Simulation - sim/: the unchanged robot firmware compiled into hexapod_sim.dll against PC stand-ins (Arduino, Servo, Wire + register-level MPU6050, RF24 with matching-config radio), a kinematic body model (support plane + planted-foot odometry) that also drives the simulated IMU, and a headless smoke test (sim_smoke). build.ps1 builds and tests. - Hexapod_Simulation_Unity/ folded in (history kept in a bundle outside the repo). Assets/HexapodSim loads the DLL, drives the existing leg rig, and offers joystick / keyboard / robot-serial input plus a test panel. Robot (all found or confirmed in the simulation) - Config.h geometry taken from the Unity model. - IK femur elevation sign, gait stance direction, body pose rotation direction, yaw lever arm. - Stance feet integrated from the current command; gait restarts at mid-stance; heading integrates the applied turn rate, only while walking. - Leg clearance and reach checks (Limits::feetFeasible); walk command and body pose scaled as a whole, pose scale rate-limited, planted feet guarded so the body never snaps or legs collide. - Robot-gyro self-leveling as an integrator. - Heading mode: steering relative to the body; S walks backward. - Standing height from the remote (STANCE_HEIGHT_RANGE_MM). Protocol v3 (reflash both boards) - CmdPacket gains body_height (22 bytes). Remote - Height slider (Nextion hHeight/nHeight, serial [ ]). - Fixed unspecified I2C read order in RemoteIMU. LEGACY/: owner's old Nextion HMI and remote hardware assets. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Firmware simulation (software-in-the-loop)
This folder compiles the unchanged robot firmware (robot/*.cpp plus
robot.ino) into a Windows DLL. The Unity project
(Hexapod_Simulation_Unity/) runs that DLL, so the code you test in the
simulation is exactly the code you flash to the Teensy. robot/ has no
#ifdef SIM anywhere.
robot/ (unchanged) ──► PlatformIO + Teensy core ──► Teensy 4.0 firmware
└─► CMake + g++ + sim/shim/ ──► sim/build/hexapod_sim.dll ──► Unity
How it works
shim/ provides PC stand-ins for the only hardware the firmware touches:
| Firmware uses | Simulated as |
|---|---|
Servo::writeMicroseconds() |
the pulse stored per pin, decoded back to angles with Config.h's SERVO_US_* |
Wire + MPU6050 registers |
a register-level fake MPU6050 at 0x68, fed from the simulated body's tilt and rotation |
RF24 |
a simulated radio: packets are received only if channel, address, data rate and payload size match, and the RX FIFO holds 3 |
millis() / micros() / Serial |
a simulated clock that Unity advances, and captured serial I/O |
robot_ino.cpp compiles robot.ino itself and exposes read-only views of
its globals (state machine, heading, IMU filter, gait phase) for status
display. HexapodSimApi.h is the C API. Its forward kinematics is written
separately from robot/Kinematics.cpp on purpose, so it can catch IK
mistakes.
Build
Needs a 64-bit g++ and CMake. Strawberry Perl's C:\Strawberry\c\bin has
g++, cmake and ninja, and the script falls back to it automatically. From
the repo root in PowerShell:
.\sim\build.ps1 # configure (first time) + build + smoke test
.\sim\build.ps1 -NoTest # build only
.\sim\build.ps1 -Clean # rebuild from scratch
To run the steps by hand, use separate lines. Windows PowerShell 5.1 has
no &&:
cmake -S sim -B sim\build -G Ninja
cmake --build sim\build
.\sim\build\sim_smoke.exe
Rebuild after any change in robot/ or shared/. In Unity, press Play
(or Reload firmware in the panel) to pick up the new DLL. Unity copies
the DLL before loading it, so it never locks the build output and you
don't need to restart the editor.
Headless smoke test (tests/sim_smoke.cpp)
It drives the firmware the way the remote would and checks:
- disarmed at power-on,
- arm lands in SIT,
- stand reaches STAND,
- IK gives valid solutions and the feet end up at
STANCE_HEIGHT, FLAG_WALKleads to WALKING,+vxmoves the body forward,- link loss disarms,
- a wrong-size packet is ignored,
- the serial harness still works.
Using it in Unity
Open Hexapod_Simulation_Unity and press Play in Main.unity. No scene
edits are needed: HexapodSimBootstrap adds a HexapodSimulation object,
disables the old movement scripts (Walk, RotationControl, Leg,
HandleHoystick), and binds the existing leg rig by name (Leg → hip1
/ Hip2 / Knie). The on-screen panel (F1 toggles it) offers three input
sources:
- Joystick: the real remote as a USB controller, on input axes
"1"–"6"like the oldHandleHoystick. Axis assignment and inversion are set on theSimRemotecomponent. The panel shows the raw axes so you can fix them. - Keyboard: test without a remote. WASD walks, Q/E turns, IJKL + U/O drive the right stick, 1–7 flip the toggles, Backspace disarms, +/- change speed.
- Robot serial: no radio at all. Keystrokes go to
robot.ino's ownTEST_SERIAL_INPUTharness.
The panel also has every remote toggle, the speed slider, simulated handset tilt (remote gyro), a ground tilt slider (to test the robot gyro), and live firmware state, joint angles, foot contact, the packet on air and robot serial output.
The body moves kinematically, computed in the DLL (SimBody.cpp), so
Unity shows what the smoke test checks:
- The body rests on the support plane of its feet, the plane all feet are on or above.
- Grounded feet don't slide.
- The simulated MPU6050 reads that body's tilt and rotation rate.
The sphere at each foot (Point) is placed by the DLL's forward
kinematics. If it doesn't sit on the tibia tip, the rig and Config.h
disagree.
Setup that lives in the Inspector on HexapodSimulation:
forwardAxis: robot forward = Unity −X by default, taken from the old scene'sinvertForLeftLegnaming.unitsPerMm: 0.1, since the model is in cm.kneeRestDeg: −90, the rig's knee pose at rotation 0.
For a custom setup instead of the bootstrap, add a HexapodSimulation
component to the scene yourself.
What is not simulated
- Physics (mass, falling, slipping, servo torque and speed).
- Servo calibration. The sim decodes pulses with
Config.h's singleSERVO_US_AT_0DEG/SERVO_US_PER_DEG, i.e. what the firmware intends, not per-servo offsets or directions. - The remote firmware.
SimRemote.csmirrors its packet rules instead.