Files
hexapod-robot/2026-current/robot/InputMapper.cpp
T
mangavalkandClaude Opus 5.5 935526eab5 Firmware simulation, Unity project, and sim-verified robot fixes
Simulation
- sim/: the unchanged robot firmware compiled into hexapod_sim.dll
  against PC stand-ins (Arduino, Servo, Wire + register-level MPU6050,
  RF24 with matching-config radio), a kinematic body model (support
  plane + planted-foot odometry) that also drives the simulated IMU,
  and a headless smoke test (sim_smoke). build.ps1 builds and tests.
- Hexapod_Simulation_Unity/ folded in (history kept in a bundle
  outside the repo). Assets/HexapodSim loads the DLL, drives the
  existing leg rig, and offers joystick / keyboard / robot-serial
  input plus a test panel.

Robot (all found or confirmed in the simulation)
- Config.h geometry taken from the Unity model.
- IK femur elevation sign, gait stance direction, body pose
  rotation direction, yaw lever arm.
- Stance feet integrated from the current command; gait restarts at
  mid-stance; heading integrates the applied turn rate, only while
  walking.
- Leg clearance and reach checks (Limits::feetFeasible); walk command
  and body pose scaled as a whole, pose scale rate-limited, planted
  feet guarded so the body never snaps or legs collide.
- Robot-gyro self-leveling as an integrator.
- Heading mode: steering relative to the body; S walks backward.
- Standing height from the remote (STANCE_HEIGHT_RANGE_MM).

Protocol v3 (reflash both boards)
- CmdPacket gains body_height (22 bytes).

Remote
- Height slider (Nextion hHeight/nHeight, serial [ ]).
- Fixed unspecified I2C read order in RemoteIMU.

LEGACY/: owner's old Nextion HMI and remote hardware assets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:37:12 +02:00

89 lines
3.8 KiB
C++

#include "InputMapper.h"
#include <Arduino.h>
static float normalize(int16_t raw) { return constrain(raw, -1000, 1000) / 1000.0f; }
static float wrapDeg(float d) {
while (d > 180) d -= 360;
while (d < -180) d += 360;
return d;
}
MapperOutput InputMapper::map(const CmdPacket& p, float heading_deg, float dt) {
(void)dt;
MapperOutput out{};
out.armed = p.flags & FLAG_ARMED;
out.stand_request = p.flags & FLAG_STAND;
out.walk_active = p.flags & FLAG_WALK;
out.mode_b = p.flags & FLAG_MODE_B;
out.gait_wave = p.flags & FLAG_GAIT_WAVE;
out.remote_gyro_enabled = p.flags & FLAG_REMOTE_GYRO;
out.robot_gyro_enabled = p.flags & FLAG_ROBOT_GYRO;
float speed = p.speed_scale / 255.0f;
float raw_vx = normalize(p.vx) * speed;
float raw_vy = normalize(p.vy) * speed;
float raw_yaw_in = normalize(p.yaw_rate);
if (!out.mode_b) {
// Mode A: direct twist. Heading and travel direction are fully independent.
out.twist.vx = raw_vx * MAX_LINEAR_MM_S;
out.twist.vy = raw_vy * MAX_LINEAR_MM_S;
out.twist.omega = radians(raw_yaw_in * MAX_TURN_RATE_DEG_S);
// Hold the current heading, so switching to mode B doesn't turn the
// robot toward some old target.
heading_target_deg_ = heading_deg;
stick_active_ = false;
} else {
// Mode B: steering, relative to where the body faces right now. The
// stick's forward/back component sets the walking direction, its sideways
// component steers: forward walks straight on, back walks straight back,
// forward+left or back+left walk while turning left, left alone turns on
// the spot (for as long as it's held). Let go and the robot holds the
// heading it has at that moment. yaw_rate is unused here.
float mag = sqrt(raw_vx * raw_vx + raw_vy * raw_vy);
float direction = raw_vx < 0 ? -1.0f : 1.0f;
if (mag > 0.05f) {
stick_active_ = true;
heading_target_deg_ = wrapDeg(heading_deg + degrees(atan2(raw_vy, fabs(raw_vx))));
} else if (stick_active_) {
stick_active_ = false;
heading_target_deg_ = heading_deg; // released: hold this heading
}
float heading_error = wrapDeg(heading_target_deg_ - heading_deg);
float omega_deg_s = constrain(HEADING_KP * heading_error, -MAX_TURN_RATE_DEG_S, MAX_TURN_RATE_DEG_S);
out.twist.omega = radians(omega_deg_s);
// Along the robot's current facing (forward or back), scaled by how well
// it already faces the target: a hard turn happens mostly on the spot.
float facing = max(0.0f, cos(radians(heading_error)));
out.twist.vx = direction * mag * facing * MAX_LINEAR_MM_S;
out.twist.vy = 0;
}
// Right stick: rotation sub-mode (default) or translation sub-mode.
float rx = normalize(p.rx), ry = normalize(p.ry), rz = normalize(p.rz);
if (p.flags & FLAG_RSTICK_XLATE) {
out.pose.x_mm = rx * MAX_POSE_OFFSET_MM;
out.pose.y_mm = ry * MAX_POSE_OFFSET_MM;
out.pose.z_mm = rz * MAX_POSE_OFFSET_MM;
} else {
out.pose.roll_deg = rx * MAX_TILT_DEG;
out.pose.pitch_deg = ry * MAX_TILT_DEG;
out.pose.yaw_deg = rz * MAX_TILT_DEG;
}
// Remote handset tilt feedforward: its own packet fields, gated only by
// FLAG_REMOTE_GYRO, added on top of whatever the right stick commands (so
// it works in both right-stick sub-modes). Total tilt stays within MAX_TILT_DEG.
if (out.remote_gyro_enabled) {
out.pose.roll_deg = constrain(out.pose.roll_deg + normalize(p.remote_roll) * MAX_TILT_DEG,
-MAX_TILT_DEG, MAX_TILT_DEG);
out.pose.pitch_deg = constrain(out.pose.pitch_deg + normalize(p.remote_pitch) * MAX_TILT_DEG,
-MAX_TILT_DEG, MAX_TILT_DEG);
}
out.stance_height_mm = STANCE_HEIGHT_MM + normalize(p.body_height) * STANCE_HEIGHT_RANGE_MM;
return out;
}