#include "InputMapper.h" #include static float normalize(int16_t raw) { return constrain(raw, -1000, 1000) / 1000.0f; } static float wrapDeg(float d) { while (d > 180) d -= 360; while (d < -180) d += 360; return d; } MapperOutput InputMapper::map(const CmdPacket& p, float heading_deg, float dt) { (void)dt; MapperOutput out{}; out.armed = p.flags & FLAG_ARMED; out.stand_request = p.flags & FLAG_STAND; out.walk_active = p.flags & FLAG_WALK; out.mode_b = p.flags & FLAG_MODE_B; out.gait_wave = p.flags & FLAG_GAIT_WAVE; out.remote_gyro_enabled = p.flags & FLAG_REMOTE_GYRO; out.robot_gyro_enabled = p.flags & FLAG_ROBOT_GYRO; float speed = p.speed_scale / 255.0f; float raw_vx = normalize(p.vx) * speed; float raw_vy = normalize(p.vy) * speed; float raw_yaw_in = normalize(p.yaw_rate); if (!out.mode_b) { // Mode A: direct twist. Heading and travel direction are fully independent. out.twist.vx = raw_vx * MAX_LINEAR_MM_S; out.twist.vy = raw_vy * MAX_LINEAR_MM_S; out.twist.omega = radians(raw_yaw_in * MAX_TURN_RATE_DEG_S); // Hold the current heading, so switching to mode B doesn't turn the // robot toward some old target. heading_target_deg_ = heading_deg; stick_active_ = false; } else { // Mode B: steering, relative to where the body faces right now. The // stick's forward/back component sets the walking direction, its sideways // component steers: forward walks straight on, back walks straight back, // forward+left or back+left walk while turning left, left alone turns on // the spot (for as long as it's held). Let go and the robot holds the // heading it has at that moment. yaw_rate is unused here. float mag = sqrt(raw_vx * raw_vx + raw_vy * raw_vy); float direction = raw_vx < 0 ? -1.0f : 1.0f; if (mag > 0.05f) { stick_active_ = true; heading_target_deg_ = wrapDeg(heading_deg + degrees(atan2(raw_vy, fabs(raw_vx)))); } else if (stick_active_) { stick_active_ = false; heading_target_deg_ = heading_deg; // released: hold this heading } float heading_error = wrapDeg(heading_target_deg_ - heading_deg); float omega_deg_s = constrain(HEADING_KP * heading_error, -MAX_TURN_RATE_DEG_S, MAX_TURN_RATE_DEG_S); out.twist.omega = radians(omega_deg_s); // Along the robot's current facing (forward or back), scaled by how well // it already faces the target: a hard turn happens mostly on the spot. float facing = max(0.0f, cos(radians(heading_error))); out.twist.vx = direction * mag * facing * MAX_LINEAR_MM_S; out.twist.vy = 0; } // Right stick: rotation sub-mode (default) or translation sub-mode. float rx = normalize(p.rx), ry = normalize(p.ry), rz = normalize(p.rz); if (p.flags & FLAG_RSTICK_XLATE) { out.pose.x_mm = rx * MAX_POSE_OFFSET_MM; out.pose.y_mm = ry * MAX_POSE_OFFSET_MM; out.pose.z_mm = rz * MAX_POSE_OFFSET_MM; } else { out.pose.roll_deg = rx * MAX_TILT_DEG; out.pose.pitch_deg = ry * MAX_TILT_DEG; out.pose.yaw_deg = rz * MAX_TILT_DEG; } // Remote handset tilt feedforward: its own packet fields, gated only by // FLAG_REMOTE_GYRO, added on top of whatever the right stick commands (so // it works in both right-stick sub-modes). Total tilt stays within MAX_TILT_DEG. if (out.remote_gyro_enabled) { out.pose.roll_deg = constrain(out.pose.roll_deg + normalize(p.remote_roll) * MAX_TILT_DEG, -MAX_TILT_DEG, MAX_TILT_DEG); out.pose.pitch_deg = constrain(out.pose.pitch_deg + normalize(p.remote_pitch) * MAX_TILT_DEG, -MAX_TILT_DEG, MAX_TILT_DEG); } out.stance_height_mm = STANCE_HEIGHT_MM + normalize(p.body_height) * STANCE_HEIGHT_RANGE_MM; return out; }