Import Hexapod_Simulation_Unity (2018-2023) with full history

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mangavalk committed 2026-10-25 17:23:48 +01:00
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/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
# Autogenerated VS/MD solution and project files
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
\.vs/Hexapod/v15/Server/sqlite3/db\.lock
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<!-- auto-generated. do not modify by hand. -->
<dependencies>
<androidPackages>
<repositories>
<repository>https://unity3ddist.jfrog.io/artifactory/unity-mediation-mvn-prod-local/</repository>
</repositories>
<!-- Mediation Android SDK -->
<androidPackage spec="com.unity3d.mediation:mediation-sdk:[1.0,2.0[" mediation-identifier="mediation-sdk" mediation-version="1.0" />
<!-- Mediation SDK Android Adapters -->
<androidPackage spec="com.unity3d.mediation:unityads-adapter:[1.0,2.0[" mediation-identifier="unityads-adapter" mediation-version="latest" />
</androidPackages>
<iosPods>
<!-- Mediation iOS SDK -->
<iosPod name="UnityMediationSdk" version="~> 1.0" source="'https://github.com/Unity-Technologies/unity-mediation-cocoapods-prod.git'" mediation-identifier="mediation-sdk" mediation-version="1.0" />
<!-- Mediation Dependency Required For resolution -->
<iosPod name="Protobuf" />
<!-- Mediation SDK iOS Adapters -->
<iosPod name="UnityMediationUnityAdapter" version="" source="'https://github.com/Unity-Technologies/unity-mediation-cocoapods-prod.git'" mediation-identifier="unityads-adapter" mediation-version="latest" />
</iosPods>
</dependencies>
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using System;
using UnityEngine;
public class Foot : Component
{
double radians(double angle)
{
return (Math.PI / 180) * angle;
}
double degrees(double radians)
{
double degrees = (180 / Math.PI) * radians;
return (degrees);
}
// Inverse Kinemetics Region
double l3, s;
public double l1=10; // top leg length
public double l2=15; // bottom leg length
static float knie_offset = 5.5f; // distancce from horziontal servo to knee servo.
public double X, Y, Z;
public double rotationX=0, rotationY=0, rotationZ=0;
public double O1, O2, O3;
public Vector3 transformation = new Vector3(0, 0, 0);
public Vector3 transformation2 = new Vector3(0, 0, 0);
void RL3()
{
if ((X == 0) && (Z == 0))
l3 = 0;
else
l3 = Math.Sqrt(((X * X) + (Z * Z)));
if (X < 0)
l3 = l3 * -1;
//todo
l3 -= knie_offset;
}
double FO1()
{
if ((X != 0) & (Z != 0))
{
double a = (Z / X);
return degrees(Math.Atan((a)));
}
else
return degrees(Math.Atan(0.0)); // Math Error Protection.
}
double T1()
{
RL3();
double x2 = X * X;
double y2 = Y * Y;
double z2 = Z * Z;
double t = Math.Sqrt(x2 + z2);
t -= knie_offset;
t = t * t;
//todo: X,Z remove distance temp.
s = Math.Sqrt(y2 + t);
//s = Math.Sqrt(x2 + y2 + z2);
double t1 = 0;
double s2 = s * s;
if ((Y == 0) && (l3 == 0))
t1 = 0; // Math Error Protection.
else
t1 = degrees(Math.Atan2(l3, Y));
double a = (l1 * l1) - (l2 * l2) + s2;
double b = 2 * l1 * s;
double t2;
if (b == 0)
t2 = -180;// todo: figure out normal value;
else
t2 = degrees(Math.Acos(a / b));
double ret = 0;
//ret = t1 + Math.Abs(t2);
ret = t1 + t2;
return ret;
}
double T3()
{
double t = (l1 * l1) + (l2 * l2) - (s * s);
double t2 = (2 * l1 * l2);
double result = degrees(Math.Acos(t / t2));
return result;
}
void RotateX()
{
double nY = Y * Math.Cos(radians(rotationX)) - Z * Math.Sin(radians(rotationX));
double nZ = Y * Math.Sin(radians(rotationX)) + Z * Math.Cos(radians(rotationX));
Y = nY;
Z = nZ;
}
void RotateY()
{
double nZ = Z * Math.Cos(radians(rotationY)) - X * Math.Sin(radians(rotationY));
double nX = Z * Math.Sin(radians(rotationY)) + X * Math.Cos(radians(rotationY));
Z = nZ;
X = nX;
}
void RotateZ()
{
double nX = X * Math.Cos(radians(rotationZ)) - Y * Math.Sin(radians(rotationZ));
double nY = X * Math.Sin(radians(rotationZ)) + Y * Math.Cos(radians(rotationZ));
X = nX;
Y = nY;
}
public double translateX = 0;
public double translateY = 0;
public double translateZ = 0;
public bool invert = false;
public Vector3 pos = new Vector3(0, 0, 0);
public void setleg()
{
X += translateX;
Y += translateY;
Z += translateZ;
X -= transformation.x;
Y -= transformation.y;
Z -= transformation.z;
/*RotateX();
RotateY();
RotateZ();*/
// the order of these rotation transformations is important!!!
Vector3 v = new Vector3((float)X, (float)Y, (float)Z);
v = Quaternion.Euler((float)0, (float)rotationY, (float)0) * v;
v = Quaternion.Euler((float)rotationX, (float)0, (float)0) * v;
v = Quaternion.Euler((float)0, (float)0, (float)rotationZ) * v;
X = v.x;
Y = v.y;
Z = v.z;
X -= transformation2.x;
Y -= transformation2.y;
Z -= transformation2.z;
X -= translateX;
Y -= translateY;
Z -= translateZ;
// translate to my stupid formula coordinates.
double tx = X;
double ty = Y;
double tz = Z;
X = tz * (invert ? -1 : 1);
Y = ty * -1;
Z = tx * -1;
// run IK
// add adjustment from knie
O1 = (90 - FO1());
// remove adjustment from knie
O2 = T1();
O3 = 180 - T3();
// translate to my stupid formula coordinates.
X = tx;
Y = ty;
Z = tz;
pos = new Vector3((float)X * (invert ? -1 : 1), (float)Y, (float)Z * (invert ? -1 : 1));
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Assets.JoyStick
{
class HandleHoystick : MonoBehaviour
{
public RotationControl bot;
public Walk walk;
public void Update()
{
float a2 = Remap(Input.GetAxis("1"), 1, -127, -1, 127);
float a1 = Remap(Input.GetAxis("2"), 1, -127, -1, 127);
float a3 = Remap(Input.GetAxis("3"), -1, -127, 1, 127);
float b2 = Remap(Input.GetAxis("4"), -1, -127, 1, 127);
float b3 = Remap(Input.GetAxis("5"), -1, -127, 1, 127);
float b1 = Remap(Input.GetAxis("6"), -1, -127, 1, 127);
//Debug.Log(Input.GetAxis("4"));
//Debug.Log(Remap(Input.GetAxis("4"), -1, -127, 1, 127));
bot.rotation = new Quaternion(limit(a2, -20, 20), -1 * limit(a3, -20, 20), -1 * limit(a1, -20, 20),
1);
float speed = (float)(Math.Sqrt(b1 * b1 + b2 * b2) / 127) * 3;
walk.walkspeed = speed < 0.5f ? 0 : speed;
float rotation = -1 * limit(b3 / 4, -5, 5);
walk.centerRotation = rotation < 0.5f && rotation > -0.5f ? 0 : rotation;
walk.walkDirection = (-1 * ConvertRadiansToDegrees((float)Math.Atan2(b2, b1)));
float rotationabs = Math.Abs(walk.centerRotation);
float speed2 = ((6 / 3) * walk.walkspeed) + ((6 / 5) * rotationabs);
speed2 = speed2 < 6 ? speed2 : 6;
walk.speed2 = (int)(10 - speed2);
}
public float limit(float input, float min, float max)
{
input = input / 6;
return (input < max & input > min) ? input : input < min ? min : max;
}
public float ConvertRadiansToDegrees(float radians)
{
float degrees = (float)((180 / Math.PI) * radians);
return (degrees);
}
public float Remap(float from, float fromMin, float toMin, float fromMax, float toMax)
{
var fromAbs = from - fromMin;
var fromMaxAbs = fromMax - fromMin;
var normal = fromAbs / fromMaxAbs;
var toMaxAbs = toMax - toMin;
var toAbs = toMaxAbs * normal;
var to = toAbs + toMin;
return to;
}
}
}
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using UnityEngine;
public class Leg : MonoBehaviour {
public Transform Hip1;
public Transform Hip2;
public Transform Knie;
// rotation angles for different servos
public double a1 = 0;
public double a2 = 0;
public double a3 = 0;
public Vector3 point = new Vector3(10, 10, 0);
public Quaternion rotation = new Quaternion(0, 0, 0, 0);
public Vector3 transformationBeforeRotation = new Vector3(0, 0, 0);
public Vector3 transformationAfterRotation = new Vector3(0, 0, 0);
public bool invertForLeftLeg = false;
// translation to change origin to middle of body
public double translateX = 0;
public double translateY = 0;
public double translateZ = 0;
public GameObject pointShouldBe;
//public Vector3 pos = new Vector3(0, 0, 0);
public int startServo = -1;
private Foot foot = new Foot();
// Use this for initialization
void Start () {
}
// Update is called once per frame
public void FixedUpdate()
{
foot.X = point.x;
foot.Y = point.y;
foot.Z = point.z;
foot.rotationX = rotation.x;
foot.rotationY = rotation.y;
foot.rotationZ = rotation.z;
foot.translateX = translateX;
foot.translateY = translateY;
foot.translateZ = translateZ;
// transform before rotation.
foot.transformation = transformationBeforeRotation;
// transform after rotation.
foot.transformation2 = transformationAfterRotation;
foot.invert = invertForLeftLeg;
foot.setleg();
if (!invertForLeftLeg)
{
a1 = foot.O1 - 90;
a2 = 90 - foot.O2;
a3 = foot.O3 - 90;
}
else
{
a1 = (foot.O1 - 90)*-1;
a2 = 90 - foot.O2;
a3 = foot.O3 - 90;
}
if (!invertForLeftLeg && startServo != -1)
{
// Serial.Instance.send(startServo,
// (int)Remap((float)a1, -90, 90, 2500, 500),
// (int)Remap((float)a2, -90, 90, 2500, 500), // 0 is middel
// (int)Remap((float)a3, 90, -90, 2500, 500)); // 0 is middel
if(false)
Serial.Instance.send(startServo,
(int)Remap((float)a1, -90, 90, 0, 180),
(int)Remap((float)a2, 90, -90, 0, 180), // 0 is middel
(int)Remap((float)a3, -90, 90, 0, 180)); // 0 is middel
}
else if (invertForLeftLeg && startServo != -1)
{
double a1 = foot.O1 - 90;
double a2 = 90 - foot.O2;
double a3 = foot.O3 - 90;
// Serial.Instance.send(startServo,
// (int)Remap((float)a1, -90, 90, 500, 2500),
// (int)Remap((float)a2, -90, 90, 500, 2500), // 0 is middel
// (int)Remap((float)a3, 90, -90, 500, 2500)); // 0 is middel
if (false)
Serial.Instance.send(startServo,
(int)Remap((float)a1, 90, -90, 0, 180),
(int)Remap((float)a2, -90, 90, 0, 180), // 0 is middel
(int)Remap((float)a3, 90, -90, 0, 180)); // 0 is middel
}
Hip1.transform.localRotation = Quaternion.Euler(0, (float)a1, 0);
Hip2.transform.localRotation = Quaternion.Euler((float)a2, 0, 0);
Knie.transform.localRotation = Quaternion.Euler((float)a3, 0, 0);
pointShouldBe.transform.localPosition = foot.pos;
}
public Vector3 getLocalPos()
{
return point;
}
public Vector3 getWorldPos()
{
return point + new Vector3((float)translateX, (float)translateY, (float)translateZ);
}
public void setWorldPos(Vector3 pos)
{
this.point = pos - new Vector3((float)translateX, (float)translateY, (float)translateZ);
}
public static float Remap(float value, float from1, float to1, float from2, float to2)
{
return (value - from1) / (to1 - from1) * (to2 - from2) + from2;
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class rotation
{
public float min = -15;
public float max = 15;
public float speed = 0.3f;
public bool dir = false;
public bool enabled = true;
public float i = 0;
public rotation(float speed, float min, float max)
{
this.speed = speed;
this.min = min;
this.max = max;
}
public float update()
{
if (enabled)
{
if (!dir && i < max)
{
i += speed;
}
else if (!dir)
{
dir = !dir;
i = (float)max;
}
else if (dir && i > min)
{
i -= speed;
}
else if (dir)
{
dir = !dir;
i = (float)min;
}
}
return i;
}
}
public class RotationControl : MonoBehaviour
{
public Vector3 transformation = new Vector3(0, 0, 0);
public Vector3 transformation2 = new Vector3(0, 0, 0);
public Quaternion rotation = new Quaternion(0, 0, 0, 0);
public List<GameObject> rotation2 = new List<GameObject>();
public GameObject body;
public GameObject body2;
public rotation r1 = new rotation(0.1f, -10, 10);
public rotation r2 = new rotation(0.2f, -10, 10);
public rotation r3 = new rotation(0.3f, -10, 10);
public rotation r4 = new rotation(0.06f, -3, 3);
public rotation r5 = new rotation(0.08f, -3, 3);
public rotation r6 = new rotation(0.1f, -3, 3);
public rotation r7 = new rotation(0.1f, -3, 3);
public rotation r8 = new rotation(0.2f, -3, 3);
public rotation r9 = new rotation(0.3f, -3, 3);
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void FixedUpdate()
{
//rotation.x = r1.update();
//rotation.y = r2.update();
//rotation.z = r3.update();
//transformationBeforeRotation.x = r4.update();
//transformationBeforeRotation.y = r5.update();
//transformationBeforeRotation.z = r6.update();
/*transformationAfterRotation.x = r7.update();
transformationAfterRotation.y = r8.update();
transformationAfterRotation.z = r9.update();*/
body.transform.eulerAngles = new Vector3(rotation.x*-1, rotation.y*-1, rotation.z*-1);
body.transform.position = transformation;
body2.transform.localPosition = transformation2;
for (int index = 0; index < rotation2.Count; ++index)
{
rotation2[index].GetComponent<Leg>().rotation = rotation;
rotation2[index].GetComponent<Leg>().transformationBeforeRotation = transformation;
rotation2[index].GetComponent<Leg>().transformationAfterRotation = transformation2;
rotation2[index].GetComponent<Leg>().FixedUpdate();
}
}
}
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using System;
using UnityEngine;
using System.Collections;
using System.IO.Ports;
using Random = System.Random;
public class Serial
{
private static Serial instance;
private int rnd = 0;
private Serial()
{
}
~Serial()
{
serialPort.Close();
serialPort.Dispose();
}
public static Serial Instance
{
get
{
if (instance == null)
{
instance = new Serial();
}
return instance;
}
}
public bool enabled = false;
public SerialPort serialPort;
public int[] values = new int[18];
public static string ByteArrayToString(byte[] ba)
{
return BitConverter.ToString(ba).Replace("-", " ");
}
public void send(int start, int a, int b, int c)
{
if (serialPort == null)
{
serialPort = new SerialPort(@"\\.\" + "COM4", 250000);
try
{
serialPort.Parity = Parity.Even;
serialPort.StopBits = StopBits.One;
serialPort.DataBits = 8;
serialPort.Open();
serialPort.DiscardOutBuffer();
serialPort.DiscardInBuffer();
System.Threading.Thread.Sleep(1000);
enabled = true;
}
catch
{
enabled = false;
}
}
if (enabled)
{
values[start] = a;
values[++start] = b;
values[++start] = c;
if (serialPort is SerialPort && start == 17)
{
// string send = "s";
byte[] send = new byte[18+1+2];
send[18] = 0x00;
send[19] = 0xfe;
send[20] = 0xff;
// send[21] = 0xff;
// if (rnd == 0)
// {
//rnd = 1;
for (int i = 0; i < 18; i++)
{
//string crc = ((i) * (values[i])) + "";
//send = send + (i).ToString() + "_" + (values[i]).ToString() + "," + crc + "=";
byte[] intBytes = BitConverter.GetBytes(values[i]);
if (BitConverter.IsLittleEndian)
Array.Reverse(intBytes);
send[i] = intBytes[3];
send[18] += send[i];
}
// Debug.Log(ByteArrayToString(send));
serialPort.Write(send, 0, 18+1+2);
serialPort.BaseStream.Flush();
// }
// else
// {
// rnd = 0;
// for (int i = 10; i < 18; i++)
// {
// string crc = ((i + 3) * (values[i])) + "";
//
// send = send + (i + 2).ToString() + "_" + (values[i]).ToString() + "," + crc + "=";
// }
//
// Debug.Log(send);
// serialPort.Write(send);
// }
}
}
}
}
@@ -0,0 +1,13 @@
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userData:
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/*using System;
using UnityEngine;
using System.Collections;
using System.IO.Ports;
using System.Linq;
public class Serial2 : MonoBehaviour{
public float x;
public float y;
public RotationControl bot;
~Serial2() {
serialPort.Close();
}
public bool enabled = false;
SerialPort serialPort;
public void Update()
{
if (serialPort == null)
{
serialPort = new SerialPort(@"\\.\" + "COM7", 115200);
try
{
serialPort.NewLine = "\n";
serialPort.Open();
serialPort.DiscardOutBuffer();
serialPort.DiscardInBuffer();
enabled = true;
}
catch
{
enabled = false;
}
}
if (enabled)
{
if (serialPort is SerialPort)
{
string received = serialPort.ReadLine();
string[] data = received.Split(',');
x = ConvertRadiansToDegrees(float.Parse(data.First()));
y = ConvertRadiansToDegrees(float.Parse(data.Last()));
bot.rotation = new Quaternion(-1* limit(y, -30, 30), 0, -1* limit(x, -30, 30), 1);
}
}
}
public float limit(float input, float min, float max)
{
return (input < max & input > min) ? input : input < min ? min : max;
}
public float ConvertRadiansToDegrees(float radians)
{
float degrees = (float) ((180 / Math.PI) * radians);
return (degrees);
}
}
*/
@@ -0,0 +1,13 @@
fileFormatVersion: 2
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timeCreated: 1557262171
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serializedVersion: 2
defaultReferences: []
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View File
@@ -0,0 +1,170 @@
//using System;
//using UnityEngine;
//using System.Collections;
//using System.IO.Ports;
//using System.Linq;
//using UnityEngine.UI;
//public class Serial3 : MonoBehaviour{
// public RotationControl bot;
// public Walk walk;
// public float a1, a2, a3, b1, b2, b3;
// // ~Serial3()
// // {
// // serialPort.Close();
// // serialPort.Dispose();
// // }
// public bool enabled = false;
// public bool enabled_send = false;
// SerialPort serialPort;
// public void Update()
// {
// if (serialPort == null)
// {
// serialPort = new SerialPort(@"\\.\" + "COM7", 230400);
// try
// {
// serialPort.NewLine = "\r\n";
//// serialPort.DataReceived += new SerialDataReceivedEventHandler(DataReceivedHandler);
// serialPort.Open();
// serialPort.DiscardOutBuffer();
// serialPort.DiscardInBuffer();
// enabled = true;
// }
// catch
// {
// enabled = false;
// }
// }
// if (enabled)
// {
// serialPort = Serial.Instance.serialPort;
// Serial.Instance.enabled = enabled_send;
// if (serialPort is SerialPort)
// {
// string received = serialPort.ReadLine();
// string[] data = received.Split(',');
// foreach (string d in data)
// {
// string[] ch = d.Split('_');
// int channel = int.Parse(ch.First());
// float value = float.Parse(ch.Last());
// switch (channel)
// {
// case 0:
// a1 = value - 127;
// break;
// case 1:
// a2 = value - 127;
// break;
// case 2:
// a3 = value - 127;
// break;
// case 3:
// b1 = value - 127;
// break;
// case 4:
// b2 = value - 127;
// break;
// case 5:
// b3 = value - 127;
// break;
// }
// bot.rotation = new Quaternion(limit(a2, -20, 20), -1 * limit(a3, -20, 20), -1 * limit(a1, -20, 20),
// 1);
// float speed = (float) (Math.Sqrt(b1 * b1 + b2 * b2) / 127) * 3;
// walk.walkspeed = speed < 0.5f ? 0 : speed;
// float rotation = -1 * limit(b3/4, -5, 5);
// walk.centerRotation = rotation < 0.5f && rotation > -0.5f ? 0 : rotation;
// walk.walkDirection = (-1 * ConvertRadiansToDegrees((float) Math.Atan2(b2, b1)));
// float rotationabs = Math.Abs(walk.centerRotation);
// float speed2 = ((6 / 3) * walk.walkspeed) + ((6/5) * rotationabs);
// speed2 = speed2 < 6 ? speed2 : 6;
// walk.speed2 = (int)(10 - speed2);
// }
// }
// }
// }
// private void DataReceivedHandler(object sender, SerialDataReceivedEventArgs e)
// {
// SerialPort serialPort = (SerialPort)sender;
// if (enabled)
// {
// if (serialPort is SerialPort)
// {
// string received = serialPort.ReadLine();
// string[] data = received.Split(',');
// foreach (string d in data)
// {
// // if (data == "\r")
// // continue;
// string[] ch = d.Split('_');
// int channel = int.Parse(ch.First());
// float value = float.Parse(ch.Last());
// switch (channel)
// {
// case 0:
// a1 = value;
// break;
// case 1:
// a2 = value;
// break;
// case 2:
// a3 = value;
// break;
// case 3:
// b1 = value;
// break;
// case 4:
// b2 = value;
// break;
// case 5:
// b3 = value;
// break;
// }
// }
// // bot.rotation = new Quaternion(-1* limit(y, -30, 30), 0, -1* limit(x, -30, 30), 1);
// }
// }
// }
// public float limit(float input, float min, float max)
// {
// input = input / 6;
// return (input < max & input > min) ? input : input < min ? min : max;
// }
// public float ConvertRadiansToDegrees(float radians)
// {
// float degrees = (float)((180 / Math.PI) * radians);
// return (degrees);
// }
//}
@@ -0,0 +1,13 @@
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guid: 7fa025fa8dcb3a249b67fc0e2fe67b44
timeCreated: 1558207463
licenseType: Free
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File
@@ -0,0 +1,234 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Walk : MonoBehaviour
{
public List<GameObject> legs = new List<GameObject>();
private List<Vector3> legsInitial = new List<Vector3>();
// Use this for initialization
void Start()
{
for (int index = 0; index < legs.Count; ++index)
{
legsInitial.Add(legs[index].GetComponent<Leg>().point);
step2.Add(0);
step6.Add(false);
//step3.Add(0);
//step4.Add(new Vector3(0, 0, 0));
step5.Add(new Vector3());
freeze.Add(false);
freeze_y.Add(false);
}
}
struct step
{
public Vector3 pos;
public float rotation;
public float height;
public bool inAir;
public bool inRest;
public step(Vector3 p, float r, float h, bool i, bool ir)
{
pos = p;
rotation = r;
height = 0;
inAir = i;
inRest = ir;
}
}
// 1, 3, 5 -= 3
int offset(int i, int offset, int max)
{
return i - offset < 0 ? (max - (offset - i)) : i - offset;
}
step[] s = {
new step(new Vector3(-1, 0, 0), -1, 0, false, false),
new step(new Vector3(0, -2, 0), 0, 0, false, false),
new step(new Vector3(0, 0, 0), 0, 0, false, false), // rest
new step(new Vector3(1, 0, 0), 1, 0, false, true), // down middle
new step(new Vector3(1, 0, 0), 1, 0, false, false),
new step(new Vector3(0, 0, 0), 0, 0, false, false), // rest
new step(new Vector3(0, 2, 0), 0, 0, false, false),
new step(new Vector3(-1, 0, 0), -1, 0, true, false),
};
public int st = 5;
public int speed2 = 30;
int speed = 10;
public float walkDirection = 0;
public float centerRotation = 0;
int size = 8;
public float walkspeed = 1;
private List<float> step2 = new List<float>();
//private List<float> step3 = new List<float>();
//private List<Vector3> step4 = new List<Vector3>();
private List<Vector3> step5 = new List<Vector3>();
private List<bool> step6 = new List<bool>();
private List<bool> freeze = new List<bool>();
private List<bool> freeze_y = new List<bool>();
// Update is called once per frame
void FixedUpdate()
{
if (speed <= 0)
{
if (st >= size - 1)
st = 0;
else
{
st++;
if (centerRotation == 0 && walkspeed == 0)
{
for (int index = 0; index < legs.Count; index++)
{
int t = st;
if (index == 1 || index == 3 || index == 5)
{
t = offset(st, 4, size);
}
if (s[t].inRest)
{
Vector3 lp = legs[index].GetComponent<Leg>().getLocalPos(); // + s[t].pos;
//lp.y -= 2;
if ((Mathf.Abs(lp.y - (legsInitial[index].y - 2)) < 0.0001f)
&& (Mathf.Abs(lp.z - legsInitial[index].z) < 0.0001f)
&& (Mathf.Abs(lp.x - legsInitial[index].x) < 1.0001f))
{
freeze[index] = true;
freeze_y[index] = true;
}
}
/*else
{
freeze[index] = false;
}*/
}
}
else
{
for (int index = 0; index < legs.Count; index++)
{
freeze[index] = false;
}
}
}
for (int index = 0; index < legs.Count; ++index)
{
int t = st;
if (true)
{
// Hex walk
if (index == 1 || index == 3 || index == 5)
{
t = offset(st, 4, size);
}
}
else
{
// One leg at a time walk
switch (index)
{
case 0:
t = offset(st, 0, size);
break;
case 1:
t = offset(st, 4, size);
break;
case 2:
t = offset(st, 2, size);
break;
case 3:
t = offset(st, 3, size);
break;
case 4:
t = offset(st, 1, size);
break;
case 5:
t = offset(st, 5, size);
break;
}
}
if (!freeze[index])
{
if (s[t].inAir == false)
{
step2[index] = (centerRotation * s[t].rotation) / speed2;
Vector3 t2 = s[t].pos;
t2.x *= walkspeed;
// rotate x,y around rotation.
if (freeze_y[index])
{
t2.y = 0;
}
step5[index] = (Quaternion.Euler(0, walkDirection, 0) * t2) / speed2;
step6[index] = true;
}
else
{
Vector3 t2 = (legsInitial[index] + s[t].pos) - legs[index].GetComponent<Leg>().point;
step5[index] = t2 / speed2;
step6[index] = false;
freeze_y[index] = false;
}
}
else
{
step5[index] = new Vector3(0, 0, 0);
step6[index] = false;
}
}
speed = speed2;
}
else
{
speed--;
makestep();
}
}
void makestep()
{
for (int index = 0; index < legs.Count; ++index)
{
legs[index].GetComponent<Leg>().point += step5[index];
if (step6[index])
{
//legs[index].GetComponent<Leg>().point += step5[index];
// rotate x,y around rotation.
legs[index].GetComponent<Leg>().setWorldPos(
Quaternion.Euler(0, step2[index], 0) * legs[index].GetComponent<Leg>().getWorldPos()
);
}
}
}
}
+13
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Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.22f1 (b6c551784ba3) revision 11978065'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 32679 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.22f1\Editor\Unity.exe
-adb2
-batchMode
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-name
AssetImportWorker0
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C:/Users/patri/Documents/GitHub/Hexapod
-logFile
Logs/AssetImportWorker0.log
-srvPort
57737
Successfully changed project path to: C:/Users/patri/Documents/GitHub/Hexapod
C:/Users/patri/Documents/GitHub/Hexapod
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [27680] Host "[IP] 10.1.1.100 [Port] 0 [Flags] 2 [Guid] 2383782027 [EditorId] 2383782027 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-MU1JPM5) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
Refreshing native plugins compatible for Editor in 48.37 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.22f1 (b6c551784ba3)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/patri/Documents/GitHub/Hexapod/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
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Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87)
Vendor: NVIDIA
VRAM: 8002 MB
Driver: 31.0.15.3141
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56028
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Registering precompiled unity dll's ...
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
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Refreshing native plugins compatible for Editor in 0.60 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2221 Unused Serialized files (Serialized files now loaded: 0)
Unloading 50 unused Assets / (56.1 KB). Loaded Objects now: 2666.
Memory consumption went from 85.9 MB to 85.9 MB.
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========================================================================
Received Import Request.
Time since last request: 146978.233476 seconds.
path: Assets/Leg.prefab
artifactKey: Guid(c2064a01ffb68a84fa55bd109ccf70a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Leg.prefab using Guid(c2064a01ffb68a84fa55bd109ccf70a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '00dc0a4fabb436a84171a0ff3fd44b90') in 0.268627 seconds
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Received Prepare
Registering precompiled user dll's ...
Registered in 0.004327 seconds.
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Cancelling DisplayDialogComplex: Mobile Dependency Resolver required Mediation requires Mobile Dependency Resolver to resolve native dependencies.
Would you like to import the package?
This should not be called in batch mode.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorUtility:DisplayDialogComplex (string,string,string,string,string)
MobileDependencyResolver.Installer.Editor.MobileDependencyResolverInstaller:AskUserToInstallPackage () (at Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs:38)
MobileDependencyResolver.Installer.Editor.MobileDependencyResolverInstaller:InstallPlayServicesResolverIfNeeded () (at Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs:23)
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System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
[Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs line 38]
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Unloading 2293 Unused Serialized files (Serialized files now loaded: 0)
Unloading 50 unused Assets / (25.8 KB). Loaded Objects now: 2848.
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Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.22f1 (b6c551784ba3) revision 11978065'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 32679 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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C:\Program Files\Unity\Hub\Editor\2021.3.22f1\Editor\Unity.exe
-adb2
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AssetImportWorker1
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C:/Users/patri/Documents/GitHub/Hexapod
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Logs/AssetImportWorker1.log
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Successfully changed project path to: C:/Users/patri/Documents/GitHub/Hexapod
C:/Users/patri/Documents/GitHub/Hexapod
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [21208] Host "[IP] 10.1.1.100 [Port] 0 [Flags] 2 [Guid] 3267946415 [EditorId] 3267946415 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-MU1JPM5) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [21208] Host "[IP] 10.1.1.100 [Port] 0 [Flags] 2 [Guid] 3267946415 [EditorId] 3267946415 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-MU1JPM5) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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[Subsystems] Discovering subsystems at path C:/Users/patri/Documents/GitHub/Hexapod/Assets
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/MonoBleedingEdge/etc'
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========================================================================
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Cancelling DisplayDialogComplex: Mobile Dependency Resolver required Mediation requires Mobile Dependency Resolver to resolve native dependencies.
Would you like to import the package?
This should not be called in batch mode.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorUtility:DisplayDialogComplex (string,string,string,string,string)
MobileDependencyResolver.Installer.Editor.MobileDependencyResolverInstaller:AskUserToInstallPackage () (at Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs:38)
MobileDependencyResolver.Installer.Editor.MobileDependencyResolverInstaller:InstallPlayServicesResolverIfNeeded () (at Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs:23)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
[Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs line 38]
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Unloading 2289 Unused Serialized files (Serialized files now loaded: 0)
Unloading 46 unused Assets / (25.7 KB). Loaded Objects now: 2828.
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2293 Unused Serialized files (Serialized files now loaded: 0)
Unloading 50 unused Assets / (25.8 KB). Loaded Objects now: 2837.
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Mono: successfully reloaded assembly
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RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (168ms)
ReleaseScriptCaches (1ms)
RebuildScriptCaches (43ms)
SetupLoadedEditorAssemblies (415ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (1ms)
RefreshPlugins (1ms)
BeforeProcessingInitializeOnLoad (70ms)
ProcessInitializeOnLoadAttributes (198ms)
ProcessInitializeOnLoadMethodAttributes (129ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 6.74 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2293 Unused Serialized files (Serialized files now loaded: 0)
Unloading 50 unused Assets / (25.9 KB). Loaded Objects now: 2840.
Memory consumption went from 88.4 MB to 88.3 MB.
Total: 6.005700 ms (FindLiveObjects: 0.220100 ms CreateObjectMapping: 0.056000 ms MarkObjects: 5.687000 ms DeleteObjects: 0.041000 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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=== Mon Apr 10 15:08:21 2023
Packages were changed.
Update Mode: updateDependencies
The following packages were added:
com.unity.2d.sprite@1.0.0
com.unity.2d.tilemap@1.0.0
com.unity.ads@4.4.1
com.unity.analytics@3.6.12
com.unity.collab-proxy@2.0.1
com.unity.ide.rider@3.0.18
com.unity.ide.visualstudio@2.0.17
com.unity.ide.vscode@1.2.5
com.unity.modules.ai@1.0.0
com.unity.modules.androidjni@1.0.0
com.unity.modules.animation@1.0.0
com.unity.modules.assetbundle@1.0.0
com.unity.modules.audio@1.0.0
com.unity.modules.cloth@1.0.0
com.unity.modules.director@1.0.0
com.unity.modules.imageconversion@1.0.0
com.unity.modules.imgui@1.0.0
com.unity.modules.jsonserialize@1.0.0
com.unity.modules.particlesystem@1.0.0
com.unity.modules.physics@1.0.0
com.unity.modules.physics2d@1.0.0
com.unity.modules.screencapture@1.0.0
com.unity.modules.terrain@1.0.0
com.unity.modules.terrainphysics@1.0.0
com.unity.modules.tilemap@1.0.0
com.unity.modules.ui@1.0.0
com.unity.modules.uielements@1.0.0
com.unity.modules.umbra@1.0.0
com.unity.modules.unityanalytics@1.0.0
com.unity.modules.unitywebrequest@1.0.0
com.unity.modules.unitywebrequestassetbundle@1.0.0
com.unity.modules.unitywebrequestaudio@1.0.0
com.unity.modules.unitywebrequesttexture@1.0.0
com.unity.modules.unitywebrequestwww@1.0.0
com.unity.modules.vehicles@1.0.0
com.unity.modules.video@1.0.0
com.unity.modules.vr@1.0.0
com.unity.modules.wind@1.0.0
com.unity.modules.xr@1.0.0
com.unity.purchasing@4.7.0
com.unity.test-framework@1.1.31
com.unity.textmeshpro@3.0.6
com.unity.timeline@1.6.4
com.unity.ugui@1.0.0
com.unity.xr.legacyinputhelpers@2.1.10
@@ -0,0 +1,103 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: preprocess
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
insize=1341 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITexture pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=75 ok=1 outsize=822
Cmd: compileSnippet
insize=1341 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITexture pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=75 ok=1 outsize=434
Cmd: compileSnippet
insize=1878 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureBlit pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=71 ok=1 outsize=1114
Cmd: compileSnippet
insize=1878 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureBlit pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=71 ok=1 outsize=810
Cmd: compileSnippet
insize=1878 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureBlit pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=84 ok=1 outsize=1114
Cmd: compileSnippet
insize=1878 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureBlit pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=84 ok=1 outsize=810
Cmd: compileSnippet
insize=1842 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClip pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=70 ok=1 outsize=1114
Cmd: compileSnippet
insize=1842 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClip pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=70 ok=1 outsize=830
Cmd: compileSnippet
insize=1842 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClip pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=83 ok=1 outsize=1114
Cmd: compileSnippet
insize=1842 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClip pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=83 ok=1 outsize=830
Cmd: compileSnippet
insize=1701 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClipText pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=64 ok=1 outsize=1126
Cmd: compileSnippet
insize=1701 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClipText pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=64 ok=1 outsize=554
Cmd: compileSnippet
insize=1701 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClipText pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=77 ok=1 outsize=1126
Cmd: compileSnippet
insize=1701 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClipText pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=77 ok=1 outsize=554
Cmd: compileSnippet
insize=4140 file=Assets/DefaultResourcesExtra/UIElements/Hidden/Internal-UIRAtlasBlitCopy pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=1374
Cmd: compileSnippet
insize=4140 file=Assets/DefaultResourcesExtra/UIElements/Hidden/Internal-UIRAtlasBlitCopy pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=1058
Cmd: compileSnippet
insize=753 file=Assets/DefaultResourcesExtra/UIElements/Hidden/UIElements/EditorUIE pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=4075 mask=6 start=54 ok=1 outsize=4302
Cmd: compileSnippet
insize=753 file=Assets/DefaultResourcesExtra/UIElements/Hidden/UIElements/EditorUIE pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=4075 mask=6 start=54 ok=1 outsize=8442
Cmd: compileSnippet
insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=5698
Cmd: compileSnippet
insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=934
Cmd: shutdown
@@ -0,0 +1,10 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=817 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/Hidden/TMP/Internal/Editor/Distance Field SSD pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=58 ok=1 outsize=2006
Cmd: compileSnippet
insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=1446
Cmd: shutdown
@@ -0,0 +1,10 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=817 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/Hidden/TMP/Internal/Editor/Distance Field SSD pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=58 ok=1 outsize=938
Cmd: compileSnippet
insize=11944 file=Assets/DefaultResourcesExtra/Hidden/Internal-ScreenSpaceShadows pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SPLIT_SPHERES dKW=SHADOWS_SINGLE_CASCADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=380 ok=1 outsize=5738
Cmd: shutdown
@@ -0,0 +1,7 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=250
Cmd: shutdown
@@ -0,0 +1,7 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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Cmd: shutdown
@@ -0,0 +1,7 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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Cmd: shutdown
@@ -0,0 +1,7 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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Cmd: shutdown
+49
View File
@@ -0,0 +1,49 @@
{
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"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
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"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}
+420
View File
@@ -0,0 +1,420 @@
{
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