diff --git a/2018-unity-sim/.gitignore b/2018-unity-sim/.gitignore
new file mode 100644
index 0000000..41d3af8
--- /dev/null
+++ b/2018-unity-sim/.gitignore
@@ -0,0 +1,23 @@
+/[Ll]ibrary/
+/[Tt]emp/
+/[Oo]bj/
+/[Bb]uild/
+
+# Autogenerated VS/MD solution and project files
+*.csproj
+*.unityproj
+*.sln
+*.suo
+*.tmp
+*.user
+*.userprefs
+*.pidb
+*.booproj
+
+# Unity3D generated meta files
+*.pidb.meta
+
+# Unity3D Generated File On Crash Reports
+sysinfo.txt
+
+\.vs/Hexapod/v15/Server/sqlite3/db\.lock
diff --git a/2018-unity-sim/.vs/Hexapod/DesignTimeBuild/.dtbcache b/2018-unity-sim/.vs/Hexapod/DesignTimeBuild/.dtbcache
new file mode 100644
index 0000000..3072023
Binary files /dev/null and b/2018-unity-sim/.vs/Hexapod/DesignTimeBuild/.dtbcache differ
diff --git a/2018-unity-sim/.vs/Hexapod/v15/Browse.VC.db b/2018-unity-sim/.vs/Hexapod/v15/Browse.VC.db
new file mode 100644
index 0000000..8a83c88
--- /dev/null
+++ b/2018-unity-sim/.vs/Hexapod/v15/Browse.VC.db
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:f9125b7676100ee449f766913a06af84ec1554295f87d81c1880c70b52776b30
+size 262144
diff --git a/2018-unity-sim/.vs/Hexapod/v15/Server/sqlite3/storage.ide b/2018-unity-sim/.vs/Hexapod/v15/Server/sqlite3/storage.ide
new file mode 100644
index 0000000..22b813b
--- /dev/null
+++ b/2018-unity-sim/.vs/Hexapod/v15/Server/sqlite3/storage.ide
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:fb1b045fab765d6e4727cad7634579ee74f002aebcd23bd485206d6334a262a2
+size 1040384
diff --git a/2018-unity-sim/.vs/Hexapod/v15/Server/sqlite3/storage.ide-shm b/2018-unity-sim/.vs/Hexapod/v15/Server/sqlite3/storage.ide-shm
new file mode 100644
index 0000000..abd0e8e
--- /dev/null
+++ b/2018-unity-sim/.vs/Hexapod/v15/Server/sqlite3/storage.ide-shm
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:849f186132e524136abc5270c38be18c765db9085b78c3305ed426b14b20c82a
+size 32768
diff --git a/2018-unity-sim/.vs/Hexapod/v15/Server/sqlite3/storage.ide-wal b/2018-unity-sim/.vs/Hexapod/v15/Server/sqlite3/storage.ide-wal
new file mode 100644
index 0000000..e4a6eaa
--- /dev/null
+++ b/2018-unity-sim/.vs/Hexapod/v15/Server/sqlite3/storage.ide-wal
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:52b4e0760d65610d51ab1e442fd4c8e9b76cb5571a812bcb8594d3cb95b9a800
+size 3786312
diff --git a/2018-unity-sim/Assets/Editor/MediationAdapterDependencies.xml b/2018-unity-sim/Assets/Editor/MediationAdapterDependencies.xml
new file mode 100644
index 0000000..04c75e8
--- /dev/null
+++ b/2018-unity-sim/Assets/Editor/MediationAdapterDependencies.xml
@@ -0,0 +1,20 @@
+
+
+
+
+ https://unity3ddist.jfrog.io/artifactory/unity-mediation-mvn-prod-local/
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/2018-unity-sim/Assets/Foot.cs b/2018-unity-sim/Assets/Foot.cs
new file mode 100644
index 0000000..b53a6bb
--- /dev/null
+++ b/2018-unity-sim/Assets/Foot.cs
@@ -0,0 +1,190 @@
+using System;
+using UnityEngine;
+
+public class Foot : Component
+{
+ double radians(double angle)
+ {
+ return (Math.PI / 180) * angle;
+ }
+
+ double degrees(double radians)
+ {
+ double degrees = (180 / Math.PI) * radians;
+ return (degrees);
+ }
+
+ // Inverse Kinemetics Region
+ double l3, s;
+
+ public double l1=10; // top leg length
+ public double l2=15; // bottom leg length
+ static float knie_offset = 5.5f; // distancce from horziontal servo to knee servo.
+
+ public double X, Y, Z;
+ public double rotationX=0, rotationY=0, rotationZ=0;
+ public double O1, O2, O3;
+
+ public Vector3 transformation = new Vector3(0, 0, 0);
+ public Vector3 transformation2 = new Vector3(0, 0, 0);
+
+ void RL3()
+ {
+ if ((X == 0) && (Z == 0))
+ l3 = 0;
+ else
+ l3 = Math.Sqrt(((X * X) + (Z * Z)));
+
+ if (X < 0)
+ l3 = l3 * -1;
+
+ //todo
+ l3 -= knie_offset;
+ }
+
+ double FO1()
+ {
+ if ((X != 0) & (Z != 0))
+ {
+ double a = (Z / X);
+ return degrees(Math.Atan((a)));
+ }
+ else
+ return degrees(Math.Atan(0.0)); // Math Error Protection.
+ }
+
+ double T1()
+ {
+ RL3();
+
+ double x2 = X * X;
+ double y2 = Y * Y;
+ double z2 = Z * Z;
+
+ double t = Math.Sqrt(x2 + z2);
+ t -= knie_offset;
+ t = t * t;
+ //todo: X,Z remove distance temp.
+ s = Math.Sqrt(y2 + t);
+ //s = Math.Sqrt(x2 + y2 + z2);
+
+ double t1 = 0;
+ double s2 = s * s;
+
+ if ((Y == 0) && (l3 == 0))
+ t1 = 0; // Math Error Protection.
+ else
+ t1 = degrees(Math.Atan2(l3, Y));
+
+ double a = (l1 * l1) - (l2 * l2) + s2;
+ double b = 2 * l1 * s;
+ double t2;
+ if (b == 0)
+ t2 = -180;// todo: figure out normal value;
+ else
+ t2 = degrees(Math.Acos(a / b));
+
+ double ret = 0;
+
+ //ret = t1 + Math.Abs(t2);
+ ret = t1 + t2;
+
+ return ret;
+ }
+
+ double T3()
+ {
+ double t = (l1 * l1) + (l2 * l2) - (s * s);
+ double t2 = (2 * l1 * l2);
+ double result = degrees(Math.Acos(t / t2));
+ return result;
+ }
+
+ void RotateX()
+ {
+ double nY = Y * Math.Cos(radians(rotationX)) - Z * Math.Sin(radians(rotationX));
+ double nZ = Y * Math.Sin(radians(rotationX)) + Z * Math.Cos(radians(rotationX));
+ Y = nY;
+ Z = nZ;
+ }
+
+ void RotateY()
+ {
+ double nZ = Z * Math.Cos(radians(rotationY)) - X * Math.Sin(radians(rotationY));
+ double nX = Z * Math.Sin(radians(rotationY)) + X * Math.Cos(radians(rotationY));
+ Z = nZ;
+ X = nX;
+ }
+
+ void RotateZ()
+ {
+ double nX = X * Math.Cos(radians(rotationZ)) - Y * Math.Sin(radians(rotationZ));
+ double nY = X * Math.Sin(radians(rotationZ)) + Y * Math.Cos(radians(rotationZ));
+ X = nX;
+ Y = nY;
+ }
+
+ public double translateX = 0;
+ public double translateY = 0;
+ public double translateZ = 0;
+
+ public bool invert = false;
+
+ public Vector3 pos = new Vector3(0, 0, 0);
+
+ public void setleg()
+ {
+ X += translateX;
+ Y += translateY;
+ Z += translateZ;
+
+ X -= transformation.x;
+ Y -= transformation.y;
+ Z -= transformation.z;
+
+ /*RotateX();
+ RotateY();
+ RotateZ();*/
+
+ // the order of these rotation transformations is important!!!
+ Vector3 v = new Vector3((float)X, (float)Y, (float)Z);
+ v = Quaternion.Euler((float)0, (float)rotationY, (float)0) * v;
+ v = Quaternion.Euler((float)rotationX, (float)0, (float)0) * v;
+ v = Quaternion.Euler((float)0, (float)0, (float)rotationZ) * v;
+ X = v.x;
+ Y = v.y;
+ Z = v.z;
+
+ X -= transformation2.x;
+ Y -= transformation2.y;
+ Z -= transformation2.z;
+
+ X -= translateX;
+ Y -= translateY;
+ Z -= translateZ;
+
+ // translate to my stupid formula coordinates.
+ double tx = X;
+ double ty = Y;
+ double tz = Z;
+ X = tz * (invert ? -1 : 1);
+ Y = ty * -1;
+ Z = tx * -1;
+
+ // run IK
+ // add adjustment from knie
+
+ O1 = (90 - FO1());
+ // remove adjustment from knie
+
+ O2 = T1();
+ O3 = 180 - T3();
+
+ // translate to my stupid formula coordinates.
+ X = tx;
+ Y = ty;
+ Z = tz;
+
+ pos = new Vector3((float)X * (invert ? -1 : 1), (float)Y, (float)Z * (invert ? -1 : 1));
+ }
+}
diff --git a/2018-unity-sim/Assets/Foot.cs.meta b/2018-unity-sim/Assets/Foot.cs.meta
new file mode 100644
index 0000000..97e18cc
--- /dev/null
+++ b/2018-unity-sim/Assets/Foot.cs.meta
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+licenseType: Free
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diff --git a/2018-unity-sim/Assets/JoyStick.meta b/2018-unity-sim/Assets/JoyStick.meta
new file mode 100644
index 0000000..9c4a1a1
--- /dev/null
+++ b/2018-unity-sim/Assets/JoyStick.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 5f676c461da1c254990d7719d77e6250
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diff --git a/2018-unity-sim/Assets/JoyStick/HandleHoystick.cs b/2018-unity-sim/Assets/JoyStick/HandleHoystick.cs
new file mode 100644
index 0000000..c2c914b
--- /dev/null
+++ b/2018-unity-sim/Assets/JoyStick/HandleHoystick.cs
@@ -0,0 +1,72 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using UnityEngine;
+
+namespace Assets.JoyStick
+{
+ class HandleHoystick : MonoBehaviour
+ {
+ public RotationControl bot;
+ public Walk walk;
+
+ public void Update()
+ {
+ float a2 = Remap(Input.GetAxis("1"), 1, -127, -1, 127);
+ float a1 = Remap(Input.GetAxis("2"), 1, -127, -1, 127);
+ float a3 = Remap(Input.GetAxis("3"), -1, -127, 1, 127);
+
+ float b2 = Remap(Input.GetAxis("4"), -1, -127, 1, 127);
+ float b3 = Remap(Input.GetAxis("5"), -1, -127, 1, 127);
+ float b1 = Remap(Input.GetAxis("6"), -1, -127, 1, 127);
+
+ //Debug.Log(Input.GetAxis("4"));
+ //Debug.Log(Remap(Input.GetAxis("4"), -1, -127, 1, 127));
+
+ bot.rotation = new Quaternion(limit(a2, -20, 20), -1 * limit(a3, -20, 20), -1 * limit(a1, -20, 20),
+ 1);
+
+ float speed = (float)(Math.Sqrt(b1 * b1 + b2 * b2) / 127) * 3;
+ walk.walkspeed = speed < 0.5f ? 0 : speed;
+
+ float rotation = -1 * limit(b3 / 4, -5, 5);
+ walk.centerRotation = rotation < 0.5f && rotation > -0.5f ? 0 : rotation;
+
+ walk.walkDirection = (-1 * ConvertRadiansToDegrees((float)Math.Atan2(b2, b1)));
+
+ float rotationabs = Math.Abs(walk.centerRotation);
+ float speed2 = ((6 / 3) * walk.walkspeed) + ((6 / 5) * rotationabs);
+ speed2 = speed2 < 6 ? speed2 : 6;
+ walk.speed2 = (int)(10 - speed2);
+ }
+
+ public float limit(float input, float min, float max)
+ {
+ input = input / 6;
+ return (input < max & input > min) ? input : input < min ? min : max;
+ }
+
+ public float ConvertRadiansToDegrees(float radians)
+ {
+ float degrees = (float)((180 / Math.PI) * radians);
+ return (degrees);
+ }
+
+ public float Remap(float from, float fromMin, float toMin, float fromMax, float toMax)
+ {
+ var fromAbs = from - fromMin;
+ var fromMaxAbs = fromMax - fromMin;
+
+ var normal = fromAbs / fromMaxAbs;
+
+ var toMaxAbs = toMax - toMin;
+ var toAbs = toMaxAbs * normal;
+
+ var to = toAbs + toMin;
+
+ return to;
+ }
+
+ }
+}
\ No newline at end of file
diff --git a/2018-unity-sim/Assets/JoyStick/HandleHoystick.cs.meta b/2018-unity-sim/Assets/JoyStick/HandleHoystick.cs.meta
new file mode 100644
index 0000000..cbe655b
--- /dev/null
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diff --git a/2018-unity-sim/Assets/Leg.cs b/2018-unity-sim/Assets/Leg.cs
new file mode 100644
index 0000000..43d791c
--- /dev/null
+++ b/2018-unity-sim/Assets/Leg.cs
@@ -0,0 +1,131 @@
+using UnityEngine;
+
+public class Leg : MonoBehaviour {
+ public Transform Hip1;
+ public Transform Hip2;
+ public Transform Knie;
+
+ // rotation angles for different servos
+ public double a1 = 0;
+ public double a2 = 0;
+ public double a3 = 0;
+
+ public Vector3 point = new Vector3(10, 10, 0);
+ public Quaternion rotation = new Quaternion(0, 0, 0, 0);
+
+ public Vector3 transformationBeforeRotation = new Vector3(0, 0, 0);
+ public Vector3 transformationAfterRotation = new Vector3(0, 0, 0);
+
+ public bool invertForLeftLeg = false;
+
+ // translation to change origin to middle of body
+ public double translateX = 0;
+ public double translateY = 0;
+ public double translateZ = 0;
+
+ public GameObject pointShouldBe;
+ //public Vector3 pos = new Vector3(0, 0, 0);
+
+ public int startServo = -1;
+
+ private Foot foot = new Foot();
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ public void FixedUpdate()
+ {
+ foot.X = point.x;
+ foot.Y = point.y;
+ foot.Z = point.z;
+
+ foot.rotationX = rotation.x;
+ foot.rotationY = rotation.y;
+ foot.rotationZ = rotation.z;
+
+ foot.translateX = translateX;
+ foot.translateY = translateY;
+ foot.translateZ = translateZ;
+
+ // transform before rotation.
+ foot.transformation = transformationBeforeRotation;
+
+ // transform after rotation.
+ foot.transformation2 = transformationAfterRotation;
+
+ foot.invert = invertForLeftLeg;
+
+ foot.setleg();
+
+ if (!invertForLeftLeg)
+ {
+ a1 = foot.O1 - 90;
+ a2 = 90 - foot.O2;
+ a3 = foot.O3 - 90;
+ }
+ else
+ {
+ a1 = (foot.O1 - 90)*-1;
+ a2 = 90 - foot.O2;
+ a3 = foot.O3 - 90;
+ }
+
+ if (!invertForLeftLeg && startServo != -1)
+ {
+ // Serial.Instance.send(startServo,
+ // (int)Remap((float)a1, -90, 90, 2500, 500),
+ // (int)Remap((float)a2, -90, 90, 2500, 500), // 0 is middel
+ // (int)Remap((float)a3, 90, -90, 2500, 500)); // 0 is middel
+ if(false)
+ Serial.Instance.send(startServo,
+ (int)Remap((float)a1, -90, 90, 0, 180),
+ (int)Remap((float)a2, 90, -90, 0, 180), // 0 is middel
+ (int)Remap((float)a3, -90, 90, 0, 180)); // 0 is middel
+ }
+ else if (invertForLeftLeg && startServo != -1)
+ {
+ double a1 = foot.O1 - 90;
+ double a2 = 90 - foot.O2;
+ double a3 = foot.O3 - 90;
+
+ // Serial.Instance.send(startServo,
+ // (int)Remap((float)a1, -90, 90, 500, 2500),
+ // (int)Remap((float)a2, -90, 90, 500, 2500), // 0 is middel
+ // (int)Remap((float)a3, 90, -90, 500, 2500)); // 0 is middel
+ if (false)
+ Serial.Instance.send(startServo,
+ (int)Remap((float)a1, 90, -90, 0, 180),
+ (int)Remap((float)a2, -90, 90, 0, 180), // 0 is middel
+ (int)Remap((float)a3, 90, -90, 0, 180)); // 0 is middel
+ }
+
+ Hip1.transform.localRotation = Quaternion.Euler(0, (float)a1, 0);
+ Hip2.transform.localRotation = Quaternion.Euler((float)a2, 0, 0);
+ Knie.transform.localRotation = Quaternion.Euler((float)a3, 0, 0);
+
+ pointShouldBe.transform.localPosition = foot.pos;
+ }
+
+ public Vector3 getLocalPos()
+ {
+ return point;
+ }
+
+ public Vector3 getWorldPos()
+ {
+ return point + new Vector3((float)translateX, (float)translateY, (float)translateZ);
+ }
+
+ public void setWorldPos(Vector3 pos)
+ {
+ this.point = pos - new Vector3((float)translateX, (float)translateY, (float)translateZ);
+ }
+
+ public static float Remap(float value, float from1, float to1, float from2, float to2)
+ {
+ return (value - from1) / (to1 - from1) * (to2 - from2) + from2;
+ }
+}
diff --git a/2018-unity-sim/Assets/Leg.cs.meta b/2018-unity-sim/Assets/Leg.cs.meta
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diff --git a/2018-unity-sim/Assets/RotationControl.cs b/2018-unity-sim/Assets/RotationControl.cs
new file mode 100644
index 0000000..5f443a4
--- /dev/null
+++ b/2018-unity-sim/Assets/RotationControl.cs
@@ -0,0 +1,104 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class rotation
+{
+ public float min = -15;
+ public float max = 15;
+ public float speed = 0.3f;
+ public bool dir = false;
+ public bool enabled = true;
+
+ public float i = 0;
+
+ public rotation(float speed, float min, float max)
+ {
+ this.speed = speed;
+ this.min = min;
+ this.max = max;
+ }
+
+ public float update()
+ {
+ if (enabled)
+ {
+ if (!dir && i < max)
+ {
+ i += speed;
+ }
+ else if (!dir)
+ {
+ dir = !dir;
+ i = (float)max;
+ }
+ else if (dir && i > min)
+ {
+ i -= speed;
+ }
+ else if (dir)
+ {
+ dir = !dir;
+ i = (float)min;
+ }
+ }
+
+ return i;
+ }
+}
+
+public class RotationControl : MonoBehaviour
+{
+ public Vector3 transformation = new Vector3(0, 0, 0);
+ public Vector3 transformation2 = new Vector3(0, 0, 0);
+
+ public Quaternion rotation = new Quaternion(0, 0, 0, 0);
+ public List rotation2 = new List();
+ public GameObject body;
+ public GameObject body2;
+
+ public rotation r1 = new rotation(0.1f, -10, 10);
+ public rotation r2 = new rotation(0.2f, -10, 10);
+ public rotation r3 = new rotation(0.3f, -10, 10);
+
+ public rotation r4 = new rotation(0.06f, -3, 3);
+ public rotation r5 = new rotation(0.08f, -3, 3);
+ public rotation r6 = new rotation(0.1f, -3, 3);
+
+ public rotation r7 = new rotation(0.1f, -3, 3);
+ public rotation r8 = new rotation(0.2f, -3, 3);
+ public rotation r9 = new rotation(0.3f, -3, 3);
+
+ // Use this for initialization
+ void Start ()
+ {
+ }
+
+ // Update is called once per frame
+ void FixedUpdate()
+ {
+ //rotation.x = r1.update();
+ //rotation.y = r2.update();
+ //rotation.z = r3.update();
+
+ //transformationBeforeRotation.x = r4.update();
+ //transformationBeforeRotation.y = r5.update();
+ //transformationBeforeRotation.z = r6.update();
+
+ /*transformationAfterRotation.x = r7.update();
+ transformationAfterRotation.y = r8.update();
+ transformationAfterRotation.z = r9.update();*/
+
+ body.transform.eulerAngles = new Vector3(rotation.x*-1, rotation.y*-1, rotation.z*-1);
+ body.transform.position = transformation;
+ body2.transform.localPosition = transformation2;
+
+ for (int index = 0; index < rotation2.Count; ++index)
+ {
+ rotation2[index].GetComponent().rotation = rotation;
+ rotation2[index].GetComponent().transformationBeforeRotation = transformation;
+ rotation2[index].GetComponent().transformationAfterRotation = transformation2;
+ rotation2[index].GetComponent().FixedUpdate();
+ }
+ }
+}
diff --git a/2018-unity-sim/Assets/RotationControl.cs.meta b/2018-unity-sim/Assets/RotationControl.cs.meta
new file mode 100644
index 0000000..95ce2fe
--- /dev/null
+++ b/2018-unity-sim/Assets/RotationControl.cs.meta
@@ -0,0 +1,13 @@
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+guid: 30ea8dc0510444c42ae4b4db1f5ee2bd
+timeCreated: 1541847613
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/2018-unity-sim/Assets/Serial.meta b/2018-unity-sim/Assets/Serial.meta
new file mode 100644
index 0000000..87b3f4c
--- /dev/null
+++ b/2018-unity-sim/Assets/Serial.meta
@@ -0,0 +1,10 @@
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+guid: 942facdab943ceb4ca29453f4ee4d1b3
+folderAsset: yes
+timeCreated: 1641404792
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/2018-unity-sim/Assets/Serial/Serial.cs b/2018-unity-sim/Assets/Serial/Serial.cs
new file mode 100644
index 0000000..0c5a03d
--- /dev/null
+++ b/2018-unity-sim/Assets/Serial/Serial.cs
@@ -0,0 +1,119 @@
+using System;
+using UnityEngine;
+using System.Collections;
+using System.IO.Ports;
+using Random = System.Random;
+
+public class Serial
+{
+ private static Serial instance;
+ private int rnd = 0;
+
+ private Serial()
+ {
+ }
+
+ ~Serial()
+ {
+ serialPort.Close();
+ serialPort.Dispose();
+ }
+
+ public static Serial Instance
+ {
+ get
+ {
+ if (instance == null)
+ {
+ instance = new Serial();
+ }
+
+ return instance;
+ }
+ }
+
+ public bool enabled = false;
+
+ public SerialPort serialPort;
+
+ public int[] values = new int[18];
+
+ public static string ByteArrayToString(byte[] ba)
+ {
+ return BitConverter.ToString(ba).Replace("-", " ");
+ }
+
+ public void send(int start, int a, int b, int c)
+ {
+ if (serialPort == null)
+ {
+ serialPort = new SerialPort(@"\\.\" + "COM4", 250000);
+
+ try
+ {
+ serialPort.Parity = Parity.Even;
+ serialPort.StopBits = StopBits.One;
+ serialPort.DataBits = 8;
+ serialPort.Open();
+ serialPort.DiscardOutBuffer();
+ serialPort.DiscardInBuffer();
+ System.Threading.Thread.Sleep(1000);
+
+ enabled = true;
+ }
+ catch
+ {
+ enabled = false;
+ }
+ }
+
+ if (enabled)
+ {
+ values[start] = a;
+ values[++start] = b;
+ values[++start] = c;
+
+ if (serialPort is SerialPort && start == 17)
+ {
+ // string send = "s";
+ byte[] send = new byte[18+1+2];
+ send[18] = 0x00;
+ send[19] = 0xfe;
+ send[20] = 0xff;
+ // send[21] = 0xff;
+
+ // if (rnd == 0)
+ // {
+ //rnd = 1;
+ for (int i = 0; i < 18; i++)
+ {
+ //string crc = ((i) * (values[i])) + "";
+ //send = send + (i).ToString() + "_" + (values[i]).ToString() + "," + crc + "=";
+ byte[] intBytes = BitConverter.GetBytes(values[i]);
+ if (BitConverter.IsLittleEndian)
+ Array.Reverse(intBytes);
+ send[i] = intBytes[3];
+ send[18] += send[i];
+ }
+
+ // Debug.Log(ByteArrayToString(send));
+ serialPort.Write(send, 0, 18+1+2);
+ serialPort.BaseStream.Flush();
+// }
+// else
+// {
+// rnd = 0;
+// for (int i = 10; i < 18; i++)
+// {
+// string crc = ((i + 3) * (values[i])) + "";
+//
+// send = send + (i + 2).ToString() + "_" + (values[i]).ToString() + "," + crc + "=";
+// }
+//
+// Debug.Log(send);
+// serialPort.Write(send);
+// }
+ }
+ }
+ }
+}
diff --git a/2018-unity-sim/Assets/Serial/Serial.cs.meta b/2018-unity-sim/Assets/Serial/Serial.cs.meta
new file mode 100644
index 0000000..1b69f45
--- /dev/null
+++ b/2018-unity-sim/Assets/Serial/Serial.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: c99b6d9374ff6d3419c7692fdf3c1791
+timeCreated: 1542057315
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/2018-unity-sim/Assets/Serial/Serial2.cs b/2018-unity-sim/Assets/Serial/Serial2.cs
new file mode 100644
index 0000000..86cfa95
--- /dev/null
+++ b/2018-unity-sim/Assets/Serial/Serial2.cs
@@ -0,0 +1,70 @@
+/*using System;
+using UnityEngine;
+using System.Collections;
+using System.IO.Ports;
+using System.Linq;
+
+public class Serial2 : MonoBehaviour{
+
+ public float x;
+ public float y;
+
+ public RotationControl bot;
+
+ ~Serial2() {
+ serialPort.Close();
+ }
+
+ public bool enabled = false;
+
+ SerialPort serialPort;
+
+ public void Update()
+ {
+ if (serialPort == null)
+ {
+ serialPort = new SerialPort(@"\\.\" + "COM7", 115200);
+
+ try
+ {
+ serialPort.NewLine = "\n";
+
+ serialPort.Open();
+ serialPort.DiscardOutBuffer();
+ serialPort.DiscardInBuffer();
+
+ enabled = true;
+ }
+ catch
+ {
+ enabled = false;
+ }
+ }
+
+ if (enabled)
+ {
+ if (serialPort is SerialPort)
+ {
+ string received = serialPort.ReadLine();
+ string[] data = received.Split(',');
+ x = ConvertRadiansToDegrees(float.Parse(data.First()));
+ y = ConvertRadiansToDegrees(float.Parse(data.Last()));
+
+ bot.rotation = new Quaternion(-1* limit(y, -30, 30), 0, -1* limit(x, -30, 30), 1);
+ }
+ }
+ }
+
+ public float limit(float input, float min, float max)
+ {
+ return (input < max & input > min) ? input : input < min ? min : max;
+ }
+
+ public float ConvertRadiansToDegrees(float radians)
+ {
+ float degrees = (float) ((180 / Math.PI) * radians);
+ return (degrees);
+ }
+
+}
+*/
\ No newline at end of file
diff --git a/2018-unity-sim/Assets/Serial/Serial2.cs.meta b/2018-unity-sim/Assets/Serial/Serial2.cs.meta
new file mode 100644
index 0000000..1ebe0c8
--- /dev/null
+++ b/2018-unity-sim/Assets/Serial/Serial2.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: ac6468bb4d2734947a923ea42d6d8192
+timeCreated: 1557262171
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/2018-unity-sim/Assets/Serial/Serial3.cs b/2018-unity-sim/Assets/Serial/Serial3.cs
new file mode 100644
index 0000000..17dd6d9
--- /dev/null
+++ b/2018-unity-sim/Assets/Serial/Serial3.cs
@@ -0,0 +1,170 @@
+//using System;
+//using UnityEngine;
+//using System.Collections;
+//using System.IO.Ports;
+//using System.Linq;
+//using UnityEngine.UI;
+
+//public class Serial3 : MonoBehaviour{
+
+// public RotationControl bot;
+// public Walk walk;
+
+// public float a1, a2, a3, b1, b2, b3;
+
+// // ~Serial3()
+// // {
+// // serialPort.Close();
+// // serialPort.Dispose();
+// // }
+
+// public bool enabled = false;
+// public bool enabled_send = false;
+
+// SerialPort serialPort;
+
+// public void Update()
+// {
+// if (serialPort == null)
+// {
+// serialPort = new SerialPort(@"\\.\" + "COM7", 230400);
+
+// try
+// {
+// serialPort.NewLine = "\r\n";
+
+//// serialPort.DataReceived += new SerialDataReceivedEventHandler(DataReceivedHandler);
+
+// serialPort.Open();
+// serialPort.DiscardOutBuffer();
+// serialPort.DiscardInBuffer();
+
+// enabled = true;
+// }
+// catch
+// {
+// enabled = false;
+// }
+// }
+
+// if (enabled)
+// {
+// serialPort = Serial.Instance.serialPort;
+// Serial.Instance.enabled = enabled_send;
+// if (serialPort is SerialPort)
+// {
+// string received = serialPort.ReadLine();
+// string[] data = received.Split(',');
+
+// foreach (string d in data)
+// {
+
+// string[] ch = d.Split('_');
+
+// int channel = int.Parse(ch.First());
+// float value = float.Parse(ch.Last());
+
+// switch (channel)
+// {
+// case 0:
+// a1 = value - 127;
+// break;
+// case 1:
+// a2 = value - 127;
+// break;
+// case 2:
+// a3 = value - 127;
+// break;
+// case 3:
+// b1 = value - 127;
+// break;
+// case 4:
+// b2 = value - 127;
+// break;
+// case 5:
+// b3 = value - 127;
+// break;
+// }
+
+// bot.rotation = new Quaternion(limit(a2, -20, 20), -1 * limit(a3, -20, 20), -1 * limit(a1, -20, 20),
+// 1);
+
+// float speed = (float) (Math.Sqrt(b1 * b1 + b2 * b2) / 127) * 3;
+// walk.walkspeed = speed < 0.5f ? 0 : speed;
+
+// float rotation = -1 * limit(b3/4, -5, 5);
+// walk.centerRotation = rotation < 0.5f && rotation > -0.5f ? 0 : rotation;
+
+// walk.walkDirection = (-1 * ConvertRadiansToDegrees((float) Math.Atan2(b2, b1)));
+
+// float rotationabs = Math.Abs(walk.centerRotation);
+// float speed2 = ((6 / 3) * walk.walkspeed) + ((6/5) * rotationabs);
+// speed2 = speed2 < 6 ? speed2 : 6;
+// walk.speed2 = (int)(10 - speed2);
+// }
+// }
+// }
+// }
+
+// private void DataReceivedHandler(object sender, SerialDataReceivedEventArgs e)
+// {
+// SerialPort serialPort = (SerialPort)sender;
+
+// if (enabled)
+// {
+// if (serialPort is SerialPort)
+// {
+// string received = serialPort.ReadLine();
+// string[] data = received.Split(',');
+
+// foreach (string d in data)
+// {
+// // if (data == "\r")
+// // continue;
+
+// string[] ch = d.Split('_');
+
+// int channel = int.Parse(ch.First());
+// float value = float.Parse(ch.Last());
+
+// switch (channel)
+// {
+// case 0:
+// a1 = value;
+// break;
+// case 1:
+// a2 = value;
+// break;
+// case 2:
+// a3 = value;
+// break;
+// case 3:
+// b1 = value;
+// break;
+// case 4:
+// b2 = value;
+// break;
+// case 5:
+// b3 = value;
+// break;
+// }
+// }
+
+// // bot.rotation = new Quaternion(-1* limit(y, -30, 30), 0, -1* limit(x, -30, 30), 1);
+// }
+// }
+// }
+
+// public float limit(float input, float min, float max)
+// {
+// input = input / 6;
+// return (input < max & input > min) ? input : input < min ? min : max;
+// }
+
+// public float ConvertRadiansToDegrees(float radians)
+// {
+// float degrees = (float)((180 / Math.PI) * radians);
+// return (degrees);
+// }
+
+//}
diff --git a/2018-unity-sim/Assets/Serial/Serial3.cs.meta b/2018-unity-sim/Assets/Serial/Serial3.cs.meta
new file mode 100644
index 0000000..b147075
--- /dev/null
+++ b/2018-unity-sim/Assets/Serial/Serial3.cs.meta
@@ -0,0 +1,13 @@
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/2018-unity-sim/Assets/Walk.cs b/2018-unity-sim/Assets/Walk.cs
new file mode 100644
index 0000000..346e383
--- /dev/null
+++ b/2018-unity-sim/Assets/Walk.cs
@@ -0,0 +1,234 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Walk : MonoBehaviour
+{
+ public List legs = new List();
+ private List legsInitial = new List();
+
+ // Use this for initialization
+ void Start()
+ {
+ for (int index = 0; index < legs.Count; ++index)
+ {
+ legsInitial.Add(legs[index].GetComponent().point);
+ step2.Add(0);
+ step6.Add(false);
+ //step3.Add(0);
+ //step4.Add(new Vector3(0, 0, 0));
+ step5.Add(new Vector3());
+
+ freeze.Add(false);
+ freeze_y.Add(false);
+ }
+ }
+
+ struct step
+ {
+ public Vector3 pos;
+ public float rotation;
+ public float height;
+ public bool inAir;
+ public bool inRest;
+
+ public step(Vector3 p, float r, float h, bool i, bool ir)
+ {
+ pos = p;
+ rotation = r;
+ height = 0;
+ inAir = i;
+ inRest = ir;
+ }
+ }
+
+ // 1, 3, 5 -= 3
+
+ int offset(int i, int offset, int max)
+ {
+ return i - offset < 0 ? (max - (offset - i)) : i - offset;
+ }
+
+ step[] s = {
+ new step(new Vector3(-1, 0, 0), -1, 0, false, false),
+
+ new step(new Vector3(0, -2, 0), 0, 0, false, false),
+
+ new step(new Vector3(0, 0, 0), 0, 0, false, false), // rest
+
+ new step(new Vector3(1, 0, 0), 1, 0, false, true), // down middle
+ new step(new Vector3(1, 0, 0), 1, 0, false, false),
+
+ new step(new Vector3(0, 0, 0), 0, 0, false, false), // rest
+
+ new step(new Vector3(0, 2, 0), 0, 0, false, false),
+ new step(new Vector3(-1, 0, 0), -1, 0, true, false),
+ };
+
+ public int st = 5;
+ public int speed2 = 30;
+ int speed = 10;
+
+ public float walkDirection = 0;
+ public float centerRotation = 0;
+
+ int size = 8;
+
+ public float walkspeed = 1;
+
+ private List step2 = new List();
+ //private List step3 = new List();
+ //private List step4 = new List();
+ private List step5 = new List();
+ private List step6 = new List();
+
+ private List freeze = new List();
+ private List freeze_y = new List();
+
+ // Update is called once per frame
+ void FixedUpdate()
+ {
+ if (speed <= 0)
+ {
+ if (st >= size - 1)
+ st = 0;
+ else
+ {
+ st++;
+
+ if (centerRotation == 0 && walkspeed == 0)
+ {
+ for (int index = 0; index < legs.Count; index++)
+ {
+ int t = st;
+ if (index == 1 || index == 3 || index == 5)
+ {
+ t = offset(st, 4, size);
+ }
+
+ if (s[t].inRest)
+ {
+ Vector3 lp = legs[index].GetComponent().getLocalPos(); // + s[t].pos;
+ //lp.y -= 2;
+ if ((Mathf.Abs(lp.y - (legsInitial[index].y - 2)) < 0.0001f)
+ && (Mathf.Abs(lp.z - legsInitial[index].z) < 0.0001f)
+ && (Mathf.Abs(lp.x - legsInitial[index].x) < 1.0001f))
+ {
+ freeze[index] = true;
+ freeze_y[index] = true;
+ }
+ }
+
+ /*else
+ {
+ freeze[index] = false;
+ }*/
+ }
+ }
+ else
+ {
+ for (int index = 0; index < legs.Count; index++)
+ {
+ freeze[index] = false;
+ }
+ }
+ }
+
+ for (int index = 0; index < legs.Count; ++index)
+ {
+ int t = st;
+
+ if (true)
+ {
+ // Hex walk
+ if (index == 1 || index == 3 || index == 5)
+ {
+ t = offset(st, 4, size);
+ }
+ }
+ else
+ {
+ // One leg at a time walk
+ switch (index)
+ {
+ case 0:
+ t = offset(st, 0, size);
+ break;
+ case 1:
+ t = offset(st, 4, size);
+ break;
+ case 2:
+ t = offset(st, 2, size);
+ break;
+ case 3:
+ t = offset(st, 3, size);
+ break;
+ case 4:
+ t = offset(st, 1, size);
+ break;
+ case 5:
+ t = offset(st, 5, size);
+ break;
+ }
+ }
+
+ if (!freeze[index])
+ {
+ if (s[t].inAir == false)
+ {
+ step2[index] = (centerRotation * s[t].rotation) / speed2;
+
+ Vector3 t2 = s[t].pos;
+ t2.x *= walkspeed;
+ // rotate x,y around rotation.
+ if (freeze_y[index])
+ {
+ t2.y = 0;
+ }
+
+ step5[index] = (Quaternion.Euler(0, walkDirection, 0) * t2) / speed2;
+
+ step6[index] = true;
+ }
+ else
+ {
+ Vector3 t2 = (legsInitial[index] + s[t].pos) - legs[index].GetComponent().point;
+ step5[index] = t2 / speed2;
+
+ step6[index] = false;
+ freeze_y[index] = false;
+ }
+ }
+ else
+ {
+ step5[index] = new Vector3(0, 0, 0);
+ step6[index] = false;
+ }
+ }
+
+ speed = speed2;
+ }
+ else
+ {
+ speed--;
+ makestep();
+ }
+ }
+
+ void makestep()
+ {
+ for (int index = 0; index < legs.Count; ++index)
+ {
+ legs[index].GetComponent().point += step5[index];
+ if (step6[index])
+ {
+ //legs[index].GetComponent().point += step5[index];
+
+ // rotate x,y around rotation.
+ legs[index].GetComponent().setWorldPos(
+ Quaternion.Euler(0, step2[index], 0) * legs[index].GetComponent().getWorldPos()
+ );
+ }
+ }
+ }
+}
diff --git a/2018-unity-sim/Assets/Walk.cs.meta b/2018-unity-sim/Assets/Walk.cs.meta
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+Platform modules already initialized, skipping
+========================================================================
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+ Would you like to import the package?
+This should not be called in batch mode.
+UnityEngine.StackTraceUtility:ExtractStackTrace ()
+UnityEditor.EditorUtility:DisplayDialogComplex (string,string,string,string,string)
+MobileDependencyResolver.Installer.Editor.MobileDependencyResolverInstaller:AskUserToInstallPackage () (at Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs:38)
+MobileDependencyResolver.Installer.Editor.MobileDependencyResolverInstaller:InstallPlayServicesResolverIfNeeded () (at Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs:23)
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+UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
+
+[Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs line 38]
+
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+
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+========================================================================
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+Mono: successfully reloaded assembly
+- Completed reload, in 0.950 seconds
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+
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+ custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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+Refreshing native plugins compatible for Editor in 0.96 ms, found 2 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Mono: successfully reloaded assembly
+- Completed reload, in 0.975 seconds
+Domain Reload Profiling:
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+Platform modules already initialized, skipping
+Refreshing native plugins compatible for Editor in 6.74 ms, found 2 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 2293 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 50 unused Assets / (25.9 KB). Loaded Objects now: 2840.
+Memory consumption went from 88.4 MB to 88.3 MB.
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+
+AssetImportParameters requested are different than current active one (requested -> active):
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+ custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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diff --git a/2018-unity-sim/Logs/Packages-Update.log b/2018-unity-sim/Logs/Packages-Update.log
new file mode 100644
index 0000000..22d7603
--- /dev/null
+++ b/2018-unity-sim/Logs/Packages-Update.log
@@ -0,0 +1,52 @@
+
+=== Mon Apr 10 15:08:21 2023
+
+Packages were changed.
+Update Mode: updateDependencies
+
+The following packages were added:
+ com.unity.2d.sprite@1.0.0
+ com.unity.2d.tilemap@1.0.0
+ com.unity.ads@4.4.1
+ com.unity.analytics@3.6.12
+ com.unity.collab-proxy@2.0.1
+ com.unity.ide.rider@3.0.18
+ com.unity.ide.visualstudio@2.0.17
+ com.unity.ide.vscode@1.2.5
+ com.unity.modules.ai@1.0.0
+ com.unity.modules.androidjni@1.0.0
+ com.unity.modules.animation@1.0.0
+ com.unity.modules.assetbundle@1.0.0
+ com.unity.modules.audio@1.0.0
+ com.unity.modules.cloth@1.0.0
+ com.unity.modules.director@1.0.0
+ com.unity.modules.imageconversion@1.0.0
+ com.unity.modules.imgui@1.0.0
+ com.unity.modules.jsonserialize@1.0.0
+ com.unity.modules.particlesystem@1.0.0
+ com.unity.modules.physics@1.0.0
+ com.unity.modules.physics2d@1.0.0
+ com.unity.modules.screencapture@1.0.0
+ com.unity.modules.terrain@1.0.0
+ com.unity.modules.terrainphysics@1.0.0
+ com.unity.modules.tilemap@1.0.0
+ com.unity.modules.ui@1.0.0
+ com.unity.modules.uielements@1.0.0
+ com.unity.modules.umbra@1.0.0
+ com.unity.modules.unityanalytics@1.0.0
+ com.unity.modules.unitywebrequest@1.0.0
+ com.unity.modules.unitywebrequestassetbundle@1.0.0
+ com.unity.modules.unitywebrequestaudio@1.0.0
+ com.unity.modules.unitywebrequesttexture@1.0.0
+ com.unity.modules.unitywebrequestwww@1.0.0
+ com.unity.modules.vehicles@1.0.0
+ com.unity.modules.video@1.0.0
+ com.unity.modules.vr@1.0.0
+ com.unity.modules.wind@1.0.0
+ com.unity.modules.xr@1.0.0
+ com.unity.purchasing@4.7.0
+ com.unity.test-framework@1.1.31
+ com.unity.textmeshpro@3.0.6
+ com.unity.timeline@1.6.4
+ com.unity.ugui@1.0.0
+ com.unity.xr.legacyinputhelpers@2.1.10
diff --git a/2018-unity-sim/Logs/shadercompiler-AssetImportWorker0.log b/2018-unity-sim/Logs/shadercompiler-AssetImportWorker0.log
new file mode 100644
index 0000000..9867cb8
Binary files /dev/null and b/2018-unity-sim/Logs/shadercompiler-AssetImportWorker0.log differ
diff --git a/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe0.log b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe0.log
new file mode 100644
index 0000000..7cf5ad9
--- /dev/null
+++ b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe0.log
@@ -0,0 +1,103 @@
+Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: preprocess
+ insize=2414 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/TMP_SDF Internal Editor.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2035
+
+Cmd: compileSnippet
+ insize=1582 file=Assets/DefaultResourcesExtra/Hidden/BlitCopy pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=11 ok=1 outsize=722
+
+Cmd: compileSnippet
+ insize=1582 file=Assets/DefaultResourcesExtra/Hidden/BlitCopy pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=11 ok=1 outsize=386
+
+Cmd: compileSnippet
+ insize=5029 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRect pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=155 ok=1 outsize=1170
+
+Cmd: compileSnippet
+ insize=5029 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRect pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=155 ok=1 outsize=3566
+
+Cmd: compileSnippet
+ insize=5029 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRect pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=167 ok=1 outsize=1170
+
+Cmd: compileSnippet
+ insize=5029 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRect pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=167 ok=1 outsize=3566
+
+Cmd: compileSnippet
+ insize=7853 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRectWithColorPerBorder pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=223 ok=1 outsize=1170
+
+Cmd: compileSnippet
+ insize=7853 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRectWithColorPerBorder pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=223 ok=1 outsize=4802
+
+Cmd: compileSnippet
+ insize=7853 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRectWithColorPerBorder pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=235 ok=1 outsize=1170
+
+Cmd: compileSnippet
+ insize=7853 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUIRoundedRectWithColorPerBorder pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=235 ok=1 outsize=4802
+
+Cmd: compileSnippet
+ insize=1341 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITexture pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=59 ok=1 outsize=822
+
+Cmd: compileSnippet
+ insize=1341 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITexture pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=59 ok=1 outsize=434
+
+Cmd: compileSnippet
+ insize=1341 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITexture pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=75 ok=1 outsize=822
+
+Cmd: compileSnippet
+ insize=1341 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITexture pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=75 ok=1 outsize=434
+
+Cmd: compileSnippet
+ insize=1878 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureBlit pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=71 ok=1 outsize=1114
+
+Cmd: compileSnippet
+ insize=1878 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureBlit pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=71 ok=1 outsize=810
+
+Cmd: compileSnippet
+ insize=1878 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureBlit pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=84 ok=1 outsize=1114
+
+Cmd: compileSnippet
+ insize=1878 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureBlit pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=84 ok=1 outsize=810
+
+Cmd: compileSnippet
+ insize=1842 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClip pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=70 ok=1 outsize=1114
+
+Cmd: compileSnippet
+ insize=1842 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClip pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=70 ok=1 outsize=830
+
+Cmd: compileSnippet
+ insize=1842 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClip pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=83 ok=1 outsize=1114
+
+Cmd: compileSnippet
+ insize=1842 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClip pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=83 ok=1 outsize=830
+
+Cmd: compileSnippet
+ insize=1701 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClipText pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=64 ok=1 outsize=1126
+
+Cmd: compileSnippet
+ insize=1701 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClipText pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=64 ok=1 outsize=554
+
+Cmd: compileSnippet
+ insize=1701 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClipText pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=77 ok=1 outsize=1126
+
+Cmd: compileSnippet
+ insize=1701 file=Assets/DefaultResourcesExtra/Hidden/Internal-GUITextureClipText pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=77 ok=1 outsize=554
+
+Cmd: compileSnippet
+ insize=4140 file=Assets/DefaultResourcesExtra/UIElements/Hidden/Internal-UIRAtlasBlitCopy pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=1374
+
+Cmd: compileSnippet
+ insize=4140 file=Assets/DefaultResourcesExtra/UIElements/Hidden/Internal-UIRAtlasBlitCopy pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=1058
+
+Cmd: compileSnippet
+ insize=753 file=Assets/DefaultResourcesExtra/UIElements/Hidden/UIElements/EditorUIE pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=4075 mask=6 start=54 ok=1 outsize=4302
+
+Cmd: compileSnippet
+ insize=753 file=Assets/DefaultResourcesExtra/UIElements/Hidden/UIElements/EditorUIE pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=4075 mask=6 start=54 ok=1 outsize=8442
+
+Cmd: compileSnippet
+ insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=5698
+
+Cmd: compileSnippet
+ insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=934
+
+Cmd: shutdown
diff --git a/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe1.log b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe1.log
new file mode 100644
index 0000000..4de1af0
--- /dev/null
+++ b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe1.log
@@ -0,0 +1,10 @@
+Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: compileSnippet
+ insize=817 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/Hidden/TMP/Internal/Editor/Distance Field SSD pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=58 ok=1 outsize=2006
+
+Cmd: compileSnippet
+ insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=1446
+
+Cmd: shutdown
diff --git a/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe2.log b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe2.log
new file mode 100644
index 0000000..47bc780
--- /dev/null
+++ b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe2.log
@@ -0,0 +1,10 @@
+Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: compileSnippet
+ insize=817 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/Hidden/TMP/Internal/Editor/Distance Field SSD pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=58 ok=1 outsize=938
+
+Cmd: compileSnippet
+ insize=11944 file=Assets/DefaultResourcesExtra/Hidden/Internal-ScreenSpaceShadows pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SPLIT_SPHERES dKW=SHADOWS_SINGLE_CASCADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=380 ok=1 outsize=5738
+
+Cmd: shutdown
diff --git a/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe3.log b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe3.log
new file mode 100644
index 0000000..d2345cd
--- /dev/null
+++ b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe3.log
@@ -0,0 +1,7 @@
+Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: compileSnippet
+ insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=250
+
+Cmd: shutdown
diff --git a/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe4.log b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe4.log
new file mode 100644
index 0000000..d255e55
--- /dev/null
+++ b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe4.log
@@ -0,0 +1,7 @@
+Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: compileSnippet
+ insize=11944 file=Assets/DefaultResourcesExtra/Hidden/Internal-ScreenSpaceShadows pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SPLIT_SPHERES dKW=SHADOWS_SINGLE_CASCADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=380 ok=1 outsize=1290
+
+Cmd: shutdown
diff --git a/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe5.log b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe5.log
new file mode 100644
index 0000000..046e929
--- /dev/null
+++ b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe5.log
@@ -0,0 +1,7 @@
+Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: compileSnippet
+ insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=2034
+
+Cmd: shutdown
diff --git a/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe6.log b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe6.log
new file mode 100644
index 0000000..28d9873
--- /dev/null
+++ b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe6.log
@@ -0,0 +1,7 @@
+Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines'
+Cmd: initializeCompiler
+
+Cmd: compileSnippet
+ insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=7326
+
+Cmd: shutdown
diff --git a/2018-unity-sim/Packages/manifest.json b/2018-unity-sim/Packages/manifest.json
new file mode 100644
index 0000000..984a159
--- /dev/null
+++ b/2018-unity-sim/Packages/manifest.json
@@ -0,0 +1,49 @@
+{
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+ "com.unity.2d.tilemap": "1.0.0",
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+ "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
+ "com.unity.modules.unitywebrequestaudio": "1.0.0",
+ "com.unity.modules.unitywebrequesttexture": "1.0.0",
+ "com.unity.modules.unitywebrequestwww": "1.0.0",
+ "com.unity.modules.vehicles": "1.0.0",
+ "com.unity.modules.video": "1.0.0",
+ "com.unity.modules.vr": "1.0.0",
+ "com.unity.modules.wind": "1.0.0",
+ "com.unity.modules.xr": "1.0.0"
+ }
+}
diff --git a/2018-unity-sim/Packages/packages-lock.json b/2018-unity-sim/Packages/packages-lock.json
new file mode 100644
index 0000000..45ad608
--- /dev/null
+++ b/2018-unity-sim/Packages/packages-lock.json
@@ -0,0 +1,420 @@
+{
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+ "url": "https://packages.unity.com"
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+ "version": "2.0.1",
+ "depth": 0,
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+ "url": "https://packages.unity.com"
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+ "depth": 1,
+ "source": "registry",
+ "dependencies": {},
+ "url": "https://packages.unity.com"
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+ }
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+ }
+}
diff --git a/2018-unity-sim/ProjectSettings/AudioManager.asset b/2018-unity-sim/ProjectSettings/AudioManager.asset
new file mode 100644
index 0000000..da61125
--- /dev/null
+++ b/2018-unity-sim/ProjectSettings/AudioManager.asset
@@ -0,0 +1,17 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!11 &1
+AudioManager:
+ m_ObjectHideFlags: 0
+ m_Volume: 1
+ Rolloff Scale: 1
+ Doppler Factor: 1
+ Default Speaker Mode: 2
+ m_SampleRate: 0
+ m_DSPBufferSize: 0
+ m_VirtualVoiceCount: 512
+ m_RealVoiceCount: 32
+ m_SpatializerPlugin:
+ m_AmbisonicDecoderPlugin:
+ m_DisableAudio: 0
+ m_VirtualizeEffects: 1
diff --git a/2018-unity-sim/ProjectSettings/ClusterInputManager.asset b/2018-unity-sim/ProjectSettings/ClusterInputManager.asset
new file mode 100644
index 0000000..e7886b2
--- /dev/null
+++ b/2018-unity-sim/ProjectSettings/ClusterInputManager.asset
@@ -0,0 +1,6 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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