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-0,0 +1,190 @@ +using System; +using UnityEngine; + +public class Foot : Component +{ + double radians(double angle) + { + return (Math.PI / 180) * angle; + } + + double degrees(double radians) + { + double degrees = (180 / Math.PI) * radians; + return (degrees); + } + + // Inverse Kinemetics Region + double l3, s; + + public double l1=10; // top leg length + public double l2=15; // bottom leg length + static float knie_offset = 5.5f; // distancce from horziontal servo to knee servo. + + public double X, Y, Z; + public double rotationX=0, rotationY=0, rotationZ=0; + public double O1, O2, O3; + + public Vector3 transformation = new Vector3(0, 0, 0); + public Vector3 transformation2 = new Vector3(0, 0, 0); + + void RL3() + { + if ((X == 0) && (Z == 0)) + l3 = 0; + else + l3 = Math.Sqrt(((X * X) + (Z * Z))); + + if (X < 0) + l3 = l3 * -1; + + //todo + l3 -= knie_offset; + } + + double FO1() + { + if ((X != 0) & (Z != 0)) + { + double a = (Z / X); + return degrees(Math.Atan((a))); + } + else + return degrees(Math.Atan(0.0)); // Math Error Protection. + } + + double T1() + { + RL3(); + + double x2 = X * X; + double y2 = Y * Y; + double z2 = Z * Z; + + double t = Math.Sqrt(x2 + z2); + t -= knie_offset; + t = t * t; + //todo: X,Z remove distance temp. + s = Math.Sqrt(y2 + t); + //s = Math.Sqrt(x2 + y2 + z2); + + double t1 = 0; + double s2 = s * s; + + if ((Y == 0) && (l3 == 0)) + t1 = 0; // Math Error Protection. + else + t1 = degrees(Math.Atan2(l3, Y)); + + double a = (l1 * l1) - (l2 * l2) + s2; + double b = 2 * l1 * s; + double t2; + if (b == 0) + t2 = -180;// todo: figure out normal value; + else + t2 = degrees(Math.Acos(a / b)); + + double ret = 0; + + //ret = t1 + Math.Abs(t2); + ret = t1 + t2; + + return ret; + } + + double T3() + { + double t = (l1 * l1) + (l2 * l2) - (s * s); + double t2 = (2 * l1 * l2); + double result = degrees(Math.Acos(t / t2)); + return result; + } + + void RotateX() + { + double nY = Y * Math.Cos(radians(rotationX)) - Z * Math.Sin(radians(rotationX)); + double nZ = Y * Math.Sin(radians(rotationX)) + Z * Math.Cos(radians(rotationX)); + Y = nY; + Z = nZ; + } + + void RotateY() + { + double nZ = Z * Math.Cos(radians(rotationY)) - X * Math.Sin(radians(rotationY)); + double nX = Z * Math.Sin(radians(rotationY)) + X * Math.Cos(radians(rotationY)); + Z = nZ; + X = nX; + } + + void RotateZ() + { + double nX = X * Math.Cos(radians(rotationZ)) - Y * Math.Sin(radians(rotationZ)); + double nY = X * Math.Sin(radians(rotationZ)) + Y * Math.Cos(radians(rotationZ)); + X = nX; + Y = nY; + } + + public double translateX = 0; + public double translateY = 0; + public double translateZ = 0; + + public bool invert = false; + + public Vector3 pos = new Vector3(0, 0, 0); + + public void setleg() + { + X += translateX; + Y += translateY; + Z += translateZ; + + X -= transformation.x; + Y -= transformation.y; + Z -= transformation.z; + + /*RotateX(); + RotateY(); + RotateZ();*/ + + // the order of these rotation transformations is important!!! + Vector3 v = new Vector3((float)X, (float)Y, (float)Z); + v = Quaternion.Euler((float)0, (float)rotationY, (float)0) * v; + v = Quaternion.Euler((float)rotationX, (float)0, (float)0) * v; + v = Quaternion.Euler((float)0, (float)0, (float)rotationZ) * v; + X = v.x; + Y = v.y; + Z = v.z; + + X -= transformation2.x; + Y -= transformation2.y; + Z -= transformation2.z; + + X -= translateX; + Y -= translateY; + Z -= translateZ; + + // translate to my stupid formula coordinates. + double tx = X; + double ty = Y; + double tz = Z; + X = tz * (invert ? -1 : 1); + Y = ty * -1; + Z = tx * -1; + + // run IK + // add adjustment from knie + + O1 = (90 - FO1()); + // remove adjustment from knie + + O2 = T1(); + O3 = 180 - T3(); + + // translate to my stupid formula coordinates. + X = tx; + Y = ty; + Z = tz; + + pos = new Vector3((float)X * (invert ? -1 : 1), (float)Y, (float)Z * (invert ? -1 : 1)); + } +} diff --git a/2018-unity-sim/Assets/Foot.cs.meta b/2018-unity-sim/Assets/Foot.cs.meta new file mode 100644 index 0000000..97e18cc --- /dev/null +++ b/2018-unity-sim/Assets/Foot.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: c9255406468231049ab79ec93b48f97e +timeCreated: 1541795571 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2018-unity-sim/Assets/JoyStick.meta b/2018-unity-sim/Assets/JoyStick.meta new file mode 100644 index 0000000..9c4a1a1 --- /dev/null +++ b/2018-unity-sim/Assets/JoyStick.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 5f676c461da1c254990d7719d77e6250 +folderAsset: yes +timeCreated: 1641405303 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2018-unity-sim/Assets/JoyStick/HandleHoystick.cs b/2018-unity-sim/Assets/JoyStick/HandleHoystick.cs new file mode 100644 index 0000000..c2c914b --- /dev/null +++ b/2018-unity-sim/Assets/JoyStick/HandleHoystick.cs @@ -0,0 +1,72 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +namespace Assets.JoyStick +{ + class HandleHoystick : MonoBehaviour + { + public RotationControl bot; + public Walk walk; + + public void Update() + { + float a2 = Remap(Input.GetAxis("1"), 1, -127, -1, 127); + float a1 = Remap(Input.GetAxis("2"), 1, -127, -1, 127); + float a3 = Remap(Input.GetAxis("3"), -1, -127, 1, 127); + + float b2 = Remap(Input.GetAxis("4"), -1, -127, 1, 127); + float b3 = Remap(Input.GetAxis("5"), -1, -127, 1, 127); + float b1 = Remap(Input.GetAxis("6"), -1, -127, 1, 127); + + //Debug.Log(Input.GetAxis("4")); + //Debug.Log(Remap(Input.GetAxis("4"), -1, -127, 1, 127)); + + bot.rotation = new Quaternion(limit(a2, -20, 20), -1 * limit(a3, -20, 20), -1 * limit(a1, -20, 20), + 1); + + float speed = (float)(Math.Sqrt(b1 * b1 + b2 * b2) / 127) * 3; + walk.walkspeed = speed < 0.5f ? 0 : speed; + + float rotation = -1 * limit(b3 / 4, -5, 5); + walk.centerRotation = rotation < 0.5f && rotation > -0.5f ? 0 : rotation; + + walk.walkDirection = (-1 * ConvertRadiansToDegrees((float)Math.Atan2(b2, b1))); + + float rotationabs = Math.Abs(walk.centerRotation); + float speed2 = ((6 / 3) * walk.walkspeed) + ((6 / 5) * rotationabs); + speed2 = speed2 < 6 ? speed2 : 6; + walk.speed2 = (int)(10 - speed2); + } + + public float limit(float input, float min, float max) + { + input = input / 6; + return (input < max & input > min) ? input : input < min ? min : max; + } + + public float ConvertRadiansToDegrees(float radians) + { + float degrees = (float)((180 / Math.PI) * radians); + return (degrees); + } + + public float Remap(float from, float fromMin, float toMin, float fromMax, float toMax) + { + var fromAbs = from - fromMin; + var fromMaxAbs = fromMax - fromMin; + + var normal = fromAbs / fromMaxAbs; + + var toMaxAbs = toMax - toMin; + var toAbs = toMaxAbs * normal; + + var to = toAbs + toMin; + + return to; + } + + } +} \ No newline at end of file diff --git a/2018-unity-sim/Assets/JoyStick/HandleHoystick.cs.meta b/2018-unity-sim/Assets/JoyStick/HandleHoystick.cs.meta new file mode 100644 index 0000000..cbe655b --- /dev/null +++ b/2018-unity-sim/Assets/JoyStick/HandleHoystick.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: c5ce8a2605d301e44a4a210aa345ed62 +timeCreated: 1641405303 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2018-unity-sim/Assets/Leg.cs b/2018-unity-sim/Assets/Leg.cs new file mode 100644 index 0000000..43d791c --- /dev/null +++ b/2018-unity-sim/Assets/Leg.cs @@ -0,0 +1,131 @@ +using UnityEngine; + +public class Leg : MonoBehaviour { + public Transform Hip1; + public Transform Hip2; + public Transform Knie; + + // rotation angles for different servos + public double a1 = 0; + public double a2 = 0; + public double a3 = 0; + + public Vector3 point = new Vector3(10, 10, 0); + public Quaternion rotation = new Quaternion(0, 0, 0, 0); + + public Vector3 transformationBeforeRotation = new Vector3(0, 0, 0); + public Vector3 transformationAfterRotation = new Vector3(0, 0, 0); + + public bool invertForLeftLeg = false; + + // translation to change origin to middle of body + public double translateX = 0; + public double translateY = 0; + public double translateZ = 0; + + public GameObject pointShouldBe; + //public Vector3 pos = new Vector3(0, 0, 0); + + public int startServo = -1; + + private Foot foot = new Foot(); + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + public void FixedUpdate() + { + foot.X = point.x; + foot.Y = point.y; + foot.Z = point.z; + + foot.rotationX = rotation.x; + foot.rotationY = rotation.y; + foot.rotationZ = rotation.z; + + foot.translateX = translateX; + foot.translateY = translateY; + foot.translateZ = translateZ; + + // transform before rotation. + foot.transformation = transformationBeforeRotation; + + // transform after rotation. + foot.transformation2 = transformationAfterRotation; + + foot.invert = invertForLeftLeg; + + foot.setleg(); + + if (!invertForLeftLeg) + { + a1 = foot.O1 - 90; + a2 = 90 - foot.O2; + a3 = foot.O3 - 90; + } + else + { + a1 = (foot.O1 - 90)*-1; + a2 = 90 - foot.O2; + a3 = foot.O3 - 90; + } + + if (!invertForLeftLeg && startServo != -1) + { + // Serial.Instance.send(startServo, + // (int)Remap((float)a1, -90, 90, 2500, 500), + // (int)Remap((float)a2, -90, 90, 2500, 500), // 0 is middel + // (int)Remap((float)a3, 90, -90, 2500, 500)); // 0 is middel + if(false) + Serial.Instance.send(startServo, + (int)Remap((float)a1, -90, 90, 0, 180), + (int)Remap((float)a2, 90, -90, 0, 180), // 0 is middel + (int)Remap((float)a3, -90, 90, 0, 180)); // 0 is middel + } + else if (invertForLeftLeg && startServo != -1) + { + double a1 = foot.O1 - 90; + double a2 = 90 - foot.O2; + double a3 = foot.O3 - 90; + + // Serial.Instance.send(startServo, + // (int)Remap((float)a1, -90, 90, 500, 2500), + // (int)Remap((float)a2, -90, 90, 500, 2500), // 0 is middel + // (int)Remap((float)a3, 90, -90, 500, 2500)); // 0 is middel + if (false) + Serial.Instance.send(startServo, + (int)Remap((float)a1, 90, -90, 0, 180), + (int)Remap((float)a2, -90, 90, 0, 180), // 0 is middel + (int)Remap((float)a3, 90, -90, 0, 180)); // 0 is middel + } + + Hip1.transform.localRotation = Quaternion.Euler(0, (float)a1, 0); + Hip2.transform.localRotation = Quaternion.Euler((float)a2, 0, 0); + Knie.transform.localRotation = Quaternion.Euler((float)a3, 0, 0); + + pointShouldBe.transform.localPosition = foot.pos; + } + + public Vector3 getLocalPos() + { + return point; + } + + public Vector3 getWorldPos() + { + return point + new Vector3((float)translateX, (float)translateY, (float)translateZ); + } + + public void setWorldPos(Vector3 pos) + { + this.point = pos - new Vector3((float)translateX, (float)translateY, (float)translateZ); + } + + public static float Remap(float value, float from1, float to1, float from2, float to2) + { + return (value - from1) / (to1 - from1) * (to2 - from2) + from2; + } +} diff --git a/2018-unity-sim/Assets/Leg.cs.meta b/2018-unity-sim/Assets/Leg.cs.meta new file mode 100644 index 0000000..96a6afe --- /dev/null +++ b/2018-unity-sim/Assets/Leg.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 3c4e50b7048aa1f4aaee65a71c7626c3 +timeCreated: 1541794260 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2018-unity-sim/Assets/Leg.prefab b/2018-unity-sim/Assets/Leg.prefab new file mode 100644 index 0000000..e597d20 --- /dev/null +++ b/2018-unity-sim/Assets/Leg.prefab @@ -0,0 +1,3509 @@ +%YAML 1.1 +%TAG !u! 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b/2018-unity-sim/Assets/Resources/BillingMode.json.meta new file mode 100644 index 0000000..9f061e8 --- /dev/null +++ b/2018-unity-sim/Assets/Resources/BillingMode.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 37bb84e1c4c7b9b4ba0a24545afb3aec +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2018-unity-sim/Assets/RotationControl.cs b/2018-unity-sim/Assets/RotationControl.cs new file mode 100644 index 0000000..5f443a4 --- /dev/null +++ b/2018-unity-sim/Assets/RotationControl.cs @@ -0,0 +1,104 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class rotation +{ + public float min = -15; + public float max = 15; + public float speed = 0.3f; + public bool dir = false; + public bool enabled = true; + + public float i = 0; + + public rotation(float speed, float min, float max) + { + this.speed = speed; + this.min = min; + this.max = max; + } + + public float update() + { + if (enabled) + { + if (!dir && i < max) + { + i += speed; + } + else if (!dir) + { + dir = !dir; + i = (float)max; + } + else if (dir && i > min) + { + i -= speed; + } + else if (dir) + { + dir = !dir; + i = (float)min; + } + } + + return i; + } +} + +public class RotationControl : MonoBehaviour +{ + public Vector3 transformation = new Vector3(0, 0, 0); + public Vector3 transformation2 = new Vector3(0, 0, 0); + + public Quaternion rotation = new Quaternion(0, 0, 0, 0); + public List rotation2 = new List(); + public GameObject body; + public GameObject body2; + + public rotation r1 = new rotation(0.1f, -10, 10); + public rotation r2 = new rotation(0.2f, -10, 10); + public rotation r3 = new rotation(0.3f, -10, 10); + + public rotation r4 = new rotation(0.06f, -3, 3); + public rotation r5 = new rotation(0.08f, -3, 3); + public rotation r6 = new rotation(0.1f, -3, 3); + + public rotation r7 = new rotation(0.1f, -3, 3); + public rotation r8 = new rotation(0.2f, -3, 3); + public rotation r9 = new rotation(0.3f, -3, 3); + + // Use this for initialization + void Start () + { + } + + // Update is called once per frame + void FixedUpdate() + { + //rotation.x = r1.update(); + //rotation.y = r2.update(); + //rotation.z = r3.update(); + + //transformationBeforeRotation.x = r4.update(); + //transformationBeforeRotation.y = r5.update(); + //transformationBeforeRotation.z = r6.update(); + + /*transformationAfterRotation.x = r7.update(); + transformationAfterRotation.y = r8.update(); + transformationAfterRotation.z = r9.update();*/ + + body.transform.eulerAngles = new Vector3(rotation.x*-1, rotation.y*-1, rotation.z*-1); + body.transform.position = transformation; + body2.transform.localPosition = transformation2; + + for (int index = 0; index < rotation2.Count; ++index) + { + rotation2[index].GetComponent().rotation = rotation; + rotation2[index].GetComponent().transformationBeforeRotation = transformation; + rotation2[index].GetComponent().transformationAfterRotation = transformation2; + rotation2[index].GetComponent().FixedUpdate(); + } + } +} diff --git a/2018-unity-sim/Assets/RotationControl.cs.meta b/2018-unity-sim/Assets/RotationControl.cs.meta new file mode 100644 index 0000000..95ce2fe --- /dev/null +++ b/2018-unity-sim/Assets/RotationControl.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 30ea8dc0510444c42ae4b4db1f5ee2bd +timeCreated: 1541847613 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2018-unity-sim/Assets/Serial.meta b/2018-unity-sim/Assets/Serial.meta new file mode 100644 index 0000000..87b3f4c --- /dev/null +++ b/2018-unity-sim/Assets/Serial.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 942facdab943ceb4ca29453f4ee4d1b3 +folderAsset: yes +timeCreated: 1641404792 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2018-unity-sim/Assets/Serial/Serial.cs b/2018-unity-sim/Assets/Serial/Serial.cs new file mode 100644 index 0000000..0c5a03d --- /dev/null +++ b/2018-unity-sim/Assets/Serial/Serial.cs @@ -0,0 +1,119 @@ +using System; +using UnityEngine; +using System.Collections; +using System.IO.Ports; +using Random = System.Random; + +public class Serial +{ + private static Serial instance; + private int rnd = 0; + + private Serial() + { + } + + ~Serial() + { + serialPort.Close(); + serialPort.Dispose(); + } + + public static Serial Instance + { + get + { + if (instance == null) + { + instance = new Serial(); + } + + return instance; + } + } + + public bool enabled = false; + + public SerialPort serialPort; + + public int[] values = new int[18]; + + public static string ByteArrayToString(byte[] ba) + { + return BitConverter.ToString(ba).Replace("-", " "); + } + + public void send(int start, int a, int b, int c) + { + if (serialPort == null) + { + serialPort = new SerialPort(@"\\.\" + "COM4", 250000); + + try + { + serialPort.Parity = Parity.Even; + serialPort.StopBits = StopBits.One; + serialPort.DataBits = 8; + serialPort.Open(); + serialPort.DiscardOutBuffer(); + serialPort.DiscardInBuffer(); + System.Threading.Thread.Sleep(1000); + + enabled = true; + } + catch + { + enabled = false; + } + } + + if (enabled) + { + values[start] = a; + values[++start] = b; + values[++start] = c; + + if (serialPort is SerialPort && start == 17) + { + // string send = "s"; + byte[] send = new byte[18+1+2]; + send[18] = 0x00; + send[19] = 0xfe; + send[20] = 0xff; + // send[21] = 0xff; + + // if (rnd == 0) + // { + //rnd = 1; + for (int i = 0; i < 18; i++) + { + //string crc = ((i) * (values[i])) + ""; + //send = send + (i).ToString() + "_" + (values[i]).ToString() + "," + crc + "="; + byte[] intBytes = BitConverter.GetBytes(values[i]); + if (BitConverter.IsLittleEndian) + Array.Reverse(intBytes); + send[i] = intBytes[3]; + send[18] += send[i]; + } + + // Debug.Log(ByteArrayToString(send)); + serialPort.Write(send, 0, 18+1+2); + serialPort.BaseStream.Flush(); +// } +// else +// { +// rnd = 0; +// for (int i = 10; i < 18; i++) +// { +// string crc = ((i + 3) * (values[i])) + ""; +// +// send = send + (i + 2).ToString() + "_" + (values[i]).ToString() + "," + crc + "="; +// } +// +// Debug.Log(send); +// serialPort.Write(send); +// } + } + } + } +} diff --git a/2018-unity-sim/Assets/Serial/Serial.cs.meta b/2018-unity-sim/Assets/Serial/Serial.cs.meta new file mode 100644 index 0000000..1b69f45 --- /dev/null +++ b/2018-unity-sim/Assets/Serial/Serial.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: c99b6d9374ff6d3419c7692fdf3c1791 +timeCreated: 1542057315 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2018-unity-sim/Assets/Serial/Serial2.cs b/2018-unity-sim/Assets/Serial/Serial2.cs new file mode 100644 index 0000000..86cfa95 --- /dev/null +++ b/2018-unity-sim/Assets/Serial/Serial2.cs @@ -0,0 +1,70 @@ +/*using System; +using UnityEngine; +using System.Collections; +using System.IO.Ports; +using System.Linq; + +public class Serial2 : MonoBehaviour{ + + public float x; + public float y; + + public RotationControl bot; + + ~Serial2() { + serialPort.Close(); + } + + public bool enabled = false; + + SerialPort serialPort; + + public void Update() + { + if (serialPort == null) + { + serialPort = new SerialPort(@"\\.\" + "COM7", 115200); + + try + { + serialPort.NewLine = "\n"; + + serialPort.Open(); + serialPort.DiscardOutBuffer(); + serialPort.DiscardInBuffer(); + + enabled = true; + } + catch + { + enabled = false; + } + } + + if (enabled) + { + if (serialPort is SerialPort) + { + string received = serialPort.ReadLine(); + string[] data = received.Split(','); + x = ConvertRadiansToDegrees(float.Parse(data.First())); + y = ConvertRadiansToDegrees(float.Parse(data.Last())); + + bot.rotation = new Quaternion(-1* limit(y, -30, 30), 0, -1* limit(x, -30, 30), 1); + } + } + } + + public float limit(float input, float min, float max) + { + return (input < max & input > min) ? input : input < min ? min : max; + } + + public float ConvertRadiansToDegrees(float radians) + { + float degrees = (float) ((180 / Math.PI) * radians); + return (degrees); + } + +} +*/ \ No newline at end of file diff --git a/2018-unity-sim/Assets/Serial/Serial2.cs.meta b/2018-unity-sim/Assets/Serial/Serial2.cs.meta new file mode 100644 index 0000000..1ebe0c8 --- /dev/null +++ b/2018-unity-sim/Assets/Serial/Serial2.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: ac6468bb4d2734947a923ea42d6d8192 +timeCreated: 1557262171 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2018-unity-sim/Assets/Serial/Serial3.cs b/2018-unity-sim/Assets/Serial/Serial3.cs new file mode 100644 index 0000000..17dd6d9 --- /dev/null +++ b/2018-unity-sim/Assets/Serial/Serial3.cs @@ -0,0 +1,170 @@ +//using System; +//using UnityEngine; +//using System.Collections; +//using System.IO.Ports; +//using System.Linq; +//using UnityEngine.UI; + +//public class Serial3 : MonoBehaviour{ + +// public RotationControl bot; +// public Walk walk; + +// public float a1, a2, a3, b1, b2, b3; + +// // ~Serial3() +// // { +// // serialPort.Close(); +// // serialPort.Dispose(); +// // } + +// public bool enabled = false; +// public bool enabled_send = false; + +// SerialPort serialPort; + +// public void Update() +// { +// if (serialPort == null) +// { +// serialPort = new SerialPort(@"\\.\" + "COM7", 230400); + +// try +// { +// serialPort.NewLine = "\r\n"; + +//// serialPort.DataReceived += new SerialDataReceivedEventHandler(DataReceivedHandler); + +// serialPort.Open(); +// serialPort.DiscardOutBuffer(); +// serialPort.DiscardInBuffer(); + +// enabled = true; +// } +// catch +// { +// enabled = false; +// } +// } + +// if (enabled) +// { +// serialPort = Serial.Instance.serialPort; +// Serial.Instance.enabled = enabled_send; +// if (serialPort is SerialPort) +// { +// string received = serialPort.ReadLine(); +// string[] data = received.Split(','); + +// foreach (string d in data) +// { + +// string[] ch = d.Split('_'); + +// int channel = int.Parse(ch.First()); +// float value = float.Parse(ch.Last()); + +// switch (channel) +// { +// case 0: +// a1 = value - 127; +// break; +// case 1: +// a2 = value - 127; +// break; +// case 2: +// a3 = value - 127; +// break; +// case 3: +// b1 = value - 127; +// break; +// case 4: +// b2 = value - 127; +// break; +// case 5: +// b3 = value - 127; +// break; +// } + +// bot.rotation = new Quaternion(limit(a2, -20, 20), -1 * limit(a3, -20, 20), -1 * limit(a1, -20, 20), +// 1); + +// float speed = (float) (Math.Sqrt(b1 * b1 + b2 * b2) / 127) * 3; +// walk.walkspeed = speed < 0.5f ? 0 : speed; + +// float rotation = -1 * limit(b3/4, -5, 5); +// walk.centerRotation = rotation < 0.5f && rotation > -0.5f ? 0 : rotation; + +// walk.walkDirection = (-1 * ConvertRadiansToDegrees((float) Math.Atan2(b2, b1))); + +// float rotationabs = Math.Abs(walk.centerRotation); +// float speed2 = ((6 / 3) * walk.walkspeed) + ((6/5) * rotationabs); +// speed2 = speed2 < 6 ? speed2 : 6; +// walk.speed2 = (int)(10 - speed2); +// } +// } +// } +// } + +// private void DataReceivedHandler(object sender, SerialDataReceivedEventArgs e) +// { +// SerialPort serialPort = (SerialPort)sender; + +// if (enabled) +// { +// if (serialPort is SerialPort) +// { +// string received = serialPort.ReadLine(); +// string[] data = received.Split(','); + +// foreach (string d in data) +// { +// // if (data == "\r") +// // continue; + +// string[] ch = d.Split('_'); + +// int channel = int.Parse(ch.First()); +// float value = float.Parse(ch.Last()); + +// switch (channel) +// { +// case 0: +// a1 = value; +// break; +// case 1: +// a2 = value; +// break; +// case 2: +// a3 = value; +// break; +// case 3: +// b1 = value; +// break; +// case 4: +// b2 = value; +// break; +// case 5: +// b3 = value; +// break; +// } +// } + +// // bot.rotation = new Quaternion(-1* limit(y, -30, 30), 0, -1* limit(x, -30, 30), 1); +// } +// } +// } + +// public float limit(float input, float min, float max) +// { +// input = input / 6; +// return (input < max & input > min) ? input : input < min ? min : max; +// } + +// public float ConvertRadiansToDegrees(float radians) +// { +// float degrees = (float)((180 / Math.PI) * radians); +// return (degrees); +// } + +//} diff --git a/2018-unity-sim/Assets/Serial/Serial3.cs.meta b/2018-unity-sim/Assets/Serial/Serial3.cs.meta new file mode 100644 index 0000000..b147075 --- /dev/null +++ b/2018-unity-sim/Assets/Serial/Serial3.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 7fa025fa8dcb3a249b67fc0e2fe67b44 +timeCreated: 1558207463 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2018-unity-sim/Assets/Walk.cs b/2018-unity-sim/Assets/Walk.cs new file mode 100644 index 0000000..346e383 --- /dev/null +++ b/2018-unity-sim/Assets/Walk.cs @@ -0,0 +1,234 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Walk : MonoBehaviour +{ + public List legs = new List(); + private List legsInitial = new List(); + + // Use this for initialization + void Start() + { + for (int index = 0; index < legs.Count; ++index) + { + legsInitial.Add(legs[index].GetComponent().point); + step2.Add(0); + step6.Add(false); + //step3.Add(0); + //step4.Add(new Vector3(0, 0, 0)); + step5.Add(new Vector3()); + + freeze.Add(false); + freeze_y.Add(false); + } + } + + struct step + { + public Vector3 pos; + public float rotation; + public float height; + public bool inAir; + public bool inRest; + + public step(Vector3 p, float r, float h, bool i, bool ir) + { + pos = p; + rotation = r; + height = 0; + inAir = i; + inRest = ir; + } + } + + // 1, 3, 5 -= 3 + + int offset(int i, int offset, int max) + { + return i - offset < 0 ? (max - (offset - i)) : i - offset; + } + + step[] s = { + new step(new Vector3(-1, 0, 0), -1, 0, false, false), + + new step(new Vector3(0, -2, 0), 0, 0, false, false), + + new step(new Vector3(0, 0, 0), 0, 0, false, false), // rest + + new step(new Vector3(1, 0, 0), 1, 0, false, true), // down middle + new step(new Vector3(1, 0, 0), 1, 0, false, false), + + new step(new Vector3(0, 0, 0), 0, 0, false, false), // rest + + new step(new Vector3(0, 2, 0), 0, 0, false, false), + new step(new Vector3(-1, 0, 0), -1, 0, true, false), + }; + + public int st = 5; + public int speed2 = 30; + int speed = 10; + + public float walkDirection = 0; + public float centerRotation = 0; + + int size = 8; + + public float walkspeed = 1; + + private List step2 = new List(); + //private List step3 = new List(); + //private List step4 = new List(); + private List step5 = new List(); + private List step6 = new List(); + + private List freeze = new List(); + private List freeze_y = new List(); + + // Update is called once per frame + void FixedUpdate() + { + if (speed <= 0) + { + if (st >= size - 1) + st = 0; + else + { + st++; + + if (centerRotation == 0 && walkspeed == 0) + { + for (int index = 0; index < legs.Count; index++) + { + int t = st; + if (index == 1 || index == 3 || index == 5) + { + t = offset(st, 4, size); + } + + if (s[t].inRest) + { + Vector3 lp = legs[index].GetComponent().getLocalPos(); // + s[t].pos; + //lp.y -= 2; + if ((Mathf.Abs(lp.y - (legsInitial[index].y - 2)) < 0.0001f) + && (Mathf.Abs(lp.z - legsInitial[index].z) < 0.0001f) + && (Mathf.Abs(lp.x - legsInitial[index].x) < 1.0001f)) + { + freeze[index] = true; + freeze_y[index] = true; + } + } + + /*else + { + freeze[index] = false; + }*/ + } + } + else + { + for (int index = 0; index < legs.Count; index++) + { + freeze[index] = false; + } + } + } + + for (int index = 0; index < legs.Count; ++index) + { + int t = st; + + if (true) + { + // Hex walk + if (index == 1 || index == 3 || index == 5) + { + t = offset(st, 4, size); + } + } + else + { + // One leg at a time walk + switch (index) + { + case 0: + t = offset(st, 0, size); + break; + case 1: + t = offset(st, 4, size); + break; + case 2: + t = offset(st, 2, size); + break; + case 3: + t = offset(st, 3, size); + break; + case 4: + t = offset(st, 1, size); + break; + case 5: + t = offset(st, 5, size); + break; + } + } + + if (!freeze[index]) + { + if (s[t].inAir == false) + { + step2[index] = (centerRotation * s[t].rotation) / speed2; + + Vector3 t2 = s[t].pos; + t2.x *= walkspeed; + // rotate x,y around rotation. + if (freeze_y[index]) + { + t2.y = 0; + } + + step5[index] = (Quaternion.Euler(0, walkDirection, 0) * t2) / speed2; + + step6[index] = true; + } + else + { + Vector3 t2 = (legsInitial[index] + s[t].pos) - legs[index].GetComponent().point; + step5[index] = t2 / speed2; + + step6[index] = false; + freeze_y[index] = false; + } + } + else + { + step5[index] = new Vector3(0, 0, 0); + step6[index] = false; + } + } + + speed = speed2; + } + else + { + speed--; + makestep(); + } + } + + void makestep() + { + for (int index = 0; index < legs.Count; ++index) + { + legs[index].GetComponent().point += step5[index]; + if (step6[index]) + { + //legs[index].GetComponent().point += step5[index]; + + // rotate x,y around rotation. + legs[index].GetComponent().setWorldPos( + Quaternion.Euler(0, step2[index], 0) * legs[index].GetComponent().getWorldPos() + ); + } + } + } +} diff --git a/2018-unity-sim/Assets/Walk.cs.meta b/2018-unity-sim/Assets/Walk.cs.meta new file mode 100644 index 0000000..67297d2 --- /dev/null +++ b/2018-unity-sim/Assets/Walk.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: a4266f2a53eea3a43972b07e077212bc +timeCreated: 1542307321 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2018-unity-sim/Logs/AssetImportWorker0.log b/2018-unity-sim/Logs/AssetImportWorker0.log new file mode 100644 index 0000000..d9a7d36 --- /dev/null +++ b/2018-unity-sim/Logs/AssetImportWorker0.log @@ -0,0 +1,352 @@ +Using pre-set license +Built from '2021.3/staging' branch; 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Loaded Objects now: 2848. +Memory consumption went from 92.3 MB to 92.3 MB. +Total: 6.781500 ms (FindLiveObjects: 0.184200 ms CreateObjectMapping: 0.053500 ms MarkObjects: 6.513800 ms DeleteObjects: 0.028300 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Prepare +Registering precompiled user dll's ... +Registered in 0.006019 seconds. +Begin MonoManager ReloadAssembly +Native extension for WindowsStandalone target not found +Native extension for WebGL target not found +Refreshing native plugins compatible for Editor in 0.70 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.990 seconds +Domain Reload Profiling: + ReloadAssembly (991ms) + BeginReloadAssembly (141ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (32ms) + EndReloadAssembly (754ms) + LoadAssemblies (91ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (169ms) + ReleaseScriptCaches (2ms) + RebuildScriptCaches (42ms) + SetupLoadedEditorAssemblies (425ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (1ms) + BeforeProcessingInitializeOnLoad (71ms) + ProcessInitializeOnLoadAttributes (202ms) + ProcessInitializeOnLoadMethodAttributes (132ms) + AfterProcessingInitializeOnLoad (10ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (7ms) +Platform modules already initialized, skipping +Refreshing native plugins compatible for Editor in 5.76 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 2293 Unused Serialized files (Serialized files now loaded: 0) +Unloading 50 unused Assets / (25.8 KB). Loaded Objects now: 2851. +Memory consumption went from 92.3 MB to 92.3 MB. +Total: 6.085800 ms (FindLiveObjects: 0.197300 ms CreateObjectMapping: 0.071700 ms MarkObjects: 5.785400 ms DeleteObjects: 0.030000 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> diff --git a/2018-unity-sim/Logs/AssetImportWorker1.log b/2018-unity-sim/Logs/AssetImportWorker1.log new file mode 100644 index 0000000..834dc30 --- /dev/null +++ b/2018-unity-sim/Logs/AssetImportWorker1.log @@ -0,0 +1,346 @@ +Using pre-set license +Built from '2021.3/staging' branch; Version is '2021.3.22f1 (b6c551784ba3) revision 11978065'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 32679 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.22f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker1 +-projectPath +C:/Users/patri/Documents/GitHub/Hexapod +-logFile +Logs/AssetImportWorker1.log +-srvPort +57737 +Successfully changed project path to: C:/Users/patri/Documents/GitHub/Hexapod +C:/Users/patri/Documents/GitHub/Hexapod +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [21208] Host "[IP] 10.1.1.100 [Port] 0 [Flags] 2 [Guid] 3267946415 [EditorId] 3267946415 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-MU1JPM5) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... + +Player connection [21208] Host "[IP] 10.1.1.100 [Port] 0 [Flags] 2 [Guid] 3267946415 [EditorId] 3267946415 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-MU1JPM5) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 45.66 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Initialize engine version: 2021.3.22f1 (b6c551784ba3) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/patri/Documents/GitHub/Hexapod/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87) + Vendor: NVIDIA + VRAM: 8002 MB + Driver: 31.0.15.3141 +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56828 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.008395 seconds. +Native extension for WindowsStandalone target not found +Native extension for WebGL target not found +Refreshing native plugins compatible for Editor in 38.34 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.518 seconds +Domain Reload Profiling: + ReloadAssembly (518ms) + BeginReloadAssembly (75ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (1ms) + EndReloadAssembly (354ms) + LoadAssemblies (73ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (90ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (23ms) + SetupLoadedEditorAssemblies (194ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (38ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (110ms) + ProcessInitializeOnLoadMethodAttributes (36ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006103 seconds. +Begin MonoManager ReloadAssembly +Native extension for WindowsStandalone target not found +Native extension for WebGL target not found +Refreshing native plugins compatible for Editor in 0.55 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.821 seconds +Domain Reload Profiling: + ReloadAssembly (821ms) + BeginReloadAssembly (102ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (15ms) + EndReloadAssembly (635ms) + LoadAssemblies (76ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (152ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (35ms) + SetupLoadedEditorAssemblies (355ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (1ms) + BeforeProcessingInitializeOnLoad (61ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (109ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (5ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds +Refreshing native plugins compatible for Editor in 0.70 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 2221 Unused Serialized files (Serialized files now loaded: 0) +Unloading 50 unused Assets / (56.1 KB). Loaded Objects now: 2666. +Memory consumption went from 85.9 MB to 85.9 MB. +Total: 5.419800 ms (FindLiveObjects: 0.198900 ms CreateObjectMapping: 0.052500 ms MarkObjects: 5.089900 ms DeleteObjects: 0.077600 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Prepare +Registering precompiled user dll's ... +Registered in 0.004142 seconds. +Begin MonoManager ReloadAssembly +Native extension for WindowsStandalone target not found +Native extension for WebGL target not found +Refreshing native plugins compatible for Editor in 0.79 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Cancelling DisplayDialogComplex: Mobile Dependency Resolver required Mediation requires Mobile Dependency Resolver to resolve native dependencies. + Would you like to import the package? +This should not be called in batch mode. +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEditor.EditorUtility:DisplayDialogComplex (string,string,string,string,string) +MobileDependencyResolver.Installer.Editor.MobileDependencyResolverInstaller:AskUserToInstallPackage () (at Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs:38) +MobileDependencyResolver.Installer.Editor.MobileDependencyResolverInstaller:InstallPlayServicesResolverIfNeeded () (at Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs:23) +System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) +System.Reflection.MethodBase:Invoke (object,object[]) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +[Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs line 38] + +Mono: successfully reloaded assembly +- Completed reload, in 0.938 seconds +Domain Reload Profiling: + ReloadAssembly (939ms) + BeginReloadAssembly (136ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (6ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (30ms) + EndReloadAssembly (711ms) + LoadAssemblies (90ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (158ms) + ReleaseScriptCaches (2ms) + RebuildScriptCaches (41ms) + SetupLoadedEditorAssemblies (399ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (1ms) + RefreshPlugins (1ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (170ms) + ProcessInitializeOnLoadMethodAttributes (140ms) + AfterProcessingInitializeOnLoad (11ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (8ms) +Platform modules already initialized, skipping +Script is not up to date after domain reload: guid(97738b29c18143b0a469277b09d35889) path("Assets/MobileDependencyResolver/Editor/Google.JarResolver.dll") state(2) +Script is not up to date after domain reload: guid(a1e8415cfe85469f9aa0aea941166031) path("Assets/MobileDependencyResolver/Editor/Google.IOSResolver.dll") state(2) +Script is not up to date after domain reload: guid(369cd88e7aa04bd98e0f6c229f7c1510) path("Assets/MobileDependencyResolver/Editor/Google.VersionHandlerImpl.dll") state(2) +Script is not up to date after domain reload: guid(bb6999c8a5ce4ba99688ec579babe5b7) path("Assets/MobileDependencyResolver/Editor/Google.VersionHandler.dll") state(2) +Refreshing native plugins compatible for Editor in 5.29 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 2289 Unused Serialized files (Serialized files now loaded: 0) +Unloading 46 unused Assets / (25.7 KB). Loaded Objects now: 2828. +Memory consumption went from 88.2 MB to 88.2 MB. +Total: 5.675500 ms (FindLiveObjects: 0.200800 ms CreateObjectMapping: 0.062900 ms MarkObjects: 5.379800 ms DeleteObjects: 0.030600 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Prepare +Registering precompiled user dll's ... +Registered in 0.006553 seconds. +Begin MonoManager ReloadAssembly +Native extension for WindowsStandalone target not found +Native extension for WebGL target not found +Refreshing native plugins compatible for Editor in 0.64 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.950 seconds +Domain Reload Profiling: + ReloadAssembly (951ms) + BeginReloadAssembly (138ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (31ms) + EndReloadAssembly (718ms) + LoadAssemblies (90ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (170ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (43ms) + SetupLoadedEditorAssemblies (391ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (1ms) + BeforeProcessingInitializeOnLoad (69ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (118ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (6ms) +Platform modules already initialized, skipping +Refreshing native plugins compatible for Editor in 5.40 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 2293 Unused Serialized files (Serialized files now loaded: 0) +Unloading 50 unused Assets / (25.8 KB). Loaded Objects now: 2837. +Memory consumption went from 88.4 MB to 88.3 MB. +Total: 5.768600 ms (FindLiveObjects: 0.183800 ms CreateObjectMapping: 0.054300 ms MarkObjects: 5.501400 ms DeleteObjects: 0.027600 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Prepare +Registering precompiled user dll's ... +Registered in 0.005967 seconds. +Begin MonoManager ReloadAssembly +Native extension for WindowsStandalone target not found +Native extension for WebGL target not found +Refreshing native plugins compatible for Editor in 0.96 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.975 seconds +Domain Reload Profiling: + ReloadAssembly (976ms) + BeginReloadAssembly (138ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (32ms) + EndReloadAssembly (745ms) + LoadAssemblies (90ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (168ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (43ms) + SetupLoadedEditorAssemblies (415ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (1ms) + RefreshPlugins (1ms) + BeforeProcessingInitializeOnLoad (70ms) + ProcessInitializeOnLoadAttributes (198ms) + ProcessInitializeOnLoadMethodAttributes (129ms) + AfterProcessingInitializeOnLoad (9ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (7ms) +Platform modules already initialized, skipping +Refreshing native plugins compatible for Editor in 6.74 ms, found 2 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 2293 Unused Serialized files (Serialized files now loaded: 0) +Unloading 50 unused Assets / (25.9 KB). Loaded Objects now: 2840. +Memory consumption went from 88.4 MB to 88.3 MB. +Total: 6.005700 ms (FindLiveObjects: 0.220100 ms CreateObjectMapping: 0.056000 ms MarkObjects: 5.687000 ms DeleteObjects: 0.041000 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> diff --git a/2018-unity-sim/Logs/Packages-Update.log b/2018-unity-sim/Logs/Packages-Update.log new file mode 100644 index 0000000..22d7603 --- /dev/null +++ b/2018-unity-sim/Logs/Packages-Update.log @@ -0,0 +1,52 @@ + +=== Mon Apr 10 15:08:21 2023 + +Packages were changed. +Update Mode: updateDependencies + +The following packages were added: + com.unity.2d.sprite@1.0.0 + com.unity.2d.tilemap@1.0.0 + com.unity.ads@4.4.1 + com.unity.analytics@3.6.12 + com.unity.collab-proxy@2.0.1 + com.unity.ide.rider@3.0.18 + com.unity.ide.visualstudio@2.0.17 + com.unity.ide.vscode@1.2.5 + com.unity.modules.ai@1.0.0 + com.unity.modules.androidjni@1.0.0 + com.unity.modules.animation@1.0.0 + com.unity.modules.assetbundle@1.0.0 + com.unity.modules.audio@1.0.0 + com.unity.modules.cloth@1.0.0 + com.unity.modules.director@1.0.0 + com.unity.modules.imageconversion@1.0.0 + com.unity.modules.imgui@1.0.0 + com.unity.modules.jsonserialize@1.0.0 + com.unity.modules.particlesystem@1.0.0 + com.unity.modules.physics@1.0.0 + com.unity.modules.physics2d@1.0.0 + com.unity.modules.screencapture@1.0.0 + com.unity.modules.terrain@1.0.0 + com.unity.modules.terrainphysics@1.0.0 + com.unity.modules.tilemap@1.0.0 + com.unity.modules.ui@1.0.0 + com.unity.modules.uielements@1.0.0 + com.unity.modules.umbra@1.0.0 + com.unity.modules.unityanalytics@1.0.0 + com.unity.modules.unitywebrequest@1.0.0 + com.unity.modules.unitywebrequestassetbundle@1.0.0 + com.unity.modules.unitywebrequestaudio@1.0.0 + com.unity.modules.unitywebrequesttexture@1.0.0 + com.unity.modules.unitywebrequestwww@1.0.0 + com.unity.modules.vehicles@1.0.0 + com.unity.modules.video@1.0.0 + com.unity.modules.vr@1.0.0 + com.unity.modules.wind@1.0.0 + com.unity.modules.xr@1.0.0 + com.unity.purchasing@4.7.0 + com.unity.test-framework@1.1.31 + com.unity.textmeshpro@3.0.6 + com.unity.timeline@1.6.4 + com.unity.ugui@1.0.0 + com.unity.xr.legacyinputhelpers@2.1.10 diff --git a/2018-unity-sim/Logs/shadercompiler-AssetImportWorker0.log b/2018-unity-sim/Logs/shadercompiler-AssetImportWorker0.log new 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UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=934 + +Cmd: shutdown diff --git a/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe1.log b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe1.log new file mode 100644 index 0000000..4de1af0 --- /dev/null +++ b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe1.log @@ -0,0 +1,10 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=817 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/Hidden/TMP/Internal/Editor/Distance Field SSD pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=58 ok=1 outsize=2006 + +Cmd: compileSnippet + insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS 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mask=6 start=139 ok=1 outsize=1446 + +Cmd: shutdown diff --git a/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe2.log b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe2.log new file mode 100644 index 0000000..47bc780 --- /dev/null +++ b/2018-unity-sim/Logs/shadercompiler-UnityShaderCompiler.exe2.log @@ -0,0 +1,10 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=817 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/Hidden/TMP/Internal/Editor/Distance Field SSD pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME 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