Small fix to prevent a division by zero.
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@@ -208,7 +208,7 @@ render_frame (LinkedList * list,
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screenlist_action = 0;
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screenlist_action = 0;
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}
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}
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fy %= fhgt;
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if (fhgt == 0) { fy = 0; } else { fy %= fhgt; }
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if (fy > fhgt - vis_height)
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if (fy > fhgt - vis_height)
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fy = fhgt - vis_height;
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fy = fhgt - vis_height;
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