Snapshot of JC3636W518EN kit before demo folder cleanup

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
patriandClaude Opus 5.5 committed 2026-10-22 23:56:18 +02:00
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Requires Arduino 3.0.1 and above
Install the ESP32_Screen (0.1.4) library and
ESP32_IO_Expander(0.0.2)library
LVGL installation library 8.4.0 and below
1. After installation, copy lv_conf. h to
C: \ Users \ Your username \ Documents \ Arduino \ libraries \ directory
2. Move the demos folder under C: \ Users \ your username \ Documents \ Arduino \ libraries \ lvgl \ to
C: \ Users \ Your username \ Documents \ Arduino \ libraries \ lvgl \ src \ directory
Adjust Arduino IDE according to the settings in the screenshot
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#include "scr_st77916.h"
#include "SD_MMC.h"
void my_print(const char* buf) {
Serial.println(buf); // Print logs to the serial monitor
}
void display_animation() {
lv_obj_t* img;
img = lv_gif_create(lv_scr_act());
Serial.print("Available Heap before: ");
Serial.println(esp_get_free_heap_size());
lv_mem_monitor_t mem_mon;
lv_mem_monitor(&mem_mon);
printf("Free memory: %d bytes\n", mem_mon.free_size);
lv_fs_file_t file;
if (lv_fs_open(&file, "A:wallpaper.gif", LV_FS_MODE_RD) == LV_FS_RES_OK) {
lv_fs_close(&file); // File exists, proceed with loading
lv_gif_set_src(img, "A:wallpaper.gif");
Serial.println("GIF Loaded Successfully");
} else {
Serial.println("Failed to Load GIF: File not found or inaccessible");
}
Serial.print("Available Heap after: ");
Serial.println(esp_get_free_heap_size());
lv_mem_monitor(&mem_mon);
printf("Free memory: %d bytes\n", mem_mon.free_size);
lv_obj_align(img, LV_ALIGN_CENTER, 0, 0);
}
void display_text() {
// Create a style for the text
static lv_style_t style_text;
lv_style_init(&style_text);
// Set the text color to white
lv_style_set_text_color(&style_text, lv_color_white());
// // Set the shadow color to black (this will simulate the outline)
// lv_style_set_shadow_color(&style_text, lv_color_black());
// // Set the shadow width to create the outline effect
// lv_style_set_shadow_width(&style_text, 2); // Adjust for desired outline thickness
// // Set the shadow offset to 0 so it surrounds the text evenly
// lv_style_set_shadow_ofs_x(&style_text, 0);
// lv_style_set_shadow_ofs_y(&style_text, 0);
lv_obj_t* label1 = lv_label_create(lv_scr_act());
// Apply the style to the label
lv_obj_add_style(label1, &style_text, LV_PART_MAIN);
// lv_style_set_text_font(&label1, &LV_FONT_MONTSERRAT_46); /*Set a larger font*/
lv_label_set_long_mode(label1, LV_LABEL_LONG_WRAP); /*Break the long lines*/
lv_label_set_text(label1, "Test text");
lv_obj_set_width(label1, 150); /*Set smaller width to make the lines wrap*/
lv_obj_set_style_text_align(label1, LV_TEXT_ALIGN_CENTER, 0);
lv_obj_align(label1, LV_ALIGN_CENTER, 0, 0);
}
void setup() {
delay(200);
Serial.begin(115200);
scr_lvgl_init();
lv_init();
//lv_log_register_print_cb(my_print); // Register print function for LVGL logs
// Get the active screen (root object for the display)
lv_obj_t* screen = lv_scr_act();
// Set the background color of the entire screen to black
lv_obj_set_style_bg_color(screen, lv_color_black(), 0); // 0 is the part ID for the main part
lv_obj_set_style_bg_opa(screen, LV_OPA_COVER, 0); // Set opacity to fully opaque
// Configure the SDMMC host
SD_MMC.setPins(SD_MMC_CLK_PIN, SD_MMC_CMD_PIN, SD_MMC_D0_PIN, SD_MMC_D1_PIN, SD_MMC_D2_PIN, SD_MMC_D3_PIN);
if (!SD_MMC.begin()) {
Serial.println("Card Mount Failed");
return;
}
uint8_t cardType = SD_MMC.cardType();
if (cardType == CARD_NONE) {
Serial.println("No SD card attached");
return;
}
Serial.println("SD Card initialized successfully.");
display_animation();
display_text();
}
void loop() {
lv_timer_handler();
vTaskDelay(5);
lv_mem_monitor_t mem_mon;
lv_mem_monitor(&mem_mon);
printf("Free memory: %d bytes\n", mem_mon.free_size);
Serial.print("Available Heap: ");
Serial.println(esp_get_free_heap_size());
}
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/**
* @file lv_conf.h
* Configuration file for v8.3.0-dev
*/
/*
* Copy this file as `lv_conf.h`
* 1. simply next to the `lvgl` folder
* 2. or any other places and
* - define `LV_CONF_INCLUDE_SIMPLE`
* - add the path as include path
*/
/* clang-format off */
#if 1 /*Set it to "1" to enable content*/
#ifndef LV_CONF_H
#define LV_CONF_H
#include <stdint.h>
/*====================
COLOR SETTINGS
*====================*/
/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
#define LV_COLOR_DEPTH 16
/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
#define LV_COLOR_16_SWAP 1
/*Enable more complex drawing routines to manage screens transparency.
*Can be used if the UI is above another layer, e.g. an OSD menu or video player.
*Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/
#define LV_COLOR_SCREEN_TRANSP 0
/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
* 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
#define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128)
/*Images pixels with this color will not be drawn if they are chroma keyed)*/
#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
/*=========================
MEMORY SETTINGS
*=========================*/
/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
#define LV_MEM_CUSTOM 0
#if LV_MEM_CUSTOM == 0
/*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
// #define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/
#define LV_MEM_SIZE (1024U * 1024U * 7u) // 4 * 1 MB
/*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
#define LV_MEM_ADR 0 /*0: unused*/
/*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
#if LV_MEM_ADR == 0
//#define LV_MEM_POOL_INCLUDE your_alloc_library /* Uncomment if using an external allocator*/
//#define LV_MEM_POOL_ALLOC your_alloc /* Uncomment if using an external allocator*/
#define LV_MEM_POOL_INCLUDE <esp32-hal-psram.h>
#define LV_MEM_POOL_ALLOC ps_malloc
#endif
#else /*LV_MEM_CUSTOM*/
// #define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
// #define LV_MEM_CUSTOM_ALLOC malloc
// #define LV_MEM_CUSTOM_FREE free
// #define LV_MEM_CUSTOM_REALLOC realloc
#define LV_MEM_CUSTOM_INCLUDE <esp32-hal-psram.h>
#define LV_MEM_CUSTOM_ALLOC ps_malloc
#define LV_MEM_CUSTOM_FREE free
#define LV_MEM_CUSTOM_REALLOC ps_realloc
#endif /*LV_MEM_CUSTOM*/
/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
*You will see an error log message if there wasn't enough buffers. */
// #define LV_MEM_BUF_MAX_NUM 16
#define LV_MEM_BUF_MAX_NUM 100
/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
#define LV_MEMCPY_MEMSET_STD 0
/*====================
HAL SETTINGS
*====================*/
/*Default display refresh period. LVG will redraw changed areas with this period time*/
#define LV_DISP_DEF_REFR_PERIOD 15 /*[ms]*/ //15
/*Input device read period in milliseconds*/
#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*///30
/*Use a custom tick source that tells the elapsed time in milliseconds.
*It removes the need to manually update the tick with `lv_tick_inc()`)*/
#define LV_TICK_CUSTOM 1
#if LV_TICK_CUSTOM
#define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
#endif /*LV_TICK_CUSTOM*/
/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
*(Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI_DEF 130 /*[px/inch]*/
/*=======================
* FEATURE CONFIGURATION
*=======================*/
/*-------------
* Drawing
*-----------*/
/*Enable complex draw engine.
*Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
#define LV_DRAW_COMPLEX 1
#if LV_DRAW_COMPLEX != 0
/*Allow buffering some shadow calculation.
*LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
*Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
#define LV_SHADOW_CACHE_SIZE 0
/* Set number of maximally cached circle data.
* The circumference of 1/4 circle are saved for anti-aliasing
* radius * 4 bytes are used per circle (the most often used radiuses are saved)
* 0: to disable caching */
#define LV_CIRCLE_CACHE_SIZE 4
#endif /*LV_DRAW_COMPLEX*/
/*Default image cache size. Image caching keeps the images opened.
*If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
*With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
*However the opened images might consume additional RAM.
*0: to disable caching*/
#define LV_IMG_CACHE_DEF_SIZE 50
/*Number of stops allowed per gradient. Increase this to allow more stops.
*This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
#define LV_GRADIENT_MAX_STOPS 2
/*Default gradient buffer size.
*When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
*LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
*If the cache is too small the map will be allocated only while it's required for the drawing.
*0 mean no caching.*/
#define LV_GRAD_CACHE_DEF_SIZE 0
/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
*LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
*The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
#define LV_DITHER_GRADIENT 0
#if LV_DITHER_GRADIENT
/*Add support for error diffusion dithering.
*Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
*The increase in memory consumption is (24 bits * object's width)*/
#define LV_DITHER_ERROR_DIFFUSION 0
#endif
/*Maximum buffer size to allocate for rotation.
*Only used if software rotation is enabled in the display driver.*/
#define LV_DISP_ROT_MAX_BUF (10*1024)
/*-------------
* GPU
*-----------*/
/*Use STM32's DMA2D (aka Chrom Art) GPU*/
#define LV_USE_GPU_STM32_DMA2D 0
#if LV_USE_GPU_STM32_DMA2D
/*Must be defined to include path of CMSIS header of target processor
e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
#define LV_GPU_DMA2D_CMSIS_INCLUDE
#endif
/*Use NXP's PXP GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_PXP 0
#if LV_USE_GPU_NXP_PXP
/*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
* and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
* has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
*0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
*/
#define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
#endif
/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_VG_LITE 0
/*Use SDL renderer API*/
#define LV_USE_GPU_SDL 0
#if LV_USE_GPU_SDL
#define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
/*Texture cache size, 8MB by default*/
#define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
/*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
#define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
#endif
/*-------------
* Logging
*-----------*/
/*Enable the log module*/
#define LV_USE_LOG 1
#if LV_USE_LOG
/*How important log should be added:
*LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
*LV_LOG_LEVEL_INFO Log important events
*LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
*LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
*LV_LOG_LEVEL_USER Only logs added by the user
*LV_LOG_LEVEL_NONE Do not log anything*/
#define LV_LOG_LEVEL LV_LOG_LEVEL_INFO
/*1: Print the log with 'printf';
*0: User need to register a callback with `lv_log_register_print_cb()`*/
#define LV_LOG_PRINTF 1
/*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
#define LV_LOG_TRACE_MEM 1
#define LV_LOG_TRACE_TIMER 1
#define LV_LOG_TRACE_INDEV 1
#define LV_LOG_TRACE_DISP_REFR 1
#define LV_LOG_TRACE_EVENT 1
#define LV_LOG_TRACE_OBJ_CREATE 1
#define LV_LOG_TRACE_LAYOUT 1
#define LV_LOG_TRACE_ANIM 1
#endif /*LV_USE_LOG*/
/*-------------
* Asserts
*-----------*/
/*Enable asserts if an operation is failed or an invalid data is found.
*If LV_USE_LOG is enabled an error message will be printed on failure*/
#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
/*Add a custom handler when assert happens e.g. to restart the MCU*/
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
#define LV_ASSERT_HANDLER while(1); /*Halt by default*/
/*-------------
* Others
*-----------*/
/*1: Show CPU usage and FPS count*/
#define LV_USE_PERF_MONITOR 0
#if LV_USE_PERF_MONITOR
#define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
#endif
/*1: Show the used memory and the memory fragmentation
* Requires LV_MEM_CUSTOM = 0*/
#define LV_USE_MEM_MONITOR 0
#if LV_USE_MEM_MONITOR
#define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
#endif
/*1: Draw random colored rectangles over the redrawn areas*/
#define LV_USE_REFR_DEBUG 0
/*Change the built in (v)snprintf functions*/
#define LV_SPRINTF_CUSTOM 0
#if LV_SPRINTF_CUSTOM
#define LV_SPRINTF_INCLUDE <stdio.h>
#define lv_snprintf snprintf
#define lv_vsnprintf vsnprintf
#else /*LV_SPRINTF_CUSTOM*/
#define LV_SPRINTF_USE_FLOAT 0
#endif /*LV_SPRINTF_CUSTOM*/
#define LV_USE_USER_DATA 1
/*Garbage Collector settings
*Used if lvgl is bound to higher level language and the memory is managed by that language*/
#define LV_ENABLE_GC 0
#if LV_ENABLE_GC != 0
#define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
#endif /*LV_ENABLE_GC*/
/*=====================
* COMPILER SETTINGS
*====================*/
/*For big endian systems set to 1*/
#define LV_BIG_ENDIAN_SYSTEM 0
/*Define a custom attribute to `lv_tick_inc` function*/
#define LV_ATTRIBUTE_TICK_INC
/*Define a custom attribute to `lv_timer_handler` function*/
#define LV_ATTRIBUTE_TIMER_HANDLER
/*Define a custom attribute to `lv_disp_flush_ready` function*/
#define LV_ATTRIBUTE_FLUSH_READY
/*Required alignment size for buffers*/
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
* E.g. __attribute__((aligned(4)))*/
#define LV_ATTRIBUTE_MEM_ALIGN
/*Attribute to mark large constant arrays for example font's bitmaps*/
#define LV_ATTRIBUTE_LARGE_CONST
/*Compiler prefix for a big array declaration in RAM*/
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
/*Place performance critical functions into a faster memory (e.g RAM)*/
#define LV_ATTRIBUTE_FAST_MEM
/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
#define LV_ATTRIBUTE_DMA
/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
*should also appear on LVGL binding API such as Micropython.*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
#define LV_USE_LARGE_COORD 0
/*==================
* FONT USAGE
*===================*/
/*Montserrat fonts with ASCII range and some symbols using bpp = 4
*https://fonts.google.com/specimen/Montserrat*/
#define LV_FONT_MONTSERRAT_8 0
#define LV_FONT_MONTSERRAT_10 0
#define LV_FONT_MONTSERRAT_12 0
#define LV_FONT_MONTSERRAT_14 0
#define LV_FONT_MONTSERRAT_16 0
#define LV_FONT_MONTSERRAT_18 0
#define LV_FONT_MONTSERRAT_20 0
#define LV_FONT_MONTSERRAT_22 0
#define LV_FONT_MONTSERRAT_24 0
#define LV_FONT_MONTSERRAT_26 0
#define LV_FONT_MONTSERRAT_28 0
#define LV_FONT_MONTSERRAT_30 0
#define LV_FONT_MONTSERRAT_32 0
#define LV_FONT_MONTSERRAT_34 0
#define LV_FONT_MONTSERRAT_36 0
#define LV_FONT_MONTSERRAT_38 0
#define LV_FONT_MONTSERRAT_40 0
#define LV_FONT_MONTSERRAT_42 0
#define LV_FONT_MONTSERRAT_44 0
#define LV_FONT_MONTSERRAT_46 0
#define LV_FONT_MONTSERRAT_48 1
/*Demonstrate special features*/
#define LV_FONT_MONTSERRAT_12_SUBPX 0
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
/*Pixel perfect monospace fonts*/
#define LV_FONT_UNSCII_8 0
#define LV_FONT_UNSCII_16 0
/*Optionally declare custom fonts here.
*You can use these fonts as default font too and they will be available globally.
*E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
#define LV_FONT_CUSTOM_DECLARE
/*Always set a default font*/
#define LV_FONT_DEFAULT &lv_font_montserrat_48
/*Enable handling large font and/or fonts with a lot of characters.
*The limit depends on the font size, font face and bpp.
*Compiler error will be triggered if a font needs it.*/
#define LV_FONT_FMT_TXT_LARGE 0
/*Enables/disables support for compressed fonts.*/
#define LV_USE_FONT_COMPRESSED 0
/*Enable subpixel rendering*/
#define LV_USE_FONT_SUBPX 0
#if LV_USE_FONT_SUBPX
/*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
#define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
#endif
/*=================
* TEXT SETTINGS
*=================*/
/**
* Select a character encoding for strings.
* Your IDE or editor should have the same character encoding
* - LV_TXT_ENC_UTF8
* - LV_TXT_ENC_ASCII
*/
#define LV_TXT_ENC LV_TXT_ENC_UTF8
/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_"
/*If a word is at least this long, will break wherever "prettiest"
*To disable, set to a value <= 0*/
#define LV_TXT_LINE_BREAK_LONG_LEN 0
/*Minimum number of characters in a long word to put on a line before a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
/*Minimum number of characters in a long word to put on a line after a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
/*The control character to use for signalling text recoloring.*/
#define LV_TXT_COLOR_CMD "#"
/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
*The direction will be processed according to the Unicode Bidirectional Algorithm:
*https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
/*Set the default direction. Supported values:
*`LV_BASE_DIR_LTR` Left-to-Right
*`LV_BASE_DIR_RTL` Right-to-Left
*`LV_BASE_DIR_AUTO` detect texts base direction*/
#define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif
/*Enable Arabic/Persian processing
*In these languages characters should be replaced with an other form based on their position in the text*/
#define LV_USE_ARABIC_PERSIAN_CHARS 0
/*==================
* WIDGET USAGE
*================*/
/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
#define LV_USE_ARC 1
#define LV_USE_ANIMIMG 1
#define LV_USE_BAR 1
#define LV_USE_BTN 1
#define LV_USE_BTNMATRIX 1
#define LV_USE_CANVAS 1
#define LV_USE_CHECKBOX 1
#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
#define LV_USE_IMG 1 /*Requires: lv_label*/
#define LV_USE_LABEL 1
#if LV_USE_LABEL
#define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
#define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
#endif
#define LV_USE_LINE 1
#define LV_USE_ROLLER 1 /*Requires: lv_label*/
#if LV_USE_ROLLER
#define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
#endif
#define LV_USE_SLIDER 1 /*Requires: lv_bar*/
#define LV_USE_SWITCH 1
#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
#if LV_USE_TEXTAREA != 0
#define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
#endif
#define LV_USE_TABLE 1
/*==================
* EXTRA COMPONENTS
*==================*/
/*-----------
* Widgets
*----------*/
#define LV_USE_CALENDAR 1
#if LV_USE_CALENDAR
#define LV_CALENDAR_WEEK_STARTS_MONDAY 0
#if LV_CALENDAR_WEEK_STARTS_MONDAY
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
#else
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
#endif
#define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
#define LV_USE_CALENDAR_HEADER_ARROW 1
#define LV_USE_CALENDAR_HEADER_DROPDOWN 1
#endif /*LV_USE_CALENDAR*/
#define LV_USE_CHART 1
#define LV_USE_COLORWHEEL 1
#define LV_USE_IMGBTN 1
#define LV_USE_KEYBOARD 1
#define LV_USE_LED 1
#define LV_USE_LIST 1
#define LV_USE_MENU 1
#define LV_USE_METER 1
#define LV_USE_MSGBOX 1
#define LV_USE_SPINBOX 1
#define LV_USE_SPINNER 1
#define LV_USE_TABVIEW 1
#define LV_USE_TILEVIEW 1
#define LV_USE_WIN 1
#define LV_USE_SPAN 1
#if LV_USE_SPAN
/*A line text can contain maximum num of span descriptor */
#define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif
/*-----------
* Themes
*----------*/
/*A simple, impressive and very complete theme*/
#define LV_USE_THEME_DEFAULT 1
#if LV_USE_THEME_DEFAULT
/*0: Light mode; 1: Dark mode*/
#define LV_THEME_DEFAULT_DARK 0
/*1: Enable grow on press*/
#define LV_THEME_DEFAULT_GROW 1
/*Default transition time in [ms]*/
#define LV_THEME_DEFAULT_TRANSITION_TIME 80
#endif /*LV_USE_THEME_DEFAULT*/
/*A very simple theme that is a good starting point for a custom theme*/
#define LV_USE_THEME_BASIC 1
/*A theme designed for monochrome displays*/
#define LV_USE_THEME_MONO 1
/*-----------
* Layouts
*----------*/
/*A layout similar to Flexbox in CSS.*/
#define LV_USE_FLEX 1
/*A layout similar to Grid in CSS.*/
#define LV_USE_GRID 1
/*---------------------
* 3rd party libraries
*--------------------*/
/*File system interfaces for common APIs */
/*API for fopen, fread, etc*/
#define LV_USE_FS_STDIO 0
#if LV_USE_FS_STDIO
#define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for open, read, etc*/
#define LV_USE_FS_POSIX 0
#if LV_USE_FS_POSIX
#define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for CreateFile, ReadFile, etc*/
#define LV_USE_FS_WIN32 0
#if LV_USE_FS_WIN32
#define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
#include <ff.h> // You can put this at the top of the header file
typedef FF_DIR DIR; // Add this line
#define LV_USE_FS_FATFS 1
#if LV_USE_FS_FATFS
#define LV_FS_FATFS_LETTER 'A' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*PNG decoder library*/
#define LV_USE_PNG 1
/*BMP decoder library*/
#define LV_USE_BMP 1
/* JPG + split JPG decoder library.
* Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_SJPG 1
/*GIF decoder library*/
#define LV_USE_GIF 1
/*QR code library*/
#define LV_USE_QRCODE 0
/*FreeType library*/
#define LV_USE_FREETYPE 0
#if LV_USE_FREETYPE
/*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
#define LV_FREETYPE_CACHE_SIZE (16 * 1024)
#if LV_FREETYPE_CACHE_SIZE >= 0
/* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
/* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
/* if font size >= 256, must be configured as image cache */
#define LV_FREETYPE_SBIT_CACHE 0
/* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
/* (0:use system defaults) */
#define LV_FREETYPE_CACHE_FT_FACES 0
#define LV_FREETYPE_CACHE_FT_SIZES 0
#endif
#endif
/*Rlottie library*/
#define LV_USE_RLOTTIE 0
/*FFmpeg library for image decoding and playing videos
*Supports all major image formats so do not enable other image decoder with it*/
#define LV_USE_FFMPEG 0
#if LV_USE_FFMPEG
/*Dump input information to stderr*/
#define LV_FFMPEG_AV_DUMP_FORMAT 0
#endif
/*-----------
* Others
*----------*/
/*1: Enable API to take snapshot for object*/
#define LV_USE_SNAPSHOT 0
/*1: Enable Monkey test*/
#define LV_USE_MONKEY 0
/*1: Enable grid navigation*/
#define LV_USE_GRIDNAV 0
/*1: Enable lv_obj fragment*/
#define LV_USE_FRAGMENT 0
/*==================
* EXAMPLES
*==================*/
/*Enable the examples to be built with the library*/
#define LV_BUILD_EXAMPLES 0
/*===================
* DEMO USAGE
====================*/
/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
#define LV_USE_DEMO_WIDGETS 0
#if LV_USE_DEMO_WIDGETS
#define LV_DEMO_WIDGETS_SLIDESHOW 0
#endif
/*Demonstrate the usage of encoder and keyboard*/
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
/*Benchmark your system*/
#define LV_USE_DEMO_BENCHMARK 0
/*Stress test for LVGL*/
#define LV_USE_DEMO_STRESS 0
/*Music player demo*/
#define LV_USE_DEMO_MUSIC 0
#if LV_USE_DEMO_MUSIC
# define LV_DEMO_MUSIC_SQUARE 1
# define LV_DEMO_MUSIC_LANDSCAPE 1
# define LV_DEMO_MUSIC_ROUND 1
# define LV_DEMO_MUSIC_LARGE 1
# define LV_DEMO_MUSIC_AUTO_PLAY 1
#endif
/*--END OF LV_CONF_H--*/
#endif /*LV_CONF_H*/
#endif /*End of "Content enable"*/
@@ -0,0 +1,38 @@
#ifndef _PINCFG_H_
#define _PINCFG_H_
#define TFT_BLK 15
#define TFT_RST 47
#define TFT_CS 10
#define TFT_SCK 9
#define TFT_SDA0 11
#define TFT_SDA1 12
#define TFT_SDA2 13
#define TFT_SDA3 14
#define BTN_PIN 0
#define TOUCH_PIN_NUM_I2C_SCL 8
#define TOUCH_PIN_NUM_I2C_SDA 7
#define TOUCH_PIN_NUM_INT 41
#define TOUCH_PIN_NUM_RST 40
#define SD_MMC_D0_PIN 2
#define SD_MMC_D1_PIN 1
#define SD_MMC_D2_PIN 6
#define SD_MMC_D3_PIN 5
#define SD_MMC_CLK_PIN 3
#define SD_MMC_CMD_PIN 4
#define AUDIO_I2S_MCK_IO -1 // MCK
#define AUDIO_I2S_BCK_IO 18 // BCK
#define AUDIO_I2S_WS_IO 16 // LCK
#define AUDIO_I2S_DO_IO 17 // DIN
#define AUDIO_MUTE_PIN 48 // 低电平静音
#define MIC_I2S_WS 45
#define MIC_I2S_SD 46
#define MIC_I2S_SCK 42
#endif
@@ -0,0 +1,439 @@
#ifndef _SCR_ST77916_H_
#define _SCR_ST77916_H_
#include "pincfg.h"
#include <lvgl.h>
#include <ESP_IOExpander.h>
#include <ESP_Panel_Library.h>
#define SCREEN_RES_HOR 360
#define SCREEN_RES_VER 360
static lv_color_t *disp_draw_buf;
static lv_disp_draw_buf_t draw_buf;
static lv_disp_drv_t disp_drv;
static lv_indev_t *indev_touchpad;
static ESP_PanelBacklight *backlight = NULL;
static ESP_PanelLcd *lcd = NULL;
static ESP_PanelTouch *touch = NULL;
#define USE_CUSTOM_INIT_CMD 0 // 是否用自定义的初始化代码
#if TOUCH_PIN_NUM_INT >= 0
IRAM_ATTR bool onTouchInterruptCallback(void *user_data)
{
return false;
}
#endif
const esp_lcd_panel_vendor_init_cmd_t lcd_init_cmd[] = {
{0xF0, (uint8_t[]){0x08}, 1, 0},
{0xF2, (uint8_t[]){0x08}, 1, 0},
{0x9B, (uint8_t[]){0x51}, 1, 0},
{0x86, (uint8_t[]){0x53}, 1, 0},
{0xF2, (uint8_t[]){0x80}, 1, 0},
{0xF0, (uint8_t[]){0x00}, 1, 0},
{0xF0, (uint8_t[]){0x01}, 1, 0},
{0xF1, (uint8_t[]){0x01}, 1, 0},
{0xB0, (uint8_t[]){0x54}, 1, 0},
{0xB1, (uint8_t[]){0x3F}, 1, 0},
{0xB2, (uint8_t[]){0x2A}, 1, 0},
{0xB4, (uint8_t[]){0x46}, 1, 0},
{0xB5, (uint8_t[]){0x34}, 1, 0},
{0xB6, (uint8_t[]){0xD5}, 1, 0},
{0xB7, (uint8_t[]){0x30}, 1, 0},
{0xBA, (uint8_t[]){0x00}, 1, 0},
{0xBB, (uint8_t[]){0x08}, 1, 0},
{0xBC, (uint8_t[]){0x08}, 1, 0},
{0xBD, (uint8_t[]){0x00}, 1, 0},
{0xC0, (uint8_t[]){0x80}, 1, 0},
{0xC1, (uint8_t[]){0x10}, 1, 0},
{0xC2, (uint8_t[]){0x37}, 1, 0},
{0xC3, (uint8_t[]){0x80}, 1, 0},
{0xC4, (uint8_t[]){0x10}, 1, 0},
{0xC5, (uint8_t[]){0x37}, 1, 0},
{0xC6, (uint8_t[]){0xA9}, 1, 0},
{0xC7, (uint8_t[]){0x41}, 1, 0},
{0xC8, (uint8_t[]){0x51}, 1, 0},
{0xC9, (uint8_t[]){0xA9}, 1, 0},
{0xCA, (uint8_t[]){0x41}, 1, 0},
{0xCB, (uint8_t[]){0x51}, 1, 0},
{0xD0, (uint8_t[]){0x91}, 1, 0},
{0xD1, (uint8_t[]){0x68}, 1, 0},
{0xD2, (uint8_t[]){0x69}, 1, 0},
{0xF5, (uint8_t[]){0x00, 0xA5}, 2, 0},
{0xDD, (uint8_t[]){0x3F}, 1, 0},
{0xDE, (uint8_t[]){0x3F}, 1, 0},
{0xF1, (uint8_t[]){0x10}, 1, 0},
{0xF0, (uint8_t[]){0x00}, 1, 0},
{0xF0, (uint8_t[]){0x02}, 1, 0},
{0xE0, (uint8_t[]){0x70, 0x09, 0x12, 0x0C, 0x0B, 0x27, 0x38, 0x54, 0x4E, 0x19, 0x15, 0x15, 0x2C, 0x2F}, 14, 0},
{0xE1, (uint8_t[]){0x70, 0x08, 0x11, 0x0C, 0x0B, 0x27, 0x38, 0x43, 0x4C, 0x18, 0x14, 0x14, 0x2B, 0x2D}, 14, 0},
{0xF0, (uint8_t[]){0x10}, 1, 0},
{0xF3, (uint8_t[]){0x10}, 1, 0},
{0xE0, (uint8_t[]){0x08}, 1, 0},
{0xE1, (uint8_t[]){0x00}, 1, 0},
{0xE2, (uint8_t[]){0x00}, 1, 0},
{0xE3, (uint8_t[]){0x00}, 1, 0},
{0xE4, (uint8_t[]){0xE0}, 1, 0},
{0xE5, (uint8_t[]){0x06}, 1, 0},
{0xE6, (uint8_t[]){0x21}, 1, 0},
{0xE7, (uint8_t[]){0x00}, 1, 0},
{0xE8, (uint8_t[]){0x05}, 1, 0},
{0xE9, (uint8_t[]){0x82}, 1, 0},
{0xEA, (uint8_t[]){0xDF}, 1, 0},
{0xEB, (uint8_t[]){0x89}, 1, 0},
{0xEC, (uint8_t[]){0x20}, 1, 0},
{0xED, (uint8_t[]){0x14}, 1, 0},
{0xEE, (uint8_t[]){0xFF}, 1, 0},
{0xEF, (uint8_t[]){0x00}, 1, 0},
{0xF8, (uint8_t[]){0xFF}, 1, 0},
{0xF9, (uint8_t[]){0x00}, 1, 0},
{0xFA, (uint8_t[]){0x00}, 1, 0},
{0xFB, (uint8_t[]){0x30}, 1, 0},
{0xFC, (uint8_t[]){0x00}, 1, 0},
{0xFD, (uint8_t[]){0x00}, 1, 0},
{0xFE, (uint8_t[]){0x00}, 1, 0},
{0xFF, (uint8_t[]){0x00}, 1, 0},
{0x60, (uint8_t[]){0x42}, 1, 0},
{0x61, (uint8_t[]){0xE0}, 1, 0},
{0x62, (uint8_t[]){0x40}, 1, 0},
{0x63, (uint8_t[]){0x40}, 1, 0},
{0x64, (uint8_t[]){0x02}, 1, 0},
{0x65, (uint8_t[]){0x00}, 1, 0},
{0x66, (uint8_t[]){0x40}, 1, 0},
{0x67, (uint8_t[]){0x03}, 1, 0},
{0x68, (uint8_t[]){0x00}, 1, 0},
{0x69, (uint8_t[]){0x00}, 1, 0},
{0x6A, (uint8_t[]){0x00}, 1, 0},
{0x6B, (uint8_t[]){0x00}, 1, 0},
{0x70, (uint8_t[]){0x42}, 1, 0},
{0x71, (uint8_t[]){0xE0}, 1, 0},
{0x72, (uint8_t[]){0x40}, 1, 0},
{0x73, (uint8_t[]){0x40}, 1, 0},
{0x74, (uint8_t[]){0x02}, 1, 0},
{0x75, (uint8_t[]){0x00}, 1, 0},
{0x76, (uint8_t[]){0x40}, 1, 0},
{0x77, (uint8_t[]){0x03}, 1, 0},
{0x78, (uint8_t[]){0x00}, 1, 0},
{0x79, (uint8_t[]){0x00}, 1, 0},
{0x7A, (uint8_t[]){0x00}, 1, 0},
{0x7B, (uint8_t[]){0x00}, 1, 0},
{0x80, (uint8_t[]){0x48}, 1, 0},
{0x81, (uint8_t[]){0x00}, 1, 0},
{0x82, (uint8_t[]){0x05}, 1, 0},
{0x83, (uint8_t[]){0x02}, 1, 0},
{0x84, (uint8_t[]){0xDD}, 1, 0},
{0x85, (uint8_t[]){0x00}, 1, 0},
{0x86, (uint8_t[]){0x00}, 1, 0},
{0x87, (uint8_t[]){0x00}, 1, 0},
{0x88, (uint8_t[]){0x48}, 1, 0},
{0x89, (uint8_t[]){0x00}, 1, 0},
{0x8A, (uint8_t[]){0x07}, 1, 0},
{0x8B, (uint8_t[]){0x02}, 1, 0},
{0x8C, (uint8_t[]){0xDF}, 1, 0},
{0x8D, (uint8_t[]){0x00}, 1, 0},
{0x8E, (uint8_t[]){0x00}, 1, 0},
{0x8F, (uint8_t[]){0x00}, 1, 0},
{0x90, (uint8_t[]){0x48}, 1, 0},
{0x91, (uint8_t[]){0x00}, 1, 0},
{0x92, (uint8_t[]){0x09}, 1, 0},
{0x93, (uint8_t[]){0x02}, 1, 0},
{0x94, (uint8_t[]){0xE1}, 1, 0},
{0x95, (uint8_t[]){0x00}, 1, 0},
{0x96, (uint8_t[]){0x00}, 1, 0},
{0x97, (uint8_t[]){0x00}, 1, 0},
{0x98, (uint8_t[]){0x48}, 1, 0},
{0x99, (uint8_t[]){0x00}, 1, 0},
{0x9A, (uint8_t[]){0x0B}, 1, 0},
{0x9B, (uint8_t[]){0x02}, 1, 0},
{0x9C, (uint8_t[]){0xE3}, 1, 0},
{0x9D, (uint8_t[]){0x00}, 1, 0},
{0x9E, (uint8_t[]){0x00}, 1, 0},
{0x9F, (uint8_t[]){0x00}, 1, 0},
{0xA0, (uint8_t[]){0x48}, 1, 0},
{0xA1, (uint8_t[]){0x00}, 1, 0},
{0xA2, (uint8_t[]){0x04}, 1, 0},
{0xA3, (uint8_t[]){0x02}, 1, 0},
{0xA4, (uint8_t[]){0xDC}, 1, 0},
{0xA5, (uint8_t[]){0x00}, 1, 0},
{0xA6, (uint8_t[]){0x00}, 1, 0},
{0xA7, (uint8_t[]){0x00}, 1, 0},
{0xA8, (uint8_t[]){0x48}, 1, 0},
{0xA9, (uint8_t[]){0x00}, 1, 0},
{0xAA, (uint8_t[]){0x06}, 1, 0},
{0xAB, (uint8_t[]){0x02}, 1, 0},
{0xAC, (uint8_t[]){0xDE}, 1, 0},
{0xAD, (uint8_t[]){0x00}, 1, 0},
{0xAE, (uint8_t[]){0x00}, 1, 0},
{0xAF, (uint8_t[]){0x00}, 1, 0},
{0xB0, (uint8_t[]){0x48}, 1, 0},
{0xB1, (uint8_t[]){0x00}, 1, 0},
{0xB2, (uint8_t[]){0x08}, 1, 0},
{0xB3, (uint8_t[]){0x02}, 1, 0},
{0xB4, (uint8_t[]){0xE0}, 1, 0},
{0xB5, (uint8_t[]){0x00}, 1, 0},
{0xB6, (uint8_t[]){0x00}, 1, 0},
{0xB7, (uint8_t[]){0x00}, 1, 0},
{0xB8, (uint8_t[]){0x48}, 1, 0},
{0xB9, (uint8_t[]){0x00}, 1, 0},
{0xBA, (uint8_t[]){0x0A}, 1, 0},
{0xBB, (uint8_t[]){0x02}, 1, 0},
{0xBC, (uint8_t[]){0xE2}, 1, 0},
{0xBD, (uint8_t[]){0x00}, 1, 0},
{0xBE, (uint8_t[]){0x00}, 1, 0},
{0xBF, (uint8_t[]){0x00}, 1, 0},
{0xC0, (uint8_t[]){0x12}, 1, 0},
{0xC1, (uint8_t[]){0xAA}, 1, 0},
{0xC2, (uint8_t[]){0x65}, 1, 0},
{0xC3, (uint8_t[]){0x74}, 1, 0},
{0xC4, (uint8_t[]){0x47}, 1, 0},
{0xC5, (uint8_t[]){0x56}, 1, 0},
{0xC6, (uint8_t[]){0x00}, 1, 0},
{0xC7, (uint8_t[]){0x88}, 1, 0},
{0xC8, (uint8_t[]){0x99}, 1, 0},
{0xC9, (uint8_t[]){0x33}, 1, 0},
{0xD0, (uint8_t[]){0x21}, 1, 0},
{0xD1, (uint8_t[]){0xAA}, 1, 0},
{0xD2, (uint8_t[]){0x65}, 1, 0},
{0xD3, (uint8_t[]){0x74}, 1, 0},
{0xD4, (uint8_t[]){0x47}, 1, 0},
{0xD5, (uint8_t[]){0x56}, 1, 0},
{0xD6, (uint8_t[]){0x00}, 1, 0},
{0xD7, (uint8_t[]){0x88}, 1, 0},
{0xD8, (uint8_t[]){0x99}, 1, 0},
{0xD9, (uint8_t[]){0x33}, 1, 0},
{0xF3, (uint8_t[]){0x01}, 1, 0},
{0xF0, (uint8_t[]){0x00}, 1, 0},
{0xF0, (uint8_t[]){0x01}, 1, 0},
{0xF1, (uint8_t[]){0x01}, 1, 0},
{0xA0, (uint8_t[]){0x0B}, 1, 0},
{0xA3, (uint8_t[]){0x2A}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x2B}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x2C}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x2D}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x2E}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x2F}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x30}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x31}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x32}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x33}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA0, (uint8_t[]){0x09}, 1, 0},
{0xF1, (uint8_t[]){0x10}, 1, 0},
{0xF0, (uint8_t[]){0x00}, 1, 0},
{0x2A, (uint8_t[]){0x00, 0x00, 0x01, 0x67}, 4, 0},
{0x2B, (uint8_t[]){0x01, 0x68, 0x01, 0x68}, 4, 0},
{0x4D, (uint8_t[]){0x00}, 1, 0},
{0x4E, (uint8_t[]){0x00}, 1, 0},
{0x4F, (uint8_t[]){0x00}, 1, 0},
{0x4C, (uint8_t[]){0x01}, 1, 10},
{0x4C, (uint8_t[]){0x00}, 1, 0},
{0x2A, (uint8_t[]){0x00, 0x00, 0x01, 0x67}, 4, 0},
{0x2B, (uint8_t[]){0x00, 0x00, 0x01, 0x67}, 4, 0},
{0x21, (uint8_t[]){0x00}, 1, 0},
//{0x3A, (uint8_t[]){0x55}, 1, 0}, // color=16
{0x11, (uint8_t[]){0x00}, 1, 120},
{0x29, (uint8_t[]){0x00}, 1, 0},
};
#define TFT_SPI_FREQ_HZ (50 * 1000 * 1000)
static void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p)
{
ESP_PanelLcd *lcd = (ESP_PanelLcd *)disp->user_data;
const int offsetx1 = area->x1;
const int offsetx2 = area->x2;
const int offsety1 = area->y1;
const int offsety2 = area->y2;
lcd->drawBitmap(offsetx1, offsety1, offsetx2 - offsetx1 + 1, offsety2 - offsety1 + 1, (const uint8_t *)color_p);
}
IRAM_ATTR bool onRefreshFinishCallback(void *user_data)
{
lv_disp_drv_t *drv = (lv_disp_drv_t *)user_data;
lv_disp_flush_ready(drv);
return false;
}
void setRotation(uint8_t rot)
{
if (rot > 3)
return;
if (lcd == NULL || touch == NULL)
return;
switch (rot)
{
case 1: // 顺时针90度
lcd->swapXY(true);
lcd->mirrorX(true);
lcd->mirrorY(false);
touch->swapXY(true);
touch->mirrorX(true);
touch->mirrorY(false);
break;
case 2:
lcd->swapXY(false);
lcd->mirrorX(true);
lcd->mirrorY(true);
touch->swapXY(false);
touch->mirrorX(true);
touch->mirrorY(true);
break;
case 3:
lcd->swapXY(true);
lcd->mirrorX(false);
lcd->mirrorY(true);
touch->swapXY(true);
touch->mirrorX(false);
touch->mirrorY(true);
break;
default:
lcd->swapXY(false);
lcd->mirrorX(false);
lcd->mirrorY(false);
touch->swapXY(false);
touch->mirrorX(false);
touch->mirrorY(false);
break;
}
}
void screen_switch(bool on)
{
if (NULL == backlight)
return;
if (on)
backlight->on();
else
backlight->off();
}
// 输入值为0-100
void set_brightness(uint8_t bri)
{
if (NULL == backlight)
return;
backlight->setBrightness(bri);
}
static void touchpad_read(lv_indev_drv_t *indev_drv, lv_indev_data_t *data)
{
ESP_PanelTouch *tp = (ESP_PanelTouch *)indev_drv->user_data;
ESP_PanelTouchPoint point;
int read_touch_result = tp->readPoints(&point, 1);
if (read_touch_result > 0)
{
data->point.x = point.x;
data->point.y = point.y;
data->state = LV_INDEV_STATE_PRESSED;
}
else
{
data->state = LV_INDEV_STATE_RELEASED;
}
}
static lv_indev_t *indev_init(ESP_PanelTouch *tp)
{
ESP_PANEL_CHECK_FALSE_RET(tp != nullptr, nullptr, "Invalid touch device");
ESP_PANEL_CHECK_FALSE_RET(tp->getHandle() != nullptr, nullptr, "Touch device is not initialized");
static lv_indev_drv_t indev_drv_tp;
lv_indev_drv_init(&indev_drv_tp);
indev_drv_tp.type = LV_INDEV_TYPE_POINTER;
indev_drv_tp.read_cb = touchpad_read;
indev_drv_tp.user_data = (void *)tp;
return lv_indev_drv_register(&indev_drv_tp);
}
void scr_lvgl_init()
{
ledc_timer_config_t ledc_timer = {
.speed_mode = LEDC_LOW_SPEED_MODE,
.duty_resolution = LEDC_TIMER_13_BIT,
.timer_num = LEDC_TIMER_0,
.freq_hz = 5000,
.clk_cfg = LEDC_AUTO_CLK};
ESP_ERROR_CHECK(ledc_timer_config(&ledc_timer));
ledc_channel_config_t ledc_channel = {
.gpio_num = (TFT_BLK),
.speed_mode = LEDC_LOW_SPEED_MODE,
.channel = LEDC_CHANNEL_0,
.intr_type = LEDC_INTR_DISABLE,
.timer_sel = LEDC_TIMER_0,
.duty = 0,
.hpoint = 0};
ESP_ERROR_CHECK(ledc_channel_config(&ledc_channel));
backlight = new ESP_PanelBacklight(ledc_timer, ledc_channel);
backlight->begin();
backlight->off();
ESP_PanelBus_I2C *touch_bus = new ESP_PanelBus_I2C(TOUCH_PIN_NUM_I2C_SCL, TOUCH_PIN_NUM_I2C_SDA, ESP_LCD_TOUCH_IO_I2C_CST816S_CONFIG());
touch_bus->configI2cFreqHz(400000);
touch_bus->begin();
touch = new ESP_PanelTouch_CST816S(touch_bus, SCREEN_RES_HOR, SCREEN_RES_VER, TOUCH_PIN_NUM_RST, TOUCH_PIN_NUM_INT);
touch->init();
touch->begin();
#if TOUCH_PIN_NUM_INT >= 0
touch->attachInterruptCallback(onTouchInterruptCallback, NULL);
#endif
ESP_PanelBus_QSPI *panel_bus = new ESP_PanelBus_QSPI(TFT_CS, TFT_SCK, TFT_SDA0, TFT_SDA1, TFT_SDA2, TFT_SDA3);
panel_bus->configQspiFreqHz(TFT_SPI_FREQ_HZ);
panel_bus->begin();
lcd = new ESP_PanelLcd_ST77916(panel_bus, 16, TFT_RST);
// 注意,初始化代码的设置必须在INIT之前
// lcd->configVendorCommands(lcd_init_cmd, sizeof(lcd_init_cmd) / sizeof(lcd_init_cmd[0]));
lcd->init();
lcd->reset();
lcd->begin();
lcd->invertColor(true);
// setRotation(0); //设置屏幕方向
lcd->displayOn();
screen_switch(true);
backlight->setBrightness(100); // 设置亮度
size_t lv_cache_rows = 72;
disp_draw_buf = (lv_color_t *)heap_caps_malloc(lv_cache_rows * SCREEN_RES_HOR * 2, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT);
lv_init();
lv_disp_draw_buf_init(&draw_buf, disp_draw_buf, NULL, SCREEN_RES_HOR * lv_cache_rows);
lv_disp_drv_init(&disp_drv);
disp_drv.hor_res = SCREEN_RES_HOR;
disp_drv.ver_res = SCREEN_RES_VER;
disp_drv.flush_cb = my_disp_flush;
disp_drv.draw_buf = &draw_buf;
disp_drv.user_data = (void *)lcd;
lv_disp_t *disp = lv_disp_drv_register(&disp_drv);
if (lcd->getBus()->getType() != ESP_PANEL_BUS_TYPE_RGB)
{
lcd->attachRefreshFinishCallback(onRefreshFinishCallback, (void *)disp->driver);
}
indev_touchpad = indev_init(touch);
}
#endif