Snapshot of JC3636W518EN kit before demo folder cleanup

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
patriandClaude Opus 5.5 committed 2026-10-22 23:56:18 +02:00
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Requires Arduino 3.0.1 and above
Install the ESP32_Screen (0.1.4) library and
ESP32_IO_Expander(0.0.2)library
LVGL installation library 8.4.0 and below
1. After installation, copy lv_conf. h to
C: \ Users \ Your username \ Documents \ Arduino \ libraries \ directory
2. Move the demos folder under C: \ Users \ your username \ Documents \ Arduino \ libraries \ lvgl \ to
C: \ Users \ Your username \ Documents \ Arduino \ libraries \ lvgl \ src \ directory
Adjust Arduino IDE according to the settings in the screenshot
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#include "scr_st77916.h"
#include "SD_MMC.h"
// https://randomnerdtutorials.com/esp32-client-server-wi-fi/
#include <WiFi.h>
#include <HTTPClient.h>
const char* ssid = "ESP32-Access-Point";
const char* password = "123456789";
void my_print(const char* buf) {
Serial.println(buf); // Print logs to the serial monitor
}
void display_animation() {
lv_obj_t* img;
img = lv_gif_create(lv_scr_act());
Serial.print("Available Heap before: ");
Serial.println(esp_get_free_heap_size());
lv_mem_monitor_t mem_mon;
lv_mem_monitor(&mem_mon);
printf("Free memory: %d bytes\n", mem_mon.free_size);
lv_fs_file_t file;
if (lv_fs_open(&file, "A:wallpaper.gif", LV_FS_MODE_RD) == LV_FS_RES_OK) {
lv_fs_close(&file); // File exists, proceed with loading
lv_gif_set_src(img, "A:wallpaper.gif");
Serial.println("GIF Loaded Successfully");
} else {
Serial.println("Failed to Load GIF: File not found or inaccessible");
}
Serial.print("Available Heap after: ");
Serial.println(esp_get_free_heap_size());
lv_mem_monitor(&mem_mon);
printf("Free memory: %d bytes\n", mem_mon.free_size);
lv_obj_align(img, LV_ALIGN_CENTER, 0, 0);
}
lv_obj_t* label1;
void display_text() {
// Create a style for the text
static lv_style_t style_text;
lv_style_init(&style_text);
// Set the text color to white
lv_style_set_text_color(&style_text, lv_color_white());
// // Set the shadow color to black (this will simulate the outline)
// lv_style_set_shadow_color(&style_text, lv_color_black());
// // Set the shadow width to create the outline effect
// lv_style_set_shadow_width(&style_text, 2); // Adjust for desired outline thickness
// // Set the shadow offset to 0 so it surrounds the text evenly
// lv_style_set_shadow_ofs_x(&style_text, 0);
// lv_style_set_shadow_ofs_y(&style_text, 0);
label1 = lv_label_create(lv_scr_act());
// Apply the style to the label
lv_obj_add_style(label1, &style_text, LV_PART_MAIN);
// lv_style_set_text_font(&label1, &Montserrat); /*Set a larger font*/
lv_label_set_long_mode(label1, LV_LABEL_LONG_WRAP); /*Break the long lines*/
lv_label_set_text(label1, "0");
lv_obj_set_width(label1, 150); /*Set smaller width to make the lines wrap*/
lv_obj_set_style_text_align(label1, LV_TEXT_ALIGN_CENTER, 0);
lv_obj_align(label1, LV_ALIGN_CENTER, 0, 0);
// lv_obj_set_style_transform_zoom(label1, 256 * 2, 0); // Zoom: 256 = 1x scale (default)
}
void connectToWifi() {
WiFi.begin(ssid, password);
Serial.println("Connecting");
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("");
Serial.print("Connected to WiFi network with IP Address: ");
Serial.println(WiFi.localIP());
}
void setup() {
delay(200);
Serial.begin(115200);
scr_lvgl_init();
//lv_log_register_print_cb(my_print); // Register print function for LVGL logs
// Get the active screen (root object for the display)
lv_obj_t* screen = lv_scr_act();
// Set the background color of the entire screen to black
lv_obj_set_style_bg_color(screen, lv_color_black(), 0); // 0 is the part ID for the main part
lv_obj_set_style_bg_opa(screen, LV_OPA_COVER, 0); // Set opacity to fully opaque
// Configure the SDMMC host
SD_MMC.setPins(SD_MMC_CLK_PIN, SD_MMC_CMD_PIN, SD_MMC_D0_PIN, SD_MMC_D1_PIN, SD_MMC_D2_PIN, SD_MMC_D3_PIN);
if (!SD_MMC.begin()) {
Serial.println("Card Mount Failed");
return;
}
uint8_t cardType = SD_MMC.cardType();
if (cardType == CARD_NONE) {
Serial.println("No SD card attached");
return;
}
Serial.println("SD Card initialized successfully.");
connectToWifi();
// display_animation();
display_text();
}
void loop() {
lv_timer_handler();
vTaskDelay(5);
lv_mem_monitor_t mem_mon;
lv_mem_monitor(&mem_mon);
printf("Free memory: %d bytes\n", mem_mon.free_size);
Serial.print("Available Heap: ");
Serial.println(esp_get_free_heap_size());
if (WiFi.status() == WL_CONNECTED) {
String speed = httpGETRequest("http://192.168.4.1/speed");
Serial.print("Speed: ");
Serial.println(speed);
lv_label_set_text(label1, speed.c_str());
} else {
Serial.println("WiFi Disconnected");
connectToWifi();
}
}
String httpGETRequest(const char* serverName) {
WiFiClient client;
HTTPClient http;
// Your Domain name with URL path or IP address with path
http.begin(client, serverName);
// Send HTTP POST request
int httpResponseCode = http.GET();
String payload = "--";
if (httpResponseCode > 0) {
Serial.print("HTTP Response code: ");
Serial.println(httpResponseCode);
payload = http.getString();
} else {
Serial.print("Error code: ");
Serial.println(httpResponseCode);
}
// Free resources
http.end();
return payload;
}
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/**
* @file lv_conf.h
* Configuration file for v9.1.0
*/
/*
* Copy this file as `lv_conf.h`
* 1. simply next to the `lvgl` folder
* 2. or any other places and
* - define `LV_CONF_INCLUDE_SIMPLE`
* - add the path as include path
*/
/* clang-format off */
#if 1 /*Set it to "1" to enable content*/
#ifndef LV_CONF_H
#define LV_CONF_H
/*If you need to include anything here, do it inside the `__ASSEMBLY__` guard */
#if 0 && defined(__ASSEMBLY__)
#include "my_include.h"
#endif
/*====================
COLOR SETTINGS
*====================*/
/*Color depth: 8 (A8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888)*/
#define LV_COLOR_DEPTH 16
/*=========================
STDLIB WRAPPER SETTINGS
*=========================*/
/* Possible values
* - LV_STDLIB_BUILTIN: LVGL's built in implementation
* - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc
* - LV_STDLIB_MICROPYTHON: MicroPython implementation
* - LV_STDLIB_RTTHREAD: RT-Thread implementation
* - LV_STDLIB_CUSTOM: Implement the functions externally
*/
#define LV_USE_STDLIB_MALLOC LV_STDLIB_BUILTIN
#define LV_USE_STDLIB_STRING LV_STDLIB_BUILTIN
#define LV_USE_STDLIB_SPRINTF LV_STDLIB_BUILTIN
#if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN
/*Size of the memory available for `lv_malloc()` in bytes (>= 2kB)*/
#define LV_MEM_SIZE (64 * 1024U) /*[bytes]*/
/*Size of the memory expand for `lv_malloc()` in bytes*/
#define LV_MEM_POOL_EXPAND_SIZE 0
/*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
#define LV_MEM_ADR 0 /*0: unused*/
/*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
#if LV_MEM_ADR == 0
#undef LV_MEM_POOL_INCLUDE
#undef LV_MEM_POOL_ALLOC
#endif
#endif /*LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN*/
/*====================
HAL SETTINGS
*====================*/
/*Default display refresh, input device read and animation step period.*/
#define LV_DEF_REFR_PERIOD 33 /*[ms]*/
/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
*(Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI_DEF 130 /*[px/inch]*/
/*=================
* OPERATING SYSTEM
*=================*/
/*Select an operating system to use. Possible options:
* - LV_OS_NONE
* - LV_OS_PTHREAD
* - LV_OS_FREERTOS
* - LV_OS_CMSIS_RTOS2
* - LV_OS_RTTHREAD
* - LV_OS_WINDOWS
* - LV_OS_CUSTOM */
#define LV_USE_OS LV_OS_NONE
#if LV_USE_OS == LV_OS_CUSTOM
#define LV_OS_CUSTOM_INCLUDE <stdint.h>
#endif
/*========================
* RENDERING CONFIGURATION
*========================*/
/*Align the stride of all layers and images to this bytes*/
#define LV_DRAW_BUF_STRIDE_ALIGN 1
/*Align the start address of draw_buf addresses to this bytes*/
#define LV_DRAW_BUF_ALIGN 4
/* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode
* it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks.
* "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers
* and can't be drawn in chunks. */
/*The target buffer size for simple layer chunks.*/
#define LV_DRAW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /*[bytes]*/
#define LV_USE_DRAW_SW 1
#if LV_USE_DRAW_SW == 1
/* Set the number of draw unit.
* > 1 requires an operating system enabled in `LV_USE_OS`
* > 1 means multiply threads will render the screen in parallel */
#define LV_DRAW_SW_DRAW_UNIT_CNT 1
/* Use Arm-2D to accelerate the sw render */
#define LV_USE_DRAW_ARM2D_SYNC 0
/* Enable native helium assembly to be compiled */
#define LV_USE_NATIVE_HELIUM_ASM 0
/* 0: use a simple renderer capable of drawing only simple rectangles with gradient, images, texts, and straight lines only
* 1: use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too */
#define LV_DRAW_SW_COMPLEX 1
#if LV_DRAW_SW_COMPLEX == 1
/*Allow buffering some shadow calculation.
*LV_DRAW_SW_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
*Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost*/
#define LV_DRAW_SW_SHADOW_CACHE_SIZE 0
/* Set number of maximally cached circle data.
* The circumference of 1/4 circle are saved for anti-aliasing
* radius * 4 bytes are used per circle (the most often used radiuses are saved)
* 0: to disable caching */
#define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4
#endif
#define LV_USE_DRAW_SW_ASM LV_DRAW_SW_ASM_NONE
#if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM
#define LV_DRAW_SW_ASM_CUSTOM_INCLUDE ""
#endif
#endif
/* Use NXP's VG-Lite GPU on iMX RTxxx platforms. */
#define LV_USE_DRAW_VGLITE 0
#if LV_USE_DRAW_VGLITE
/* Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels. */
#define LV_USE_VGLITE_BLIT_SPLIT 0
#if LV_USE_OS
/* Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */
#define LV_USE_VGLITE_DRAW_ASYNC 1
#endif
/* Enable VGLite asserts. */
#define LV_USE_VGLITE_ASSERT 0
#endif
/* Use NXP's PXP on iMX RTxxx platforms. */
#define LV_USE_DRAW_PXP 0
#if LV_USE_DRAW_PXP
/* Enable PXP asserts. */
#define LV_USE_PXP_ASSERT 0
#endif
/* Use Renesas Dave2D on RA platforms. */
#define LV_USE_DRAW_DAVE2D 0
/* Draw using cached SDL textures*/
#define LV_USE_DRAW_SDL 0
/* Use VG-Lite GPU. */
#define LV_USE_DRAW_VG_LITE 0
#if LV_USE_DRAW_VG_LITE
/* Enable VG-Lite custom external 'gpu_init()' function */
#define LV_VG_LITE_USE_GPU_INIT 0
/* Enable VG-Lite assert. */
#define LV_VG_LITE_USE_ASSERT 0
/* VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
#define LV_VG_LITE_FLUSH_MAX_COUNT 8
/* Enable border to simulate shadow
* NOTE: which usually improves performance,
* but does not guarantee the same rendering quality as the software. */
#define LV_VG_LITE_USE_BOX_SHADOW 0
/* VG-Lite gradient image maximum cache number.
* NOTE: The memory usage of a single gradient image is 4K bytes.
*/
#define LV_VG_LITE_GRAD_CACHE_SIZE 32
#endif
/*=======================
* FEATURE CONFIGURATION
*=======================*/
/*-------------
* Logging
*-----------*/
/*Enable the log module*/
#define LV_USE_LOG 1
#if LV_USE_LOG
/*How important log should be added:
*LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
*LV_LOG_LEVEL_INFO Log important events
*LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
*LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
*LV_LOG_LEVEL_USER Only logs added by the user
*LV_LOG_LEVEL_NONE Do not log anything*/
#define LV_LOG_LEVEL LV_LOG_LEVEL_INFO
/*1: Print the log with 'printf';
*0: User need to register a callback with `lv_log_register_print_cb()`*/
#define LV_LOG_PRINTF 0
/*1: Enable print timestamp;
*0: Disable print timestamp*/
#define LV_LOG_USE_TIMESTAMP 1
/*1: Print file and line number of the log;
*0: Do not print file and line number of the log*/
#define LV_LOG_USE_FILE_LINE 1
/*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
#define LV_LOG_TRACE_MEM 1
#define LV_LOG_TRACE_TIMER 1
#define LV_LOG_TRACE_INDEV 1
#define LV_LOG_TRACE_DISP_REFR 1
#define LV_LOG_TRACE_EVENT 1
#define LV_LOG_TRACE_OBJ_CREATE 1
#define LV_LOG_TRACE_LAYOUT 1
#define LV_LOG_TRACE_ANIM 1
#define LV_LOG_TRACE_CACHE 1
#endif /*LV_USE_LOG*/
/*-------------
* Asserts
*-----------*/
/*Enable asserts if an operation is failed or an invalid data is found.
*If LV_USE_LOG is enabled an error message will be printed on failure*/
#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
/*Add a custom handler when assert happens e.g. to restart the MCU*/
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
#define LV_ASSERT_HANDLER while(1); /*Halt by default*/
/*-------------
* Debug
*-----------*/
/*1: Draw random colored rectangles over the redrawn areas*/
#define LV_USE_REFR_DEBUG 0
/*1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/
#define LV_USE_LAYER_DEBUG 0
/*1: Draw overlays with different colors for each draw_unit's tasks.
*Also add the index number of the draw unit on white background.
*For layers add the index number of the draw unit on black background.*/
#define LV_USE_PARALLEL_DRAW_DEBUG 0
/*-------------
* Others
*-----------*/
#define LV_ENABLE_GLOBAL_CUSTOM 0
#if LV_ENABLE_GLOBAL_CUSTOM
/*Header to include for the custom 'lv_global' function"*/
#define LV_GLOBAL_CUSTOM_INCLUDE <stdint.h>
#endif
/*Default cache size in bytes.
*Used by image decoders such as `lv_lodepng` to keep the decoded image in the memory.
*If size is not set to 0, the decoder will fail to decode when the cache is full.
*If size is 0, the cache function is not enabled and the decoded mem will be released immediately after use.*/
#define LV_CACHE_DEF_SIZE 0
/*Default number of image header cache entries. The cache is used to store the headers of images
*The main logic is like `LV_CACHE_DEF_SIZE` but for image headers.*/
#define LV_IMAGE_HEADER_CACHE_DEF_CNT 0
/*Number of stops allowed per gradient. Increase this to allow more stops.
*This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
#define LV_GRADIENT_MAX_STOPS 2
/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
* 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
#define LV_COLOR_MIX_ROUND_OFS 0
/* Add 2 x 32 bit variables to each lv_obj_t to speed up getting style properties */
#define LV_OBJ_STYLE_CACHE 0
/* Add `id` field to `lv_obj_t` */
#define LV_USE_OBJ_ID 0
/* Use lvgl builtin method for obj ID */
#define LV_USE_OBJ_ID_BUILTIN 0
/*Use obj property set/get API*/
#define LV_USE_OBJ_PROPERTY 0
/* VG-Lite Simulator */
/*Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */
#define LV_USE_VG_LITE_THORVG 0
#if LV_USE_VG_LITE_THORVG
/*Enable LVGL's blend mode support*/
#define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0
/*Enable YUV color format support*/
#define LV_VG_LITE_THORVG_YUV_SUPPORT 0
/*Enable 16 pixels alignment*/
#define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1
/*Buffer address alignment*/
#define LV_VG_LITE_THORVG_BUF_ADDR_ALIGN 64
/*Enable multi-thread render*/
#define LV_VG_LITE_THORVG_THREAD_RENDER 0
#endif
/*=====================
* COMPILER SETTINGS
*====================*/
/*For big endian systems set to 1*/
#define LV_BIG_ENDIAN_SYSTEM 0
/*Define a custom attribute to `lv_tick_inc` function*/
#define LV_ATTRIBUTE_TICK_INC
/*Define a custom attribute to `lv_timer_handler` function*/
#define LV_ATTRIBUTE_TIMER_HANDLER
/*Define a custom attribute to `lv_display_flush_ready` function*/
#define LV_ATTRIBUTE_FLUSH_READY
/*Required alignment size for buffers*/
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
* E.g. __attribute__((aligned(4)))*/
#define LV_ATTRIBUTE_MEM_ALIGN
/*Attribute to mark large constant arrays for example font's bitmaps*/
#define LV_ATTRIBUTE_LARGE_CONST
/*Compiler prefix for a big array declaration in RAM*/
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
/*Place performance critical functions into a faster memory (e.g RAM)*/
#define LV_ATTRIBUTE_FAST_MEM
/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
*should also appear on LVGL binding API such as Micropython.*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
/*Prefix all global extern data with this*/
#define LV_ATTRIBUTE_EXTERN_DATA
/* Use `float` as `lv_value_precise_t` */
#define LV_USE_FLOAT 0
/*==================
* FONT USAGE
*===================*/
/*Montserrat fonts with ASCII range and some symbols using bpp = 4
*https://fonts.google.com/specimen/Montserrat*/
#define LV_FONT_MONTSERRAT_8 0
#define LV_FONT_MONTSERRAT_10 0
#define LV_FONT_MONTSERRAT_12 0
#define LV_FONT_MONTSERRAT_14 0
#define LV_FONT_MONTSERRAT_16 0
#define LV_FONT_MONTSERRAT_18 0
#define LV_FONT_MONTSERRAT_20 0
#define LV_FONT_MONTSERRAT_22 0
#define LV_FONT_MONTSERRAT_24 0
#define LV_FONT_MONTSERRAT_26 0
#define LV_FONT_MONTSERRAT_28 0
#define LV_FONT_MONTSERRAT_30 0
#define LV_FONT_MONTSERRAT_32 0
#define LV_FONT_MONTSERRAT_34 0
#define LV_FONT_MONTSERRAT_36 0
#define LV_FONT_MONTSERRAT_38 0
#define LV_FONT_MONTSERRAT_40 0
#define LV_FONT_MONTSERRAT_42 0
#define LV_FONT_MONTSERRAT_44 0
#define LV_FONT_MONTSERRAT_46 0
#define LV_FONT_MONTSERRAT_48 1
/*Demonstrate special features*/
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
/*Pixel perfect monospace fonts*/
#define LV_FONT_UNSCII_8 0
#define LV_FONT_UNSCII_16 0
/*Optionally declare custom fonts here.
*You can use these fonts as default font too and they will be available globally.
*E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
#define LV_FONT_CUSTOM_DECLARE
/*Always set a default font*/
#define LV_FONT_DEFAULT &lv_font_montserrat_48
/*Enable handling large font and/or fonts with a lot of characters.
*The limit depends on the font size, font face and bpp.
*Compiler error will be triggered if a font needs it.*/
#define LV_FONT_FMT_TXT_LARGE 0
/*Enables/disables support for compressed fonts.*/
#define LV_USE_FONT_COMPRESSED 0
/*Enable drawing placeholders when glyph dsc is not found*/
#define LV_USE_FONT_PLACEHOLDER 1
/*=================
* TEXT SETTINGS
*=================*/
/**
* Select a character encoding for strings.
* Your IDE or editor should have the same character encoding
* - LV_TXT_ENC_UTF8
* - LV_TXT_ENC_ASCII
*/
#define LV_TXT_ENC LV_TXT_ENC_UTF8
/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_)]}"
/*If a word is at least this long, will break wherever "prettiest"
*To disable, set to a value <= 0*/
#define LV_TXT_LINE_BREAK_LONG_LEN 0
/*Minimum number of characters in a long word to put on a line before a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
/*Minimum number of characters in a long word to put on a line after a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
*The direction will be processed according to the Unicode Bidirectional Algorithm:
*https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
/*Set the default direction. Supported values:
*`LV_BASE_DIR_LTR` Left-to-Right
*`LV_BASE_DIR_RTL` Right-to-Left
*`LV_BASE_DIR_AUTO` detect texts base direction*/
#define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif
/*Enable Arabic/Persian processing
*In these languages characters should be replaced with an other form based on their position in the text*/
#define LV_USE_ARABIC_PERSIAN_CHARS 0
/*==================
* WIDGETS
*================*/
/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
#define LV_WIDGETS_HAS_DEFAULT_VALUE 1
#define LV_USE_ANIMIMG 1
#define LV_USE_ARC 1
#define LV_USE_BAR 1
#define LV_USE_BUTTON 1
#define LV_USE_BUTTONMATRIX 1
#define LV_USE_CALENDAR 1
#if LV_USE_CALENDAR
#define LV_CALENDAR_WEEK_STARTS_MONDAY 0
#if LV_CALENDAR_WEEK_STARTS_MONDAY
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
#else
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
#endif
#define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
#define LV_USE_CALENDAR_HEADER_ARROW 1
#define LV_USE_CALENDAR_HEADER_DROPDOWN 1
#endif /*LV_USE_CALENDAR*/
#define LV_USE_CANVAS 1
#define LV_USE_CHART 1
#define LV_USE_CHECKBOX 1
#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
#define LV_USE_IMAGE 1 /*Requires: lv_label*/
#define LV_USE_IMAGEBUTTON 1
#define LV_USE_KEYBOARD 1
#define LV_USE_LABEL 1
#if LV_USE_LABEL
#define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
#define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
#define LV_LABEL_WAIT_CHAR_COUNT 3 /*The count of wait chart*/
#endif
#define LV_USE_LED 1
#define LV_USE_LINE 1
#define LV_USE_LIST 1
#define LV_USE_MENU 1
#define LV_USE_MSGBOX 1
#define LV_USE_ROLLER 1 /*Requires: lv_label*/
#define LV_USE_SCALE 1
#define LV_USE_SLIDER 1 /*Requires: lv_bar*/
#define LV_USE_SPAN 1
#if LV_USE_SPAN
/*A line text can contain maximum num of span descriptor */
#define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif
#define LV_USE_SPINBOX 1
#define LV_USE_SPINNER 1
#define LV_USE_SWITCH 1
#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
#if LV_USE_TEXTAREA != 0
#define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
#endif
#define LV_USE_TABLE 1
#define LV_USE_TABVIEW 1
#define LV_USE_TILEVIEW 1
#define LV_USE_WIN 1
/*==================
* THEMES
*==================*/
/*A simple, impressive and very complete theme*/
#define LV_USE_THEME_DEFAULT 1
#if LV_USE_THEME_DEFAULT
/*0: Light mode; 1: Dark mode*/
#define LV_THEME_DEFAULT_DARK 0
/*1: Enable grow on press*/
#define LV_THEME_DEFAULT_GROW 1
/*Default transition time in [ms]*/
#define LV_THEME_DEFAULT_TRANSITION_TIME 80
#endif /*LV_USE_THEME_DEFAULT*/
/*A very simple theme that is a good starting point for a custom theme*/
#define LV_USE_THEME_SIMPLE 1
/*A theme designed for monochrome displays*/
#define LV_USE_THEME_MONO 1
/*==================
* LAYOUTS
*==================*/
/*A layout similar to Flexbox in CSS.*/
#define LV_USE_FLEX 1
/*A layout similar to Grid in CSS.*/
#define LV_USE_GRID 1
/*====================
* 3RD PARTS LIBRARIES
*====================*/
/*File system interfaces for common APIs */
/*API for fopen, fread, etc*/
#define LV_USE_FS_STDIO 0
#if LV_USE_FS_STDIO
#define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for open, read, etc*/
#define LV_USE_FS_POSIX 0
#if LV_USE_FS_POSIX
#define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for CreateFile, ReadFile, etc*/
#define LV_USE_FS_WIN32 0
#if LV_USE_FS_WIN32
#define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
#define LV_USE_FS_FATFS 0
#if LV_USE_FS_FATFS
#define LV_FS_FATFS_LETTER 'A' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for memory-mapped file access. */
#define LV_USE_FS_MEMFS 0
#if LV_USE_FS_MEMFS
#define LV_FS_MEMFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#endif
/*API for LittleFs. */
#define LV_USE_FS_LITTLEFS 0
#if LV_USE_FS_LITTLEFS
#define LV_FS_LITTLEFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#endif
/*LODEPNG decoder library*/
#define LV_USE_LODEPNG 0
/*PNG decoder(libpng) library*/
#define LV_USE_LIBPNG 0
/*BMP decoder library*/
#define LV_USE_BMP 0
/* JPG + split JPG decoder library.
* Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_TJPGD 0
/* libjpeg-turbo decoder library.
* Supports complete JPEG specifications and high-performance JPEG decoding. */
#define LV_USE_LIBJPEG_TURBO 0
/*GIF decoder library*/
#define LV_USE_GIF 1
#if LV_USE_GIF
/*GIF decoder accelerate*/
#define LV_GIF_CACHE_DECODE_DATA 1
#endif
/*Decode bin images to RAM*/
#define LV_BIN_DECODER_RAM_LOAD 0
/*RLE decompress library*/
#define LV_USE_RLE 0
/*QR code library*/
#define LV_USE_QRCODE 0
/*Barcode code library*/
#define LV_USE_BARCODE 0
/*FreeType library*/
#define LV_USE_FREETYPE 0
#if LV_USE_FREETYPE
/*Let FreeType to use LVGL memory and file porting*/
#define LV_FREETYPE_USE_LVGL_PORT 0
/*Cache count of the glyphs in FreeType. It means the number of glyphs that can be cached.
*The higher the value, the more memory will be used.*/
#define LV_FREETYPE_CACHE_FT_GLYPH_CNT 256
#endif
/* Built-in TTF decoder */
#define LV_USE_TINY_TTF 0
#if LV_USE_TINY_TTF
/* Enable loading TTF data from files */
#define LV_TINY_TTF_FILE_SUPPORT 0
#endif
/*Rlottie library*/
#define LV_USE_RLOTTIE 0
/*Enable Vector Graphic APIs*/
#define LV_USE_VECTOR_GRAPHIC 0
/* Enable ThorVG (vector graphics library) from the src/libs folder */
#define LV_USE_THORVG_INTERNAL 0
/* Enable ThorVG by assuming that its installed and linked to the project */
#define LV_USE_THORVG_EXTERNAL 0
/*Use lvgl built-in LZ4 lib*/
#define LV_USE_LZ4_INTERNAL 0
/*Use external LZ4 library*/
#define LV_USE_LZ4_EXTERNAL 0
/*FFmpeg library for image decoding and playing videos
*Supports all major image formats so do not enable other image decoder with it*/
#define LV_USE_FFMPEG 0
#if LV_USE_FFMPEG
/*Dump input information to stderr*/
#define LV_FFMPEG_DUMP_FORMAT 0
#endif
/*==================
* OTHERS
*==================*/
/*1: Enable API to take snapshot for object*/
#define LV_USE_SNAPSHOT 0
/*1: Enable system monitor component*/
#define LV_USE_SYSMON 0
#if LV_USE_SYSMON
/*Get the idle percentage. E.g. uint32_t my_get_idle(void);*/
#define LV_SYSMON_GET_IDLE lv_timer_get_idle
/*1: Show CPU usage and FPS count
* Requires `LV_USE_SYSMON = 1`*/
#define LV_USE_PERF_MONITOR 0
#if LV_USE_PERF_MONITOR
#define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
/*0: Displays performance data on the screen, 1: Prints performance data using log.*/
#define LV_USE_PERF_MONITOR_LOG_MODE 0
#endif
/*1: Show the used memory and the memory fragmentation
* Requires `LV_USE_STDLIB_MALLOC = LV_STDLIB_BUILTIN`
* Requires `LV_USE_SYSMON = 1`*/
#define LV_USE_MEM_MONITOR 0
#if LV_USE_MEM_MONITOR
#define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
#endif
#endif /*LV_USE_SYSMON*/
/*1: Enable the runtime performance profiler*/
#define LV_USE_PROFILER 0
#if LV_USE_PROFILER
/*1: Enable the built-in profiler*/
#define LV_USE_PROFILER_BUILTIN 1
#if LV_USE_PROFILER_BUILTIN
/*Default profiler trace buffer size*/
#define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024) /*[bytes]*/
#endif
/*Header to include for the profiler*/
#define LV_PROFILER_INCLUDE "lvgl/src/misc/lv_profiler_builtin.h"
/*Profiler start point function*/
#define LV_PROFILER_BEGIN LV_PROFILER_BUILTIN_BEGIN
/*Profiler end point function*/
#define LV_PROFILER_END LV_PROFILER_BUILTIN_END
/*Profiler start point function with custom tag*/
#define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG
/*Profiler end point function with custom tag*/
#define LV_PROFILER_END_TAG LV_PROFILER_BUILTIN_END_TAG
#endif
/*1: Enable Monkey test*/
#define LV_USE_MONKEY 0
/*1: Enable grid navigation*/
#define LV_USE_GRIDNAV 0
/*1: Enable lv_obj fragment*/
#define LV_USE_FRAGMENT 0
/*1: Support using images as font in label or span widgets */
#define LV_USE_IMGFONT 0
/*1: Enable an observer pattern implementation*/
#define LV_USE_OBSERVER 1
/*1: Enable Pinyin input method*/
/*Requires: lv_keyboard*/
#define LV_USE_IME_PINYIN 0
#if LV_USE_IME_PINYIN
/*1: Use default thesaurus*/
/*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
#define LV_IME_PINYIN_USE_DEFAULT_DICT 1
/*Set the maximum number of candidate panels that can be displayed*/
/*This needs to be adjusted according to the size of the screen*/
#define LV_IME_PINYIN_CAND_TEXT_NUM 6
/*Use 9 key input(k9)*/
#define LV_IME_PINYIN_USE_K9_MODE 1
#if LV_IME_PINYIN_USE_K9_MODE == 1
#define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
#endif /*LV_IME_PINYIN_USE_K9_MODE*/
#endif
/*1: Enable file explorer*/
/*Requires: lv_table*/
#define LV_USE_FILE_EXPLORER 0
#if LV_USE_FILE_EXPLORER
/*Maximum length of path*/
#define LV_FILE_EXPLORER_PATH_MAX_LEN (128)
/*Quick access bar, 1:use, 0:not use*/
/*Requires: lv_list*/
#define LV_FILE_EXPLORER_QUICK_ACCESS 1
#endif
/*==================
* DEVICES
*==================*/
/*Use SDL to open window on PC and handle mouse and keyboard*/
#define LV_USE_SDL 0
#if LV_USE_SDL
#define LV_SDL_INCLUDE_PATH <SDL2/SDL.h>
#define LV_SDL_RENDER_MODE LV_DISPLAY_RENDER_MODE_DIRECT /*LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance*/
#define LV_SDL_BUF_COUNT 1 /*1 or 2*/
#define LV_SDL_FULLSCREEN 0 /*1: Make the window full screen by default*/
#define LV_SDL_DIRECT_EXIT 1 /*1: Exit the application when all SDL windows are closed*/
#define LV_SDL_MOUSEWHEEL_MODE LV_SDL_MOUSEWHEEL_MODE_ENCODER /*LV_SDL_MOUSEWHEEL_MODE_ENCODER/CROWN*/
#endif
/*Use X11 to open window on Linux desktop and handle mouse and keyboard*/
#define LV_USE_X11 0
#if LV_USE_X11
#define LV_X11_DIRECT_EXIT 1 /*Exit the application when all X11 windows have been closed*/
#define LV_X11_DOUBLE_BUFFER 1 /*Use double buffers for endering*/
/*select only 1 of the following render modes (LV_X11_RENDER_MODE_PARTIAL preferred!)*/
#define LV_X11_RENDER_MODE_PARTIAL 1 /*Partial render mode (preferred)*/
#define LV_X11_RENDER_MODE_DIRECT 0 /*direct render mode*/
#define LV_X11_RENDER_MODE_FULL 0 /*Full render mode*/
#endif
/*Driver for /dev/fb*/
#define LV_USE_LINUX_FBDEV 0
#if LV_USE_LINUX_FBDEV
#define LV_LINUX_FBDEV_BSD 0
#define LV_LINUX_FBDEV_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL
#define LV_LINUX_FBDEV_BUFFER_COUNT 0
#define LV_LINUX_FBDEV_BUFFER_SIZE 60
#endif
/*Use Nuttx to open window and handle touchscreen*/
#define LV_USE_NUTTX 0
#if LV_USE_NUTTX
#define LV_USE_NUTTX_LIBUV 0
/*Use Nuttx custom init API to open window and handle touchscreen*/
#define LV_USE_NUTTX_CUSTOM_INIT 0
/*Driver for /dev/lcd*/
#define LV_USE_NUTTX_LCD 0
#if LV_USE_NUTTX_LCD
#define LV_NUTTX_LCD_BUFFER_COUNT 0
#define LV_NUTTX_LCD_BUFFER_SIZE 60
#endif
/*Driver for /dev/input*/
#define LV_USE_NUTTX_TOUCHSCREEN 0
#endif
/*Driver for /dev/dri/card*/
#define LV_USE_LINUX_DRM 0
/*Interface for TFT_eSPI*/
#define LV_USE_TFT_ESPI 0
/*Driver for evdev input devices*/
#define LV_USE_EVDEV 0
/*Driver for libinput input devices*/
#define LV_USE_LIBINPUT 0
#if LV_USE_LIBINPUT
#define LV_LIBINPUT_BSD 0
/*Full keyboard support*/
#define LV_LIBINPUT_XKB 0
#if LV_LIBINPUT_XKB
/*"setxkbmap -query" can help find the right values for your keyboard*/
#define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, .model = "pc101", .layout = "us", .variant = NULL, .options = NULL }
#endif
#endif
/*Drivers for LCD devices connected via SPI/parallel port*/
#define LV_USE_ST7735 0
#define LV_USE_ST7789 0
#define LV_USE_ST7796 0
#define LV_USE_ILI9341 0
#define LV_USE_GENERIC_MIPI (LV_USE_ST7735 | LV_USE_ST7789 | LV_USE_ST7796 | LV_USE_ILI9341)
/* LVGL Windows backend */
#define LV_USE_WINDOWS 0
/*==================
* EXAMPLES
*==================*/
/*Enable the examples to be built with the library*/
#define LV_BUILD_EXAMPLES 0
/*===================
* DEMO USAGE
====================*/
/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
#define LV_USE_DEMO_WIDGETS 0
/*Demonstrate the usage of encoder and keyboard*/
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
/*Benchmark your system*/
#define LV_USE_DEMO_BENCHMARK 0
/*Render test for each primitives. Requires at least 480x272 display*/
#define LV_USE_DEMO_RENDER 0
/*Stress test for LVGL*/
#define LV_USE_DEMO_STRESS 0
/*Music player demo*/
#define LV_USE_DEMO_MUSIC 0
#if LV_USE_DEMO_MUSIC
#define LV_DEMO_MUSIC_SQUARE 0
#define LV_DEMO_MUSIC_LANDSCAPE 0
#define LV_DEMO_MUSIC_ROUND 0
#define LV_DEMO_MUSIC_LARGE 0
#define LV_DEMO_MUSIC_AUTO_PLAY 0
#endif
/*Flex layout demo*/
#define LV_USE_DEMO_FLEX_LAYOUT 0
/*Smart-phone like multi-language demo*/
#define LV_USE_DEMO_MULTILANG 0
/*Widget transformation demo*/
#define LV_USE_DEMO_TRANSFORM 0
/*Demonstrate scroll settings*/
#define LV_USE_DEMO_SCROLL 0
/*Vector graphic demo*/
#define LV_USE_DEMO_VECTOR_GRAPHIC 0
/*--END OF LV_CONF_H--*/
#endif /*LV_CONF_H*/
#endif /*End of "Content enable"*/
@@ -0,0 +1,38 @@
#ifndef _PINCFG_H_
#define _PINCFG_H_
#define TFT_BLK 15
#define TFT_RST 47
#define TFT_CS 10
#define TFT_SCK 9
#define TFT_SDA0 11
#define TFT_SDA1 12
#define TFT_SDA2 13
#define TFT_SDA3 14
#define BTN_PIN 0
#define TOUCH_PIN_NUM_I2C_SCL 8
#define TOUCH_PIN_NUM_I2C_SDA 7
#define TOUCH_PIN_NUM_INT 41
#define TOUCH_PIN_NUM_RST 40
#define SD_MMC_D0_PIN 2
#define SD_MMC_D1_PIN 1
#define SD_MMC_D2_PIN 6
#define SD_MMC_D3_PIN 5
#define SD_MMC_CLK_PIN 3
#define SD_MMC_CMD_PIN 4
#define AUDIO_I2S_MCK_IO -1 // MCK
#define AUDIO_I2S_BCK_IO 18 // BCK
#define AUDIO_I2S_WS_IO 16 // LCK
#define AUDIO_I2S_DO_IO 17 // DIN
#define AUDIO_MUTE_PIN 48 // 低电平静音
#define MIC_I2S_WS 45
#define MIC_I2S_SD 46
#define MIC_I2S_SCK 42
#endif
@@ -0,0 +1,446 @@
#ifndef _SCR_ST77916_H_
#define _SCR_ST77916_H_
#include "pincfg.h"
#include <lvgl.h>
#include <ESP_IOExpander.h>
#include <ESP_Panel_Library.h>
#define SCREEN_RES_HOR 360
#define SCREEN_RES_VER 360
static lv_color_t *disp_draw_buf;
static lv_draw_buf_t draw_buf;
static lv_fs_drv_t disp_drv;
static lv_indev_t *indev_touchpad;
static ESP_PanelBacklight *backlight = NULL;
static ESP_PanelLcd *lcd = NULL;
static ESP_PanelTouch *touch = NULL;
#define USE_CUSTOM_INIT_CMD 0 // 是否用自定义的初始化代码
#if TOUCH_PIN_NUM_INT >= 0
IRAM_ATTR bool onTouchInterruptCallback(void *user_data)
{
return false;
}
#endif
const esp_lcd_panel_vendor_init_cmd_t lcd_init_cmd[] = {
{0xF0, (uint8_t[]){0x08}, 1, 0},
{0xF2, (uint8_t[]){0x08}, 1, 0},
{0x9B, (uint8_t[]){0x51}, 1, 0},
{0x86, (uint8_t[]){0x53}, 1, 0},
{0xF2, (uint8_t[]){0x80}, 1, 0},
{0xF0, (uint8_t[]){0x00}, 1, 0},
{0xF0, (uint8_t[]){0x01}, 1, 0},
{0xF1, (uint8_t[]){0x01}, 1, 0},
{0xB0, (uint8_t[]){0x54}, 1, 0},
{0xB1, (uint8_t[]){0x3F}, 1, 0},
{0xB2, (uint8_t[]){0x2A}, 1, 0},
{0xB4, (uint8_t[]){0x46}, 1, 0},
{0xB5, (uint8_t[]){0x34}, 1, 0},
{0xB6, (uint8_t[]){0xD5}, 1, 0},
{0xB7, (uint8_t[]){0x30}, 1, 0},
{0xBA, (uint8_t[]){0x00}, 1, 0},
{0xBB, (uint8_t[]){0x08}, 1, 0},
{0xBC, (uint8_t[]){0x08}, 1, 0},
{0xBD, (uint8_t[]){0x00}, 1, 0},
{0xC0, (uint8_t[]){0x80}, 1, 0},
{0xC1, (uint8_t[]){0x10}, 1, 0},
{0xC2, (uint8_t[]){0x37}, 1, 0},
{0xC3, (uint8_t[]){0x80}, 1, 0},
{0xC4, (uint8_t[]){0x10}, 1, 0},
{0xC5, (uint8_t[]){0x37}, 1, 0},
{0xC6, (uint8_t[]){0xA9}, 1, 0},
{0xC7, (uint8_t[]){0x41}, 1, 0},
{0xC8, (uint8_t[]){0x51}, 1, 0},
{0xC9, (uint8_t[]){0xA9}, 1, 0},
{0xCA, (uint8_t[]){0x41}, 1, 0},
{0xCB, (uint8_t[]){0x51}, 1, 0},
{0xD0, (uint8_t[]){0x91}, 1, 0},
{0xD1, (uint8_t[]){0x68}, 1, 0},
{0xD2, (uint8_t[]){0x69}, 1, 0},
{0xF5, (uint8_t[]){0x00, 0xA5}, 2, 0},
{0xDD, (uint8_t[]){0x3F}, 1, 0},
{0xDE, (uint8_t[]){0x3F}, 1, 0},
{0xF1, (uint8_t[]){0x10}, 1, 0},
{0xF0, (uint8_t[]){0x00}, 1, 0},
{0xF0, (uint8_t[]){0x02}, 1, 0},
{0xE0, (uint8_t[]){0x70, 0x09, 0x12, 0x0C, 0x0B, 0x27, 0x38, 0x54, 0x4E, 0x19, 0x15, 0x15, 0x2C, 0x2F}, 14, 0},
{0xE1, (uint8_t[]){0x70, 0x08, 0x11, 0x0C, 0x0B, 0x27, 0x38, 0x43, 0x4C, 0x18, 0x14, 0x14, 0x2B, 0x2D}, 14, 0},
{0xF0, (uint8_t[]){0x10}, 1, 0},
{0xF3, (uint8_t[]){0x10}, 1, 0},
{0xE0, (uint8_t[]){0x08}, 1, 0},
{0xE1, (uint8_t[]){0x00}, 1, 0},
{0xE2, (uint8_t[]){0x00}, 1, 0},
{0xE3, (uint8_t[]){0x00}, 1, 0},
{0xE4, (uint8_t[]){0xE0}, 1, 0},
{0xE5, (uint8_t[]){0x06}, 1, 0},
{0xE6, (uint8_t[]){0x21}, 1, 0},
{0xE7, (uint8_t[]){0x00}, 1, 0},
{0xE8, (uint8_t[]){0x05}, 1, 0},
{0xE9, (uint8_t[]){0x82}, 1, 0},
{0xEA, (uint8_t[]){0xDF}, 1, 0},
{0xEB, (uint8_t[]){0x89}, 1, 0},
{0xEC, (uint8_t[]){0x20}, 1, 0},
{0xED, (uint8_t[]){0x14}, 1, 0},
{0xEE, (uint8_t[]){0xFF}, 1, 0},
{0xEF, (uint8_t[]){0x00}, 1, 0},
{0xF8, (uint8_t[]){0xFF}, 1, 0},
{0xF9, (uint8_t[]){0x00}, 1, 0},
{0xFA, (uint8_t[]){0x00}, 1, 0},
{0xFB, (uint8_t[]){0x30}, 1, 0},
{0xFC, (uint8_t[]){0x00}, 1, 0},
{0xFD, (uint8_t[]){0x00}, 1, 0},
{0xFE, (uint8_t[]){0x00}, 1, 0},
{0xFF, (uint8_t[]){0x00}, 1, 0},
{0x60, (uint8_t[]){0x42}, 1, 0},
{0x61, (uint8_t[]){0xE0}, 1, 0},
{0x62, (uint8_t[]){0x40}, 1, 0},
{0x63, (uint8_t[]){0x40}, 1, 0},
{0x64, (uint8_t[]){0x02}, 1, 0},
{0x65, (uint8_t[]){0x00}, 1, 0},
{0x66, (uint8_t[]){0x40}, 1, 0},
{0x67, (uint8_t[]){0x03}, 1, 0},
{0x68, (uint8_t[]){0x00}, 1, 0},
{0x69, (uint8_t[]){0x00}, 1, 0},
{0x6A, (uint8_t[]){0x00}, 1, 0},
{0x6B, (uint8_t[]){0x00}, 1, 0},
{0x70, (uint8_t[]){0x42}, 1, 0},
{0x71, (uint8_t[]){0xE0}, 1, 0},
{0x72, (uint8_t[]){0x40}, 1, 0},
{0x73, (uint8_t[]){0x40}, 1, 0},
{0x74, (uint8_t[]){0x02}, 1, 0},
{0x75, (uint8_t[]){0x00}, 1, 0},
{0x76, (uint8_t[]){0x40}, 1, 0},
{0x77, (uint8_t[]){0x03}, 1, 0},
{0x78, (uint8_t[]){0x00}, 1, 0},
{0x79, (uint8_t[]){0x00}, 1, 0},
{0x7A, (uint8_t[]){0x00}, 1, 0},
{0x7B, (uint8_t[]){0x00}, 1, 0},
{0x80, (uint8_t[]){0x48}, 1, 0},
{0x81, (uint8_t[]){0x00}, 1, 0},
{0x82, (uint8_t[]){0x05}, 1, 0},
{0x83, (uint8_t[]){0x02}, 1, 0},
{0x84, (uint8_t[]){0xDD}, 1, 0},
{0x85, (uint8_t[]){0x00}, 1, 0},
{0x86, (uint8_t[]){0x00}, 1, 0},
{0x87, (uint8_t[]){0x00}, 1, 0},
{0x88, (uint8_t[]){0x48}, 1, 0},
{0x89, (uint8_t[]){0x00}, 1, 0},
{0x8A, (uint8_t[]){0x07}, 1, 0},
{0x8B, (uint8_t[]){0x02}, 1, 0},
{0x8C, (uint8_t[]){0xDF}, 1, 0},
{0x8D, (uint8_t[]){0x00}, 1, 0},
{0x8E, (uint8_t[]){0x00}, 1, 0},
{0x8F, (uint8_t[]){0x00}, 1, 0},
{0x90, (uint8_t[]){0x48}, 1, 0},
{0x91, (uint8_t[]){0x00}, 1, 0},
{0x92, (uint8_t[]){0x09}, 1, 0},
{0x93, (uint8_t[]){0x02}, 1, 0},
{0x94, (uint8_t[]){0xE1}, 1, 0},
{0x95, (uint8_t[]){0x00}, 1, 0},
{0x96, (uint8_t[]){0x00}, 1, 0},
{0x97, (uint8_t[]){0x00}, 1, 0},
{0x98, (uint8_t[]){0x48}, 1, 0},
{0x99, (uint8_t[]){0x00}, 1, 0},
{0x9A, (uint8_t[]){0x0B}, 1, 0},
{0x9B, (uint8_t[]){0x02}, 1, 0},
{0x9C, (uint8_t[]){0xE3}, 1, 0},
{0x9D, (uint8_t[]){0x00}, 1, 0},
{0x9E, (uint8_t[]){0x00}, 1, 0},
{0x9F, (uint8_t[]){0x00}, 1, 0},
{0xA0, (uint8_t[]){0x48}, 1, 0},
{0xA1, (uint8_t[]){0x00}, 1, 0},
{0xA2, (uint8_t[]){0x04}, 1, 0},
{0xA3, (uint8_t[]){0x02}, 1, 0},
{0xA4, (uint8_t[]){0xDC}, 1, 0},
{0xA5, (uint8_t[]){0x00}, 1, 0},
{0xA6, (uint8_t[]){0x00}, 1, 0},
{0xA7, (uint8_t[]){0x00}, 1, 0},
{0xA8, (uint8_t[]){0x48}, 1, 0},
{0xA9, (uint8_t[]){0x00}, 1, 0},
{0xAA, (uint8_t[]){0x06}, 1, 0},
{0xAB, (uint8_t[]){0x02}, 1, 0},
{0xAC, (uint8_t[]){0xDE}, 1, 0},
{0xAD, (uint8_t[]){0x00}, 1, 0},
{0xAE, (uint8_t[]){0x00}, 1, 0},
{0xAF, (uint8_t[]){0x00}, 1, 0},
{0xB0, (uint8_t[]){0x48}, 1, 0},
{0xB1, (uint8_t[]){0x00}, 1, 0},
{0xB2, (uint8_t[]){0x08}, 1, 0},
{0xB3, (uint8_t[]){0x02}, 1, 0},
{0xB4, (uint8_t[]){0xE0}, 1, 0},
{0xB5, (uint8_t[]){0x00}, 1, 0},
{0xB6, (uint8_t[]){0x00}, 1, 0},
{0xB7, (uint8_t[]){0x00}, 1, 0},
{0xB8, (uint8_t[]){0x48}, 1, 0},
{0xB9, (uint8_t[]){0x00}, 1, 0},
{0xBA, (uint8_t[]){0x0A}, 1, 0},
{0xBB, (uint8_t[]){0x02}, 1, 0},
{0xBC, (uint8_t[]){0xE2}, 1, 0},
{0xBD, (uint8_t[]){0x00}, 1, 0},
{0xBE, (uint8_t[]){0x00}, 1, 0},
{0xBF, (uint8_t[]){0x00}, 1, 0},
{0xC0, (uint8_t[]){0x12}, 1, 0},
{0xC1, (uint8_t[]){0xAA}, 1, 0},
{0xC2, (uint8_t[]){0x65}, 1, 0},
{0xC3, (uint8_t[]){0x74}, 1, 0},
{0xC4, (uint8_t[]){0x47}, 1, 0},
{0xC5, (uint8_t[]){0x56}, 1, 0},
{0xC6, (uint8_t[]){0x00}, 1, 0},
{0xC7, (uint8_t[]){0x88}, 1, 0},
{0xC8, (uint8_t[]){0x99}, 1, 0},
{0xC9, (uint8_t[]){0x33}, 1, 0},
{0xD0, (uint8_t[]){0x21}, 1, 0},
{0xD1, (uint8_t[]){0xAA}, 1, 0},
{0xD2, (uint8_t[]){0x65}, 1, 0},
{0xD3, (uint8_t[]){0x74}, 1, 0},
{0xD4, (uint8_t[]){0x47}, 1, 0},
{0xD5, (uint8_t[]){0x56}, 1, 0},
{0xD6, (uint8_t[]){0x00}, 1, 0},
{0xD7, (uint8_t[]){0x88}, 1, 0},
{0xD8, (uint8_t[]){0x99}, 1, 0},
{0xD9, (uint8_t[]){0x33}, 1, 0},
{0xF3, (uint8_t[]){0x01}, 1, 0},
{0xF0, (uint8_t[]){0x00}, 1, 0},
{0xF0, (uint8_t[]){0x01}, 1, 0},
{0xF1, (uint8_t[]){0x01}, 1, 0},
{0xA0, (uint8_t[]){0x0B}, 1, 0},
{0xA3, (uint8_t[]){0x2A}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x2B}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x2C}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x2D}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x2E}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x2F}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x30}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x31}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x32}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA3, (uint8_t[]){0x33}, 1, 0},
{0xA5, (uint8_t[]){0xC3}, 1, 1},
{0xA0, (uint8_t[]){0x09}, 1, 0},
{0xF1, (uint8_t[]){0x10}, 1, 0},
{0xF0, (uint8_t[]){0x00}, 1, 0},
{0x2A, (uint8_t[]){0x00, 0x00, 0x01, 0x67}, 4, 0},
{0x2B, (uint8_t[]){0x01, 0x68, 0x01, 0x68}, 4, 0},
{0x4D, (uint8_t[]){0x00}, 1, 0},
{0x4E, (uint8_t[]){0x00}, 1, 0},
{0x4F, (uint8_t[]){0x00}, 1, 0},
{0x4C, (uint8_t[]){0x01}, 1, 10},
{0x4C, (uint8_t[]){0x00}, 1, 0},
{0x2A, (uint8_t[]){0x00, 0x00, 0x01, 0x67}, 4, 0},
{0x2B, (uint8_t[]){0x00, 0x00, 0x01, 0x67}, 4, 0},
{0x21, (uint8_t[]){0x00}, 1, 0},
//{0x3A, (uint8_t[]){0x55}, 1, 0}, // color=16
{0x11, (uint8_t[]){0x00}, 1, 120},
{0x29, (uint8_t[]){0x00}, 1, 0},
};
#define TFT_SPI_FREQ_HZ (50 * 1000 * 1000)
// static void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p)
void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p)
lv_display_flush_cb_t flush_cbstatic void my_disp_flush(lv_display_t *disp, const lv_area_t *area, lv_color_t *color_p){
ESP_PanelLcd *lcd = (ESP_PanelLcd *)disp->user_data;
const int offsetx1 = area->x1;
const int offsetx2 = area->x2;
const int offsety1 = area->y1;
const int offsety2 = area->y2;
lcd->drawBitmap(offsetx1, offsety1, offsetx2 - offsetx1 + 1, offsety2 - offsety1 + 1, (const uint8_t *)color_p);
}
IRAM_ATTR bool onRefreshFinishCallback(void *user_data)
{
lv_display_t *drv = (lv_display_t *)user_data;
lv_disp_flush_ready(drv);
return false;
}
void setRotation(uint8_t rot)
{
if (rot > 3)
return;
if (lcd == NULL || touch == NULL)
return;
switch (rot)
{
case 1: // 顺时针90度
lcd->swapXY(true);
lcd->mirrorX(true);
lcd->mirrorY(false);
touch->swapXY(true);
touch->mirrorX(true);
touch->mirrorY(false);
break;
case 2:
lcd->swapXY(false);
lcd->mirrorX(true);
lcd->mirrorY(true);
touch->swapXY(false);
touch->mirrorX(true);
touch->mirrorY(true);
break;
case 3:
lcd->swapXY(true);
lcd->mirrorX(false);
lcd->mirrorY(true);
touch->swapXY(true);
touch->mirrorX(false);
touch->mirrorY(true);
break;
default:
lcd->swapXY(false);
lcd->mirrorX(false);
lcd->mirrorY(false);
touch->swapXY(false);
touch->mirrorX(false);
touch->mirrorY(false);
break;
}
}
void screen_switch(bool on)
{
if (NULL == backlight)
return;
if (on)
backlight->on();
else
backlight->off();
}
// 输入值为0-100
void set_brightness(uint8_t bri)
{
if (NULL == backlight)
return;
backlight->setBrightness(bri);
}
// static void touchpad_read(lv_indev_drv_t *indev_drv, lv_indev_data_t *data)
// {
// ESP_PanelTouch *tp = (ESP_PanelTouch *)indev_drv->user_data;
// ESP_PanelTouchPoint point;
// int read_touch_result = tp->readPoints(&point, 1);
// if (read_touch_result > 0)
// {
// data->point.x = point.x;
// data->point.y = point.y;
// data->state = LV_INDEV_STATE_PRESSED;
// }
// else
// {
// data->state = LV_INDEV_STATE_RELEASED;
// }
// }
// static lv_indev_t *indev_init(ESP_PanelTouch *tp)
// {
// ESP_PANEL_CHECK_FALSE_RET(tp != nullptr, nullptr, "Invalid touch device");
// ESP_PANEL_CHECK_FALSE_RET(tp->getHandle() != nullptr, nullptr, "Touch device is not initialized");
// static lv_indev_drv_tt indev_drv_tp;
// lv_fs_drv_init(&indev_drv_tp);
// indev_drv_tp.type = LV_INDEV_TYPE_POINTER;
// // indev_drv_tp.read_cb = touchpad_read;
// indev_drv_tp.user_data = (void *)tp;
// return lv_fs_drv_register(&indev_drv_tp);
// }
void scr_lvgl_init()
{
ledc_timer_config_t ledc_timer = {
.speed_mode = LEDC_LOW_SPEED_MODE,
.duty_resolution = LEDC_TIMER_13_BIT,
.timer_num = LEDC_TIMER_0,
.freq_hz = 5000,
.clk_cfg = LEDC_AUTO_CLK};
ESP_ERROR_CHECK(ledc_timer_config(&ledc_timer));
ledc_channel_config_t ledc_channel = {
.gpio_num = (TFT_BLK),
.speed_mode = LEDC_LOW_SPEED_MODE,
.channel = LEDC_CHANNEL_0,
.intr_type = LEDC_INTR_DISABLE,
.timer_sel = LEDC_TIMER_0,
.duty = 0,
.hpoint = 0};
ESP_ERROR_CHECK(ledc_channel_config(&ledc_channel));
backlight = new ESP_PanelBacklight(ledc_timer, ledc_channel);
backlight->begin();
backlight->off();
ESP_PanelBus_I2C *touch_bus = new ESP_PanelBus_I2C(TOUCH_PIN_NUM_I2C_SCL, TOUCH_PIN_NUM_I2C_SDA, ESP_LCD_TOUCH_IO_I2C_CST816S_CONFIG());
touch_bus->configI2cFreqHz(400000);
touch_bus->begin();
touch = new ESP_PanelTouch_CST816S(touch_bus, SCREEN_RES_HOR, SCREEN_RES_VER, TOUCH_PIN_NUM_RST, TOUCH_PIN_NUM_INT);
touch->init();
touch->begin();
#if TOUCH_PIN_NUM_INT >= 0
touch->attachInterruptCallback(onTouchInterruptCallback, NULL);
#endif
ESP_PanelBus_QSPI *panel_bus = new ESP_PanelBus_QSPI(TFT_CS, TFT_SCK, TFT_SDA0, TFT_SDA1, TFT_SDA2, TFT_SDA3);
panel_bus->configQspiFreqHz(TFT_SPI_FREQ_HZ);
panel_bus->begin();
lcd = new ESP_PanelLcd_ST77916(panel_bus, 16, TFT_RST);
// 注意,初始化代码的设置必须在INIT之前
// lcd->configVendorCommands(lcd_init_cmd, sizeof(lcd_init_cmd) / sizeof(lcd_init_cmd[0]));
lcd->init();
lcd->reset();
lcd->begin();
lcd->invertColor(true);
// setRotation(0); //设置屏幕方向
lcd->displayOn();
screen_switch(true);
backlight->setBrightness(100); // 设置亮度
size_t lv_cache_rows = 72;
disp_draw_buf = (lv_color_t *)heap_caps_malloc(lv_cache_rows * SCREEN_RES_HOR * 2, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT);
lv_init();
// lv_disp_draw_buf_init(&draw_buf, disp_draw_buf, NULL, SCREEN_RES_HOR * lv_cache_rows);
lv_draw_buf_init(&draw_buf, SCREEN_RES_HOR, SCREEN_RES_VER, LV_COLOR_FORMAT_RGB565, 0, disp_draw_buf, SCREEN_RES_HOR * lv_cache_rows);
// lv_disp_drv_init(&disp_drv);
// disp_drv.hor_res = SCREEN_RES_HOR;
// disp_drv.ver_res = SCREEN_RES_VER;
// disp_drv.flush_cb = my_disp_flush;
// disp_drv.draw_buf = &draw_buf;
// disp_drv.user_data = (void *)lcd;
// lv_disp_t *disp = lv_disp_drv_register(&disp_drv);
/////
lv_display_t * display = lv_display_create(SCREEN_RES_HOR, SCREEN_RES_VER);
lv_display_set_flush_cb(display, my_disp_flush);
lv_display_set_buffers(display, draw_buf, null, SCREEN_RES_HOR * lv_cache_rows, LV_DISPLAY_RENDER_MODE_PARTIAL);
/////
if (lcd->getBus()->getType() != ESP_PANEL_BUS_TYPE_RGB)
{
lcd->attachRefreshFinishCallback(onRefreshFinishCallback, (void *)disp->driver);
}
// indev_touchpad = indev_init(touch);
}
#endif