Public Access
Stopwatch counts in real time from a start date, kept over a restart
The stopwatch counted with millis(), so it started at 0 after every restart and would overflow after 49 days. It now keeps the real start time (UTC ms) and the time counted before a pause, stored in NVS (system/stopwatch_store) on every change, so it keeps counting while the display is off or restarting. Stop pauses, Start continues, and the Stopwatch tab can set the start to a date and time (local, summer time by mktime) to count from, e.g. days since an event. Start, stop and set need the synced time. New page formats: 12d 4:05:09 and 3w 2d. Version 2.19.0, tested on the display over OTA (set start, future and invalid dates refused, pause, restart). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -3,35 +3,60 @@
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#include <stdint.h>
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// The stopwatch of the dynamic pages, started and stopped in the web UI and Home Assistant.
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// Times are millis(). Pure logic, tested in test/test_esp32.
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// Times are the real time in ms since 1970 (UTC), so it counts from a date, keeps counting
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// while the display is off or restarting (system/stopwatch_store keeps it in NVS) and can
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// run for years. Pure logic, tested in test/test_esp32.
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class Stopwatch
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{
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public:
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void start(uint32_t now)
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// The state as it is stored
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struct State
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{
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if (_running)
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bool running = false;
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int64_t started = 0; // when it was started (again)
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int64_t before = 0; // ms counted before the last start
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};
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void start(int64_t now)
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{
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if (_state.running)
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return;
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_running = true;
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_started = now;
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_state.running = true;
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_state.started = now;
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}
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void stop(uint32_t now)
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void stop(int64_t now)
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{
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if (!_running)
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if (!_state.running)
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return;
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_before += now - _started;
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_running = false;
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_state.before = elapsed(now);
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_state.running = false;
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}
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// Back to 0, stopped
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void reset()
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void reset() { _state = State(); }
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// Counts from this moment (in the past) on, running; false (nothing changed) when it is
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// in the future
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bool setStart(int64_t start, int64_t now)
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{
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_running = false;
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_before = 0;
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if (start > now)
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return false;
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_state.running = true;
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_state.started = start;
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_state.before = 0;
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return true;
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}
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bool running() const { return _running; }
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uint32_t elapsed(uint32_t now) const { return _before + (_running ? now - _started : 0); }
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bool running() const { return _state.running; }
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// Never negative (the clock set back)
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uint64_t elapsed(int64_t now) const
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{
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int64_t ms = _state.before;
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if (_state.running && now > _state.started)
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ms += now - _state.started;
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return ms > 0 ? (uint64_t)ms : 0;
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}
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const State &state() const { return _state; }
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void restore(const State &state) { _state = state; }
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private:
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bool _running = false;
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uint32_t _started = 0;
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uint32_t _before = 0; // ms counted before the last start
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State _state;
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};
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