Files
hexapod-robot/2026-current/Hexapod_Simulation_Unity/Assets/JoyStick/HandleHoystick.cs
T
mangavalkandClaude Opus 5.5 935526eab5 Firmware simulation, Unity project, and sim-verified robot fixes
Simulation
- sim/: the unchanged robot firmware compiled into hexapod_sim.dll
  against PC stand-ins (Arduino, Servo, Wire + register-level MPU6050,
  RF24 with matching-config radio), a kinematic body model (support
  plane + planted-foot odometry) that also drives the simulated IMU,
  and a headless smoke test (sim_smoke). build.ps1 builds and tests.
- Hexapod_Simulation_Unity/ folded in (history kept in a bundle
  outside the repo). Assets/HexapodSim loads the DLL, drives the
  existing leg rig, and offers joystick / keyboard / robot-serial
  input plus a test panel.

Robot (all found or confirmed in the simulation)
- Config.h geometry taken from the Unity model.
- IK femur elevation sign, gait stance direction, body pose
  rotation direction, yaw lever arm.
- Stance feet integrated from the current command; gait restarts at
  mid-stance; heading integrates the applied turn rate, only while
  walking.
- Leg clearance and reach checks (Limits::feetFeasible); walk command
  and body pose scaled as a whole, pose scale rate-limited, planted
  feet guarded so the body never snaps or legs collide.
- Robot-gyro self-leveling as an integrator.
- Heading mode: steering relative to the body; S walks backward.
- Standing height from the remote (STANCE_HEIGHT_RANGE_MM).

Protocol v3 (reflash both boards)
- CmdPacket gains body_height (22 bytes).

Remote
- Height slider (Nextion hHeight/nHeight, serial [ ]).
- Fixed unspecified I2C read order in RemoteIMU.

LEGACY/: owner's old Nextion HMI and remote hardware assets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:37:12 +02:00

72 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Assets.JoyStick
{
class HandleHoystick : MonoBehaviour
{
public RotationControl bot;
public Walk walk;
public void Update()
{
float a2 = Remap(Input.GetAxis("1"), 1, -127, -1, 127);
float a1 = Remap(Input.GetAxis("2"), 1, -127, -1, 127);
float a3 = Remap(Input.GetAxis("3"), -1, -127, 1, 127);
float b2 = Remap(Input.GetAxis("4"), -1, -127, 1, 127);
float b3 = Remap(Input.GetAxis("5"), -1, -127, 1, 127);
float b1 = Remap(Input.GetAxis("6"), -1, -127, 1, 127);
//Debug.Log(Input.GetAxis("4"));
//Debug.Log(Remap(Input.GetAxis("4"), -1, -127, 1, 127));
bot.rotation = new Quaternion(limit(a2, -20, 20), -1 * limit(a3, -20, 20), -1 * limit(a1, -20, 20),
1);
float speed = (float)(Math.Sqrt(b1 * b1 + b2 * b2) / 127) * 3;
walk.walkspeed = speed < 0.5f ? 0 : speed;
float rotation = -1 * limit(b3 / 4, -5, 5);
walk.centerRotation = rotation < 0.5f && rotation > -0.5f ? 0 : rotation;
walk.walkDirection = (-1 * ConvertRadiansToDegrees((float)Math.Atan2(b2, b1)));
float rotationabs = Math.Abs(walk.centerRotation);
float speed2 = ((6 / 3) * walk.walkspeed) + ((6 / 5) * rotationabs);
speed2 = speed2 < 6 ? speed2 : 6;
walk.speed2 = (int)(10 - speed2);
}
public float limit(float input, float min, float max)
{
input = input / 6;
return (input < max & input > min) ? input : input < min ? min : max;
}
public float ConvertRadiansToDegrees(float radians)
{
float degrees = (float)((180 / Math.PI) * radians);
return (degrees);
}
public float Remap(float from, float fromMin, float toMin, float fromMax, float toMax)
{
var fromAbs = from - fromMin;
var fromMaxAbs = fromMax - fromMin;
var normal = fromAbs / fromMaxAbs;
var toMaxAbs = toMax - toMin;
var toAbs = toMaxAbs * normal;
var to = toAbs + toMin;
return to;
}
}
}