// Version 1 #ifndef Global_H #define Global_H float rotationX = 0; float rotationY = 0; float rotationZ = 0; CustomTimer timerAnimation = CustomTimer(); CustomTimer TimerFPS_SERVO = CustomTimer(); const int FPS = 30; int FPS_SERVO = 30; float counterRotation = 0; int counterXRotation = 0; int counterYRotation = 0; int counterZRotation = 0; Vector *walk1 = new Vector[8]; float robotHeigth = 12; int rotationRange = 8; #endif