#pragma once #include struct JointAngles { float coxa_deg; float femur_deg; float tibia_deg; bool valid; // false if the target was unreachable or outside joint limits }; struct FootTarget { float x, y, z; // body-frame mm, relative to body center }; class Kinematics { public: // Solves leg i's joint angles for a body-frame foot target. static JointAngles solve(int leg_index, const FootTarget& target); // The leg's resting/neutral foot target, in body frame. static FootTarget neutralStance(int leg_index); };