#pragma once #include "SmoothedValue.h" #include "Kinematics.h" #include "Config.h" struct PoseCommand { float roll_deg = 0, pitch_deg = 0, yaw_deg = 0; float x_mm = 0, y_mm = 0, z_mm = 0; }; class BodyPose { public: void begin(); void setCommand(const PoseCommand& c) { command_ = c; } // From RobotIMU stabilization; pass 0,0 when the robot-gyro toggle is off. void setCorrection(float roll_deg, float pitch_deg) { correction_roll_ = roll_deg; correction_pitch_ = pitch_deg; } void update(float dt); // Applies the current (smoothed) pose transform to a body-frame foot target. FootTarget apply(const FootTarget& in) const; private: PoseCommand command_; float correction_roll_ = 0, correction_pitch_ = 0; SmoothedValue s_roll_{POSE_TILT_MAX_RATE_DEG}; SmoothedValue s_pitch_{POSE_TILT_MAX_RATE_DEG}; SmoothedValue s_yaw_{POSE_TILT_MAX_RATE_DEG}; SmoothedValue s_x_{POSE_OFFSET_MAX_RATE_MM}; SmoothedValue s_y_{POSE_OFFSET_MAX_RATE_MM}; SmoothedValue s_z_{POSE_OFFSET_MAX_RATE_MM}; };