#pragma once #include "SmoothedValue.h" #include "Kinematics.h" #include "Config.h" struct PoseCommand { float roll_deg = 0, pitch_deg = 0, yaw_deg = 0; float x_mm = 0, y_mm = 0, z_mm = 0; }; class BodyPose { public: void begin(); void setCommand(const PoseCommand& c) { command_ = c; } // From RobotIMU stabilization; pass 0,0 when the robot-gyro toggle is off. void setCorrection(float roll_deg, float pitch_deg) { correction_roll_ = roll_deg; correction_pitch_ = pitch_deg; } void update(float dt); // Scales the whole pose down (one factor for all six legs) until every set // of six feet in `sets` is still physically possible with the pose applied // (reachable, no colliding legs). Pass the stride envelope while walking, // so the pose fits the whole stride rather than this tick's feet, or the // stand targets otherwise. Call after update() and before apply(). void fitToReach(const FootTarget sets[][6], int count, float dt); float reachScale() const { return reach_scale_; } // 1 = full commanded pose // The operator's tilt as actually applied (smoothed and reach-scaled), // without the gyro correction - what self-leveling should keep. float commandRollDeg() const { return s_roll_.current * reach_scale_; } float commandPitchDeg() const { return s_pitch_.current * reach_scale_; } // Applies the current (smoothed, reach-scaled) pose transform to a body-frame foot target. FootTarget apply(const FootTarget& in) const; // True if these (un-posed) feet are physically possible with the current // pose applied - see Limits::feetFeasible. bool feasible(const FootTarget feet[6]) const; private: PoseCommand command_; float correction_roll_ = 0, correction_pitch_ = 0; float reach_scale_ = 1.0f; static constexpr float REACH_RECOVER_PER_SEC = 1.0f; static constexpr float REACH_DROP_PER_SEC = 3.0f; FootTarget applyScaled(const FootTarget& in, float scale) const; bool reachable(const FootTarget sets[][6], int count, float scale) const; SmoothedValue s_roll_{POSE_TILT_MAX_RATE_DEG}; SmoothedValue s_pitch_{POSE_TILT_MAX_RATE_DEG}; SmoothedValue s_yaw_{POSE_TILT_MAX_RATE_DEG}; SmoothedValue s_x_{POSE_OFFSET_MAX_RATE_MM}; SmoothedValue s_y_{POSE_OFFSET_MAX_RATE_MM}; SmoothedValue s_z_{POSE_OFFSET_MAX_RATE_MM}; };