// Rotation.cpp #include "Rotation.h" void Rotation::getData(int ix[6], int iy[6], int iz[6]) { for (int i=0; i<6; i++) { x[i] = ix[i]; y[i] = iy[i]; z[i] = iz[i]; } } int NewX, NewY; void rotate (int x, int y, int angel) { NewY = x * sin(radians(angel)) + y * cos(radians(angel)); NewX = x * cos(radians(angel)) - y * sin(radians(angel)); }