// SSC32.h #ifndef SSC32_H #define SSC32_H #include "WProgram.h" #include "Data_Manager.h" class SSC32 { public: void setup(); void Render(); void toServos (); void MoveHead (int angel_from_mid); int ConverttoMS(int i, int low, int high); // 0 | 3 // 1 | 4 // 2 | 5 int time; }; #endif