Author SHA1 Message Date
mangavalk 0447cb8c7a Rework HexapodClass
Imported from 'hexapod 4.rar'.
2014-10-13 00:49:00 +02:00
mangavalk 00bf3187fe Split leg and body logic into FootClass and HexapodClass
Imported from 'hexapod 3.rar'.
2014-10-12 16:17:00 +02:00
mangavalk c977b3acab Clean up main sketch
Imported from 'hexapod 2.rar'.
2014-10-06 22:39:00 +02:00
mangavalk 78c5c11d41 Hexapod simulator: first version
Single-sketch version, imported from 'Hexapod 1.rar'.
2014-10-06 14:30:00 +02:00
20 changed files with 668 additions and 1854 deletions

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@@ -0,0 +1,228 @@
class Foot
{
float TranslateX, TranslateY, TranslateZ;
boolean leftLegorRight=false;
void SetFootCoordinates(PVector P)
{
Xi = P.x;
Yi = P.y;
Zi = P.z;
}
void Translate(int x, int y, int z)
{
TranslateX = x;
TranslateY = y;
TranslateZ = z;
}
void Translate(PVector i)
{
TranslateX = i.x;
TranslateY = i.y;
TranslateZ = i.z;
}
void DrawFoot()
{
setleg(leftLegorRight);
pushMatrix();
translate(TranslateX, TranslateY, TranslateZ);
stroke(!error?255:0, !error?0:255, 0);
noFill();
beginShape();
Vertex(0, 0, 0);
Vertex(0, 0, 0);
if (leftLegorRight)
Vertex(-1*X2, -1*Y2, Z2);
else
Vertex(X2, -1*Y2, Z2);
endShape();
beginShape();
if (leftLegorRight)
{
Vertex(-1*X2, -1*Y2, Z2);
Vertex(-1*X2, -1*Y2, Z2);
Vertex(-1*X, Y, -1*Z);
} else
{
Vertex(X2, -1*Y2, Z2);
Vertex(X2, -1*Y2, Z2);
Vertex(X, Y, -1*Z);
}
endShape();
popMatrix();
}
// Inverse Kinemetics Region
double l3, s, O1, O2, O3, X2, Y2, Z2;
double l1=10, l2=15;
double Xi, Yi, Zi;
double X, Y, Z;
boolean error=false;
void RotateX()
{
Y = Y * cos(radians(rotationX)) - Z * sin(radians(rotationX));
Z = Y * sin(radians(rotationX)) + Z * cos(radians(rotationX));
}
void RotateY()
{
Z = Z * cos(radians(rotationY)) - X * sin(radians(rotationY));
X = Z * sin(radians(rotationY)) + X * cos(radians(rotationY));
}
void RotateZ()
{
X = X * cos(radians(rotationZ)) - Y * sin(radians(rotationZ));
Y = X * sin(radians(rotationZ)) + Y * cos(radians(rotationZ));
}
void RL3 ()
{
double x = X;
double z = Z;
if ((x == 0) && (z == 0))
l3 = 0;
else l3 = sqrt((float)(x*x + z*z));
if (x < 0)
l3 = l3 * -1;
}
float O1 ()
{
RL3();
double x = X;
double z = Z;
double r;
if ((x != 0) & (z != 0)) {
double a = (z / x);
return atan((float)(a));
} else
return atan(0.0); // Math Error Protection.
}
double T1 ()
{
double x = X;
double y = Y;
double z = Z;
double x2 = x * x;
double y2 = y * y;
double z2 = z * z;
double l32 = l3 * l3;
s = sqrt((float)(x2 + y2 + z2));
double t1 = 0;
double s2 = s * s;
if ((y == 0) && (l3 == 0))
t1 = 0; // Math Error Protection.
else
t1 = (atan2((float)(l3), (float)(y)));
double a = (l1 * l1) - (l2*l2) + s2;
double b = 2 * l1 * s;
double t2 = acos((float)(a / b));
double ret = 0;
ret = t1 + abs((float)(t2));
return ret;
}
double T3 ()
{
return (acos((float)(((l1*l1) + (l2*l2) - (s*s)) / (2 * l1 * l2))));
}
double PI = 3.14159265;
void setleg (boolean Side)
{
X = Xi;
Y = Yi;
Z = Zi;
// Gaits
if (leftLegorRight)
{ // Right
X = (-1*X) + TranslateX;
Z = (-1*Z) + TranslateZ;
} else
{
X = Xi + TranslateX;
Z = (-1*Z) + TranslateZ;
}
RotateY();
RotateX();
RotateZ();
// Remove gaits
if (leftLegorRight)
{ // Right
X = -1 * (X - TranslateX);
Z = -1 * (Z - TranslateZ);
} else
{
X -= TranslateX;
Z = -1 * (Z - TranslateZ);
}
double a = (90 - degrees((float)(O1())));
double b = (180 - degrees((float)(T1())));
double c = degrees((float)(T3()));
if ((a >= 15) & (a <= 165)
& (b >= 15) & (b <= 165)
& (c >= 15) & (c <= 165))
{
error = false;
O1 = a;
O2 = b;
O3 = c;
double d = sin((float)(b*(PI/180)));
if ( d != 0 )
X2 = d * l1;
else
X2 = 0;
d = cos((float)(b*(PI/180)));
if ( d != 0 )
Y2 = d * l1;
else
Y2 = 0;
d = sin((float)((a-90)*(PI/180)));
if ( d != 0 )
Z2 = d * abs((float)(X2));
else
Z2 = 0;
} else
{
error = true;
}
}
}
@@ -0,0 +1,357 @@
Foot foot1 = new Foot();
Foot foot2 = new Foot();
Foot foot3 = new Foot();
Foot foot4 = new Foot();
Foot foot5 = new Foot();
Foot foot6 = new Foot();
// 9.5
// 14
// 9.5
// 10
// 10
PVector point1 = new PVector(4.75, 0, 10);
PVector point2 = new PVector(7, 0, 0);
PVector point3 = new PVector(4.75, 0, -10);
PVector point4 = new PVector(-4.75, 0, -10);
PVector point5 = new PVector(-7, 0, 0);
PVector point6 = new PVector(-4.75, 0, 10);
float rotationX=0;
float rotationY=0;
float rotationZ=0;
boolean robotStanding = false;
float robotHeigth = 12;
void drawTestSpot(PVector p, boolean leftLegorRight)
{
beginShape();
stroke(0, 0, 255);
if (leftLegorRight)
{
Vertex((-1*p.x)-1, p.y, (-1*p.z)-1);
Vertex((-1*p.x)-1, p.y, (-1*p.z)+1);
Vertex((-1*p.x)+1, p.y, (-1*p.z)+1);
Vertex((-1*p.x)+1, p.y, (-1*p.z)-1);
Vertex((-1*p.x)-1, p.y, (-1*p.z)-1);
} else
{
Vertex(p.x-1, p.y, (-1*p.z)-1);
Vertex(p.x-1, p.y, (-1*p.z)+1);
Vertex(p.x+1, p.y, (-1*p.z)+1);
Vertex(p.x+1, p.y, (-1*p.z)-1);
Vertex(p.x-1, p.y, (-1*p.z)-1);
}
endShape();
}
/* // Animation old.
PVector Animation(int addition)
{
return animationSubSteps(walk1[((animationStep+addition)%6)], walk1[((animationStep+addition+1)%6)]);
}
PVector animationSubSteps(PVector from, PVector to)
{
PVector newStep = new PVector();
int steps=5;
if (animationSubStep < steps)
{
float differenceX = (to.x - from.x) / steps;
float differenceY = (to.y - from.y) / steps;
float differenceZ = (to.z - from.z) / steps;
newStep.x = from.x + ( differenceX * animationSubStep );
newStep.y = from.y + ( differenceY * animationSubStep );
newStep.z = from.z + ( differenceZ * animationSubStep );
} else
{
animationSubStep=0;
animationStep++;
newStep = to;
}
return newStep;
}
*/
PVector []walk1 = new PVector[6];
// Animation new
int animationStep=0;
int animationSubStep=0;
boolean animationRepeat = false;
boolean animationRepeatComplete = false;
int animationSpeed = 20;
PVector animationOld;
PVector Animation(PVector from, PVector to)
{
PVector[] newAnimation = new PVector[2];
newAnimation[0] = from;
newAnimation[1] = to;
return Animation(newAnimation, 2, 0);
}
PVector Animation(PVector[] animation, int animationLength, int addition)
{
PVector newStep = new PVector();
PVector from = animation[((animationStep+addition) % animationLength)];
PVector to = animation[((animationStep+addition+1) % animationLength)];
/*if (!((animationStep >= animationLength - 1) && !animationRepeat))
{
if (timerAnimation.delay(animationSpeed))
{
animationSubStep++;
}
} else
{
return animationOld;
}*/
if ( (animationRepeatComplete) || ((animationStep >= animationLength - 1) && !animationRepeat) )
{
return animationOld;
} else {
/*if (timerAnimation.delay(animationSpeed))
{
animationSubStep++;
}*/
int steps=5;
if (animationSubStep < steps)
{
float differenceX = (to.x - from.x) / steps;
float differenceY = (to.y - from.y) / steps;
float differenceZ = (to.z - from.z) / steps;
newStep.x = from.x + ( differenceX * animationSubStep );
newStep.y = from.y + ( differenceY * animationSubStep );
newStep.z = from.z + ( differenceZ * animationSubStep );
} else
{
animationSubStep = 0;
if ((animationStep >= animationLength - 2) && !animationRepeat)
{
animationRepeatComplete = true;
animationStep = 0;
animationOld = to;
return to;
} else if (!animationRepeatComplete)
{
animationStep++;
}
}
return newStep;
}
}
void Vertex(double x, double y, double z)
{
vertex((float)x, (float)y, (float)z);
}
class CustomTimer
{
int time;
boolean start=true;
public boolean delay(int delay)
{
if (start)
{
time = millis();
start = false;
}
if (millis() - time >= delay)
{
start = true;
return true;
} else
return false;
}
}
void DrawFeet()
{
foot1.Translate(point1);
foot1.DrawFoot();
foot2.Translate(point2);
foot2.DrawFoot();
foot3.Translate(point3);
foot3.DrawFoot();
foot4.Translate(point4);
foot4.leftLegorRight=true;
foot4.DrawFoot();
foot5.Translate(point5);
foot5.leftLegorRight=true;
foot5.DrawFoot();
foot6.Translate(point6);
foot6.leftLegorRight=true;
foot6.DrawFoot();
}
void RobotWalk()
{
if (robotStanding)
{
if (!animationRepeatComplete)
if (timerAnimation.delay(animationSpeed))
animationSubStep++;
animationRepeat = true;
animationSpeed = 20;
foot1.SetFootCoordinates(Animation(walk1, 6, 2)); // BULLSHIT BUG
foot1.SetFootCoordinates(Animation(walk1, 6, 2));
foot2.SetFootCoordinates(Animation(walk1, 6, 3));
foot3.SetFootCoordinates(Animation(walk1, 6, 4));//
foot4.SetFootCoordinates(Animation(walk1, 6, 1));//
foot5.SetFootCoordinates(Animation(walk1, 6, 0));
foot6.SetFootCoordinates(Animation(walk1, 6, 5));
}
}
void DrawGround()
{
noStroke(); // Ground
fill(128);
beginShape();
Vertex(-60, robotHeigth, -60);
Vertex(60, robotHeigth, -60);
Vertex(60, robotHeigth, 60);
Vertex(-60, robotHeigth, 60);
Vertex(-60, robotHeigth, -60);
endShape();
}
void DrawTestSpots()
{
/*drawTestSpot(new PVector((Animation(walk1, 6, 2).x + point1.x),
robotHeigth,
(Animation(walk1, 6, 2).z - point1.z)), false);
drawTestSpot(new PVector((Animation(walk1, 6, 3).x + point2.x),
robotHeigth,
(Animation(walk1, 6, 3).z - point2.z)), false);
drawTestSpot(new PVector((Animation(walk1, 6, 4).x + point3.x),
robotHeigth,
(Animation(walk1, 6, 4).z - point3.z)), false);
drawTestSpot(new PVector((Animation(walk1, 6, 1).x - point4.x),
robotHeigth,
(Animation(walk1, 6, 1).z - point4.z)), true);
drawTestSpot(new PVector((Animation(walk1, 6, 0).x - point5.x),
robotHeigth,
(Animation(walk1, 6, 0).z - point5.z)), true);
drawTestSpot(new PVector((Animation(walk1, 6, 5).x - point6.x),
robotHeigth,
(Animation(walk1, 6, 5).z - point6.z)), true);*/
}
void DrawBody()
{
if (!robotStanding)
{
rotationX = 0;
rotationY = 0;
rotationZ = 0;
}
// Rotate body
rotateX(radians(-1*rotationX));
rotateY(radians(-1*rotationY));
rotateZ(radians(-1*rotationZ));
stroke(100, 100, 100); // Body
fill(0, 0, 255);
beginShape();
Vertex(point1.x, point1.y, point1.z);
Vertex(point2.x, point2.y, point2.z);
Vertex(point3.x, point3.y, point3.z);
Vertex(point4.x, point4.y, point4.z);
Vertex(point5.x, point5.y, point5.z);
Vertex(point6.x, point6.y, point6.z);
Vertex(point1.x, point1.y, point1.z);
endShape();
stroke(100, 100, 100); // Body top
fill(0, 255, 0);
beginShape();
Vertex(point1.x, point1.y, point1.z);
Vertex(point2.x, point2.y, point2.z);
Vertex(point5.x, point5.y, point5.z);
Vertex(point6.x, point6.y, point6.z);
Vertex(point1.x, point1.y, point1.z);
endShape();
RobotStandup();
RobotWalk();
DrawFeet();
}
PVector []standup = new PVector[2];
int standupStep = 0;
void RobotStandup()
{
standup[0] = new PVector(5, 6, 0);
standup[1] = new PVector(10, 6, 0);
if (!robotStanding)
{
if (!animationRepeatComplete)
if (timerAnimation.delay(animationSpeed))
animationSubStep++;
animationRepeat = false;
animationSpeed = 250;
switch (standupStep)
{
case 0:
foot1.SetFootCoordinates(Animation(standup, 2, 0));
foot2.SetFootCoordinates(Animation(standup, 2, 0));
foot3.SetFootCoordinates(Animation(standup, 2, 0));//
foot4.SetFootCoordinates(Animation(standup, 2, 0));//
foot5.SetFootCoordinates(Animation(standup, 2, 0));
foot6.SetFootCoordinates(Animation(standup, 2, 0));
if (animationRepeatComplete)
{
animationRepeatComplete = false;
standupStep = 1;
animationStep = 0;
}
break;
case 1:
foot1.SetFootCoordinates(Animation(standup[1], walk1[2]));
foot2.SetFootCoordinates(Animation(standup[1], walk1[3]));
foot3.SetFootCoordinates(Animation(standup[1], walk1[4]));//
foot4.SetFootCoordinates(Animation(standup[1], walk1[1]));//
foot5.SetFootCoordinates(Animation(standup[1], walk1[0]));
foot6.SetFootCoordinates(Animation(standup[1], walk1[5]));
if (animationRepeatComplete)
{
robotStanding = true;
animationRepeatComplete = false;
standupStep = 2;
}
break;
}
}
}
@@ -0,0 +1,81 @@
void setup() {
size(600, 600, P3D);
background(0);
walk1[0] = new PVector(12, robotHeigth, -5);
walk1[1] = new PVector(12, robotHeigth, 0);
walk1[2] = new PVector(12, robotHeigth, 5);
walk1[3] = new PVector(12, robotHeigth-2, 5);
walk1[4] = new PVector(12, robotHeigth-2, 0);
walk1[5] = new PVector(12, robotHeigth-2, -5);
}
CustomTimer timerAnimation = new CustomTimer();
CustomTimer timerXRotation = new CustomTimer();
CustomTimer timerYRotation = new CustomTimer();
CustomTimer timerZRotation = new CustomTimer();
CustomTimer timerScene = new CustomTimer();
float counterRotation=0;
int counterXRotation=0;
int counterYRotation=0;
int counterZRotation=0;
int counterScene=0;
float rotationRange = 8;
void draw()
{
background(0);
translate(width/2, height/2, 0);
switch(counterScene)
{
case 0:
rotateX(-1*(PI/10));
rotateY(radians(-210));
break;
case 1:
rotateY(counterRotation);
break;
case 2:
rotateX(radians(-90));
rotateY(radians(180));
break;
default:
counterScene=0;
}
rotationX = ( counterXRotation%(rotationRange*4) < (rotationRange*2) ? -rotationRange+counterXRotation%(rotationRange*2) : rotationRange+(-1*(counterXRotation%(rotationRange*2))) );
rotationY = ( counterYRotation%(rotationRange*4) < (rotationRange*2) ? -rotationRange+counterYRotation%(rotationRange*2) : rotationRange+(-1*(counterYRotation%(rotationRange*2))) );
rotationZ = ( counterZRotation%(rotationRange*4) < (rotationRange*2) ? -rotationRange+counterZRotation%(rotationRange*2) : rotationRange+(-1*(counterZRotation%(rotationRange*2))) );
// Animation
if (timerZRotation.delay(25))
{
counterRotation-=0.012f;
counterZRotation++;
}
if (timerXRotation.delay(50))
{
counterXRotation++;
}
if (timerYRotation.delay(75))
{
counterYRotation++;
}
if (timerScene.delay(5000))
{
counterScene++;
}
scale(6);
DrawGround();
DrawTestSpots();
DrawBody();
}
@@ -0,0 +1,2 @@
mode.id=processing.mode.java.JavaMode
mode=Java
-317
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@@ -1,317 +0,0 @@
// Version 1
#ifndef HEX
#define HEX
#include "Arduino.h"
#include "SerD.h"
#include <QueueList.h>
// Angle to Pulse Length converter.
#define smin0 600
#define smin1 960
#define smin2 600
#define smin3 600
#define smax0 2400
#define smax1 2100
#define smax2 2400
#define smax3 2400
// Task Pipeline
#define H_TASK 001
#define H_IK 002
#define H_IKER 003
#define H_ATPC 004
// ProgramControl
#define PC_EMPTY 101
#define PC_NEEDDATA 102
// LAYOUT
// _U_
// 0==/ \==3
// >***<
// 1===|---|===4
// >***<
// 2==\___/==5
class Hexapod
{
private:
// Task Pipeline.
QueueList<int> TaskQueue;
QueueList<int> Parameter;
// Program Control
int PcCommand;
// Timing.
int OldTime;
int TimeBetweenNewPosition;
/* Servo Data
# Including coordinate, Angle and Pulse Length.
*/
boolean DataReady;
SerD ServoData[6];
// Inverse Kinemetics.
float s;
float l3;
#define l2 15
#define l1 10
void RL3 (int i)
{
float x = ServoData[i].x;
float z = ServoData[i].z;
if ((x == 0) && (z == 0))
l3 = 0;
else l3 = hypot(z, x);
if (x < 0)
l3 *= -1;
}
float O1 (int i)
{
RL3(i);
float x = ServoData[i].x;
float z = ServoData[i].z;
float r;
if ((x != 0) & (z != 0)){
double a = (z / x);
return atan(a);
}
else
return atan(0.0); // Math Error Protection.
}
float T1 (int i)
{
float x = ServoData[i].x;
float y = ServoData[i].y;
float z = ServoData[i].z;
float x2 = x * x;
float y2 = y * y;
float z2 = z * z;
float l32 = l3 * l3;
s = sqrt(x2 + y2 + z2);
float t1 = 0;
float s2 = s * s;
if ((y == 0) && (l3 == 0))
t1 = 0; // Math Error Protection.
else
t1 = (atan2(float(l3), float(y)));
float a = (l1 * l1) - (l2*l2) + s2;
float b = 2 * l1 * s;
float t2 = acos(a / b);
float ret = 0;
ret = t1 + abs(t2);
return ret;
}
float T3 ()
{
return (acos(((l1*l1) + (l2*l2) - (s*s)) / (2 * l1 * l2)));
}
void setleg (int i)
{
if (i < 3)
{
float a = ((float)90 - degrees(O1(i)));
float b = ((float)180 - degrees(T1(i)));
float c = degrees(T3());
if ((a >= 0) & (a <= 180)
& (b >= 0) & (b <= 180)
& (c >= 0) & (c <= 180))
{
ServoData[i].o1 = a;
ServoData[i].o2 = b;
ServoData[i].o3 = c;
}
else
{
TaskQueue.push(H_IKER);
Parameter.push(i);
}
}
else
{
float a = ((float)90 + degrees(O1(i)));
float b = degrees(T1(i));
float c = ((float)180 - degrees(T3()));
if ((a >= 0) & (a <= 180)
& (b >= 0) & (b <= 180)
& (c >= 0) & (c <= 180))
{
ServoData[i].o1 = a;
ServoData[i].o2 = b;
ServoData[i].o3 = c;
}
else
{
TaskQueue.push(H_IKER);
Parameter.push(i);
}
}
}
void IK()
{
for (int i=0; i<6; i++)
setleg(i);
}
// Angle to Pulse Length converter.
int ConverttoMS(int Position, int low, int high)
{
int tmp = ( Position * ( ( high - low ) / 180 ) );
return low + tmp;
}
void ConvertAngleToPulseLength()
{
for (int i=0; i<6; i++)
{
ServoData[i].t1 = ConverttoMS(ServoData[i].o1, smin0, smax0);
ServoData[i].t2 = ConverttoMS(ServoData[i].o2, smin1, smax1);
ServoData[i].t3 = ConverttoMS(ServoData[i].o3, smin2, smax2);
}
}
void ProgramControl( int Command )
{
// Drop task from queue
TaskQueue.pop();
// Check Command.
switch (Command)
{
case PC_EMPTY:
{
break;
}
case PC_NEEDDATA:
{
/*
Queue = {
Get Move
Do IK
Convert To MS
Send }
*/
break;
}
default:
break;
}
}
public:
// Task Pipeline.
void loop()
{
PcCommand = 0;
do{
/*
Runmonitoing methods and
Timingdependent methods.
*/
if (millis() >= (OldTime + TimeBetweenNewPosition))
{
OldTime = millis();
}
//Add Task toqueue
TaskQueue.push(H_TASK);
//task queue.
switch ( TaskQueue.peek() )
{
case H_TASK:
{
break;
}
case H_IK: // Do InverseKinemetics.
{
IK();
break;
}
case H_IKER: // Inverse Kinemetics Error.
{
while ( !Parameter.isEmpty() )
{
// Go troughtparameters.
/*
# W
# I
# P
*/
}
break;
}
case H_ATPC: // Angel to pulse length converter.
{
ConvertAngleToPulseLength();
DataReady = true;
break;
}
case H_SEND:
{
if (DataReady)
{
// Send
DataReady = false;
// Get New Move
}
else
{
PcCommand = PC_NEEDDATA;
}
break;
}
default: // TaskList was empty.
{
// Do something when there is no task.
PcCommand = PC_EMPTY;
break;
}
}
//Program Control.
ProgramControl( PcCommand );
} while (1);
}
};
#endif
-17
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@@ -1,17 +0,0 @@
// Version 1
#include "Hexapod.h"
#include <QueueList.h>
void setup()
{
}
Hexapod hexapod;
void loop()
{
hexapod.loop();
}
-47
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@@ -1,47 +0,0 @@
// Version 1
#ifndef SerD_H
#define SerD_H
class SerD
{
public:
// Coordinate
int x;
int y;
int z;
// Angles
int o1;
int o2;
int o3;
// Pulse Length.
int t1;
int t2;
int t3;
//Input
SerD& operator() (int X, int Y, int Z)
{
x = X;
y = Y;
z = Z;
return *this;
}
SerD& operator= (SerD& R)
{
x = R.x;
y = R.y;
z = R.z;
return *this;
}
};
#endif
-33
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@@ -1,33 +0,0 @@
// Version 1
#ifndef CustomTimer_H
#define CustomTimer_H
class CustomTimer
{
int time;
boolean start;
public: CustomTimer()
{
start=false;
}
public: boolean Delay(int delay)
{
if (!start)
{
time = millis();
start = true;
}
if (millis() - time >= delay)
{
start = false;
return true;
}
else
return false;
}
};
#endif
-259
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@@ -1,259 +0,0 @@
// Version 1
#ifndef Foot_H
#define Foot_H
#include "Vector.h";
#include "Global.h"
const double pi = 3.14159265359;
class Foot
{
public:
float TranslateX, TranslateY, TranslateZ;
boolean Invert;
void SetFootCoordinates(Vector P)
{
Xi = P.x;
Yi = P.y;
Zi = P.z;
}
// ?used to put in position from body?
void Translate(int x, int y, int z)
{
TranslateX = x;
TranslateY = y;
TranslateZ = z;
}
void Translate(Vector i)
{
TranslateX = i.x;
TranslateY = i.y;
TranslateZ = i.z;
}
// Inverse Kinemetics Region
double l3, s, O1, O2, O3, X2, Y2, Z2;
double l1, l2;
double Xi, Yi, Zi;
double X, Y, Z;
boolean error;
void RotateX()
{
Y = Y * cos(radians(rotationX)) - Z * sin(radians(rotationX));
Z = Y * sin(radians(rotationX)) + Z * cos(radians(rotationX));
}
void RotateY()
{
Z = Z * cos(radians(rotationY)) - X * sin(radians(rotationY));
X = Z * sin(radians(rotationY)) + X * cos(radians(rotationY));
}
void RotateZ()
{
X = X * cos(radians(rotationZ)) - Y * sin(radians(rotationZ));
Y = X * sin(radians(rotationZ)) + Y * cos(radians(rotationZ));
}
void RL3 ()
{
double x = X;
double z = Z;
if ((x == 0) && (z == 0))
l3 = 0;
else l3 = sqrt((float)(x * x + z * z));
if (x < 0)
l3 = l3 * -1;
}
float FO1 ()
{
RL3();
double x = X;
double z = Z;
double r;
if ((x != 0) & (z != 0)) {
double a = (z / x);
return atan((float)(a));
}
else
return atan(0.0); // Math Error Protection.
}
float T1 ()
{
float x = X;
float y = Y;
float z = Z;
float x2 = x * x;
float y2 = y * y;
float z2 = z * z;
float l32 = l3 * l3;
s = sqrt((float)(x2 + y2 + z2));
float t1 = 0;
float s2 = s * s;
if ((y == 0) && (l3 == 0))
t1 = 0; // Math Error Protection.
else
t1 = (atan2((float)(l3), (float)(y)));
float a = (l1 * l1) - (l2 * l2) + s2;
float b = 2 * l1 * s;
float t2 = acos(a / b);
float ret = 0;
ret = t1 + abs(t2);
return ret;
}
float T3 ()
{
return (acos((float)(((l1 * l1) + (l2 * l2) - (s * s)) / (2 * l1 * l2))));
}
void setleg()
{
setleg(Invert);
}
void setleg(boolean Side)
{
l1 = 10;
l2 = 15;
X = Xi;
Y = Yi;
Z = Zi;
// Rotation from body point
if (Invert)
{ // Right
X = (-1 * X) + TranslateX;
Z = (-1 * Z) + TranslateZ;
}
else
{
X = Xi + TranslateX;
Z = (-1 * Z) + TranslateZ;
}
RotateY();
RotateX();
RotateZ();
// Remove gaits
if (Invert)
{ // Right
X = -1 * (X - TranslateX);
Z = -1 * (Z - TranslateZ);
}
else
{
X -= TranslateX;
Z = -1 * (Z - TranslateZ);
}
if (Invert)
{ // right
double a = (90 - degrees(FO1()));
double b = (180 - degrees(T1()));
double c = degrees(T3());
/*if ((a >= 15) & (a <= 165)
& (b >= 15) & (b <= 165)
& (c >= 15) & (c <= 165))
{*/
error = false;
O1 = a;
O2 = b;
O3 = c;
double d = sin((float)(b * (pi / 180)));
if ( d != 0 )
X2 = d * l1;
else
X2 = 0;
d = cos((float)(b * (pi / 180)));
if ( d != 0 )
Y2 = d * l1;
else
Y2 = 0;
d = sin((float)((a - 90) * (pi / 180)));
if ( d != 0 )
Z2 = d * abs((float)(X2));
else
Z2 = 0;
/*}
else
{
error = true;
}*/
}
else
{
double a = (90 - degrees((float)(FO1())));
double b = degrees((float)(T1()));
double c = 180 - degrees((float)(T3()));
/*if ((a >= 15) & (a <= 165)
& (b >= 15) & (b <= 165)
& (c >= 15) & (c <= 165))
{*/
error = false;
O1 = a;
O2 = b;
O3 = c;
a = (90 - degrees((float)(FO1())));
b = (180 - degrees((float)(T1())));
c = degrees((float)(T3()));
double d = sin((float)(b * (pi / 180)));
if ( d != 0 )
X2 = d * l1;
else
X2 = 0;
d = sin((float)(b * (pi / 180)));
if ( d != 0 )
Y2 = d * l1;
else
Y2 = 0;
d = sin((float)((a - 90) * (pi / 180)));
if ( d != 0 )
Z2 = d * abs((float)(X2));
else
Z2 = 0;
/*}
else
{
error = true;
Serial.println("ERROR");
}*/
}
}
};
#endif
-30
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@@ -1,30 +0,0 @@
// Version 1
#ifndef Global_H
#define Global_H
float rotationX = 0;
float rotationY = 0;
float rotationZ = 0;
CustomTimer timerAnimation = CustomTimer();
CustomTimer TimerFPS_SERVO = CustomTimer();
const int FPS = 30;
int FPS_SERVO = 30;
float counterRotation = 0;
int counterXRotation = 0;
int counterYRotation = 0;
int counterZRotation = 0;
Vector *walk1 = new Vector[8];
float robotHeigth = 12;
int rotationRange = 8;
#endif
-376
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@@ -1,376 +0,0 @@
// Version 1
#ifndef Hexapod_H
#define Hexapod_H
#include "FootClass.h";
#include "Vector.h";
#include "CustomTimer.h";
#include "Global.h"
#include <Streaming.h>
Foot foot1 = Foot();
Foot foot2 = Foot();
Foot foot3 = Foot();
Foot foot4 = Foot();
Foot foot5 = Foot();
Foot foot6 = Foot();
// Spaces from body to feet
// 9.5
// 14
// 9.5
// 10
// 10
// LAYOUT HARDWARE
// _U_
// 1==/ \==4
// >***<
// 2===|---|===5
// >***<
// 3==\___/==6
// LAYOUT SOFTWARE
// _U_
// 1==/ \==6
// >***<
// 2===|---|===5
// >***<
// 3==\___/==4
Vector point1 = Vector(4.75, 0, 10);
Vector point2 = Vector(7, 0, 0);
Vector point3 = Vector(4.75, 0, -10);
Vector point4 = Vector(-4.75, 0, -10);
Vector point5 = Vector(-7, 0, 0);
Vector point6 = Vector(-4.75, 0, 10);
Vector fpoint1 = Vector(10, 5, 0);
Vector fpoint2 = Vector(10, 5, 0); // y negative is down from body.
Vector fpoint3 = Vector(10, 5, 0);
Vector fpoint4 = Vector(10, 5, 0);
Vector fpoint5 = Vector(10, 5, 0);
Vector fpoint6 = Vector(10, 5, 0);
Vector* standup = new Vector[2];
// Animation new
int animationSpeed = 20;
int ConverttoMS(double Position, int low, int high, int _min = 15, int _max = 165, int correction = 0)
{
//Position += 90;
if (Position < _min | Position > _max)
{
Position = 90;
Serial.println("ERROR");
}
int tmp = ( Position * ( ( high - low ) / 180 ) );
//Serial1.println(Position);
return low + tmp + correction;
}
void mSend(Foot f1, Foot f2, Foot f3, Foot f4, Foot f5, Foot f6)
{
int smin0 = 600;
int smin1 = 960;
int smin2 = 600;
int smin3 = 600;
int smax0 = 2400;
int smax1 = 2100;
int smax2 = 2400;
int smax3 = 2400;
Serial1.print(" #");
Serial1.print(0);
Serial1.print(" P");
Serial1.print(ConverttoMS(f4.O1, smin0, smax0));
Serial1.print(" #");
Serial1.print(1);
Serial1.print(" P");
Serial1.print(ConverttoMS(f4.O2, smin1, smax1));
Serial1.print(" #");
Serial1.print(2);
Serial1.print(" P");
Serial1.print(ConverttoMS(f4.O3, smin2, smax2));
Serial1.print(" #");
Serial1.print(3);
Serial1.print(" P");
Serial1.print(ConverttoMS(f5.O1, smin0, smax0));
Serial1.print(" #");
Serial1.print(4);
Serial1.print(" P");
Serial1.print(ConverttoMS(f5.O2, smin1, smax1));
Serial1.print(" #");
Serial1.print(5);
Serial1.print(" P");
Serial1.print(ConverttoMS(f5.O3, smin2, smax2));
Serial1.print(" #");
Serial1.print(6);
Serial1.print(" P");
Serial1.print(ConverttoMS(f6.O1, smin0, smax0));
Serial1.print(" #");
Serial1.print(7);
Serial1.print(" P");
Serial1.print(ConverttoMS(f6.O2, smin1, smax1));
Serial1.print(" #");
Serial1.print(8);
Serial1.print(" P");
Serial1.print(ConverttoMS(f6.O3, smin2, smax2));
Serial1.print(" #");
Serial1.print(9);
Serial1.print(" P");
Serial1.print(ConverttoMS(90, smin3, smax3));
Serial1.print(" #");
Serial1.print(16);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O1, smin0, smax0));
Serial1.print(" #");
Serial1.print(17);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O2, smin1, smax1));
Serial1.print(" #");
Serial1.print(18);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O3, smin2, smax2));
Serial1.print(" #");
Serial1.print(19);
Serial1.print(" P");
Serial1.print(ConverttoMS(f2.O1, smin0, smax0));
Serial1.print(" #");
Serial1.print(20);
Serial1.print(" P");
Serial1.print(ConverttoMS(f2.O2, smin1, smax1));
Serial1.print(" #");
Serial1.print(21);
Serial1.print(" P");
Serial1.print(ConverttoMS(f2.O3, smin2, smax2));
Serial1.print(" #");
Serial1.print(22);
Serial1.print(" P");
Serial1.print(ConverttoMS(f3.O1, smin0, smax0));
Serial1.print(" #");
Serial1.print(23);
Serial1.print(" P");
Serial1.print(ConverttoMS(f3.O2, smin1, smax1));
Serial1.print(" #");
Serial1.print(24);
Serial1.print(" P");
Serial1.print(ConverttoMS(f3.O3, smin2, smax2));
Serial1.print(" T");
Serial1.println(0);
/*Serial << " #";
Serial << 0;
Serial << " P";
Serial << f4.O1;
Serial << " #";
Serial << 1;
Serial << " P";
Serial << f4.O2;
Serial << " #";
Serial << 2;
Serial << " P";
Serial << f4.O3;
Serial << " #";
Serial << 3;
Serial << " P";
Serial << f5.O1;
Serial << " #";
Serial << 4;
Serial << " P";
Serial << f5.O2;
Serial << " #";
Serial << 5;
Serial << " P";
Serial << f5.O3;
Serial << " #";
Serial << 6;
Serial << " P";
Serial << f6.O1;
Serial << " #";
Serial << 7;
Serial << " P";
Serial << f6.O2;
Serial << " #";
Serial << 8;
Serial << " P";
Serial << f6.O3;
Serial << " #";
Serial << 16;
Serial << " P";
Serial << f1.O1;
Serial << " #";
Serial << 17;
Serial << " P";
Serial << f1.O2;
Serial << " #";
Serial << 18;
Serial << " P";
Serial << f1.O3;
Serial << " #";
Serial << 19;
Serial << " P";
Serial << f2.O1;
Serial << " #";
Serial << 20;
Serial << " P";
Serial << f2.O2;
Serial << " #";
Serial << 21;
Serial << " P";
Serial << f2.O3;
Serial << " #";
Serial << 22;
Serial << " P";
Serial << f3.O1;
Serial << " #";
Serial << 23;
Serial << " P";
Serial << f3.O2;
Serial << " #";
Serial << 24;
Serial << " P";
Serial << f3.O3;
Serial << " T";
Serial << 0 << "\n\r";*/
}
//////////////////////////////////////////////////
void DrawFeet()
{
if (TimerFPS_SERVO.Delay(1000 / FPS_SERVO))
{
foot1.Translate(point1);
foot1.SetFootCoordinates(fpoint1);
foot1.Invert = true;
foot1.setleg();
foot1.Translate(point2);
foot2.SetFootCoordinates(fpoint2);
foot2.Invert = true;
foot2.setleg();
foot1.Translate(point3);
foot3.SetFootCoordinates(fpoint3);
foot3.Invert = true;
foot3.setleg();
foot1.Translate(point4);
foot4.SetFootCoordinates(fpoint4);
foot4.Invert = false;
foot4.setleg();
foot1.Translate(point5);
foot5.SetFootCoordinates(fpoint5);
foot5.Invert = false;
foot5.setleg();
foot1.Translate(point6);
foot6.SetFootCoordinates(fpoint6);
foot6.Invert = false;
foot6.setleg();
mSend(foot1, foot2, foot3, foot4, foot5, foot6);
}
}
/*void RobotWalk()
{
if (robotStanding)
{
//animationRepeat = true;
animationSpeed = 20;
if (!animationRepeatComplete)
if (timerAnimation.Delay(animationSpeed))
animationSubStep++;
Serial1.println("robot walk animation");
foot1.SetFootCoordinates(Animation(walk1, 8, 0)); // BULLSHIT BUG
foot1.SetFootCoordinates(Animation(walk1, 8, 0));
foot2.SetFootCoordinates(Animation(walk1, 8, 4));
foot3.SetFootCoordinates(Animation(walk1, 8, 0));//
foot4.SetFootCoordinates(Animation(walk1, 8, 4));//
foot5.SetFootCoordinates(Animation(walk1, 8, 0));
foot6.SetFootCoordinates(Animation(walk1, 8, 4));
}
}*/
float _animationProgress = 0;
bool rotation = false;
void RobotStandup()
{
standup[0] = Vector(10, 5, 0);
standup[1] = Vector(10, 15, 0);
if (timerAnimation.Delay(1000 / FPS))
{
Serial.println("robot standup animation");
fpoint1.Lerp(standup[0], standup[1], _animationProgress);
fpoint2.Lerp(standup[0], standup[1], _animationProgress);
fpoint3.Lerp(standup[0], standup[1], _animationProgress);
fpoint4.Lerp(standup[0], standup[1], _animationProgress);
fpoint5.Lerp(standup[0], standup[1], _animationProgress);
fpoint6.Lerp(standup[0], standup[1], _animationProgress);
Serial.println(point1.Print());
int _speed = 2;
_animationProgress = _animationProgress < 1.0f ? (_animationProgress + (1.0f / (FPS * _speed))) : 1.0f;
/*if (_animationProgress == 1)
{
int uhh = (millis() / 100) % 100;
if (rotation == true)
{
Serial.println("rotate up");
rotationZ = map((millis() / 100) % 100, 0, 99, -25, 25);
if (uhh >= 99)
{
rotation = true;
uhh++;
}
}
else
{
Serial.println("rotate upside down");
rotationZ = map((millis() / 100) % 100, 0, 99, 25, -25);
if (uhh >= 99)
{
rotation = false;
uhh++;
}
}
}*/
}
}
void DrawBody()
{
RobotStandup();
//RobotWalk();
DrawFeet();
}
#endif
@@ -1,53 +0,0 @@
// Version 1
#include "Arduino.h"
#include "CustomTimer.h"
#include "HexapodClass.h"
#include "Vector.h"
#include "Global.h"
//#include <avr/wdt.h>
void setup()
{
//wdt_enable(WDTO_1S);
walk1[0] = Vector(12, robotHeigth, 2);
walk1[1] = Vector(12, robotHeigth, 0);
walk1[2] = Vector(12, robotHeigth, -2);
walk1[3] = Vector(12, robotHeigth, -2);
walk1[4] = Vector(12, robotHeigth - 10, -2);
walk1[5] = Vector(12, robotHeigth - 10, 0);
walk1[6] = Vector(12, robotHeigth - 10, 2);
walk1[7] = Vector(12, robotHeigth, 2);
Serial.begin(115200);
Serial1.begin(115200);
Serial.println("");
Serial.println(" ____ ____ ___ ");
Serial.println("/\\ _`\\ __ /\\ _`\\ /\\_ \\ ");
Serial.println("\\ \\ \\L\\_\\/\\_\\ _ __ __\\ \\ \\L\\_\\//\\ \\ __ __ ");
Serial.println(" \\ \\ _\\/\\/\\ \\/\\`'__\\/'__`\\ \\ _\\/ \\ \\ \\ /\\ \\/\\ \\ ");
Serial.println(" \\ \\ \\/ \\ \\ \\ \\ \\//\\ __/\\ \\ \\/ \\_\\ \\_\\ \\ \\_\\ \\ ");
Serial.println(" \\ \\_\\ \\ \\_\\ \\_\\\\ \\____\\\\ \\_\\ /\\____\\\\/`____ \\ ");
Serial.println(" \\/_/ \\/_/\\/_/ \\/____/ \\/_/ \\/____/ `/___/> \\");
Serial.println(" /\\___/");
Serial.println(" \\/__/ ");
Serial.println("");
Serial.println("Version 3.0");
delay(800);
}
void loop()
{
// the program is alive...for now.
//wdt_reset();
// Rotation calculation, please use transformation matrixes instead.
//rotationX = ( counterXRotation % (rotationRange * 4) < (rotationRange * 2) ? -rotationRange + counterXRotation % (rotationRange * 2) : rotationRange + (-1 * (counterXRotation % (rotationRange * 2))) );
//rotationY = ( counterYRotation % (rotationRange * 4) < (rotationRange * 2) ? -rotationRange + counterYRotation % (rotationRange * 2) : rotationRange + (-1 * (counterYRotation % (rotationRange * 2))) );
//rotationZ = ( counterZRotation % (rotationRange * 4) < (rotationRange * 2) ? -rotationRange + counterZRotation % (rotationRange * 2) : rotationRange + (-1 * (counterZRotation % (rotationRange * 2))) );
DrawBody();
}
-104
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@@ -1,104 +0,0 @@
// Version 1
//#ifndef Servo_H
//#define Servo_H
/*#include "FootClass.h";
int ConverttoMS(int Position, int low, int high)
{
int tmp = ( Position * ( ( high - low ) / 180 ) );
return low + tmp;
}
void mSend(Foot f1, Foot f2, Foot f3, Foot f4, Foot f5, Foot f6)
{
int smin0 = 600;
int smin1 = 960;
int smin2 = 600;
int smin3 = 600;
int smax0 = 2400;
int smax1 = 2100;
int smax2 = 2400;
int smax3 = 2400;
Serial1.print(" #");
Serial1.print(0);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O1, smin0, smax0));
Serial1.print(" #");
Serial1.print(1);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O2, smin1, smax1));
Serial1.print(" #");
Serial1.print(2);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O3, smin2, smax2));
Serial1.print(" #");
Serial1.print(4);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O1, smin0, smax0));
Serial1.print(" #");
Serial1.print(5);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O2, smin1, smax1));
Serial1.print(" #");
Serial1.print(6);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O3, smin2, smax2));
Serial1.print(" #");
Serial1.print(7);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O1, smin0, smax0));
Serial1.print(" #");
Serial1.print(8);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O2, smin1, smax1));
Serial1.print(" #");
Serial1.print(9);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O3, smin2, smax2));
Serial1.print(" #");
Serial1.print(16);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O1, smin0, smax0));
Serial1.print(" #");
Serial1.print(17);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O2, smin1, smax1));
Serial1.print(" #");
Serial1.print(18);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O3, smin2, smax2));
Serial1.print(" #");
Serial1.print(19);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O1, smin0, smax0));
Serial1.print(" #");
Serial1.print(20);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O2, smin1, smax1));
Serial1.print(" #");
Serial1.print(21);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O3, smin2, smax2));
Serial1.print(" #");
Serial1.print(22);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O1, smin0, smax0));
Serial1.print(" #");
Serial1.print(23);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O2, smin1, smax1));
Serial1.print(" #");
Serial1.print(24);
Serial1.print(" P");
Serial1.print(ConverttoMS(f1.O3, smin2, smax2));
Serial1.print(" T");
Serial1.println(0);
}*/
//#endif
-66
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@@ -1,66 +0,0 @@
// Version 1
#ifndef Servo_H
#define Servo_H
class Vector
{
public:
float x, y, z;
Vector(float X, float Y, float Z)
{
x = X;
y = Y;
z = Z;
}
void Init(float X, float Y, float Z)
{
x = X;
y = Y;
z = Z;
}
Vector()
{
}
Vector Lerp(Vector start, Vector end, float percent)
{
Vector _new = (start + ((end - start) * percent));
x = _new.x;
y = _new.y;
z = _new.z;
return _new;
}
Vector operator + (const Vector other)
{
Vector _new = Vector();
_new.x = x + other.x;
_new.y = y + other.y;
_new.z = z + other.z;
return _new;
}
Vector operator - (const Vector other)
{
Vector _new = Vector();
_new.x = x - other.x;
_new.y = y - other.y;
_new.z = z - other.z;
return _new;
}
Vector operator * (const float other)
{
Vector _new = Vector(x * other, y * other, z * other);
return _new;
}
String Print()
{
return String(x) + " " + String(y) + " " + String(z);
}
};
#endif
@@ -1,93 +0,0 @@
#include "Nrf.h"
#include <Wire.h>
#include <MPU6050_tockn.h>
#include "PWMServo.h"
#include "config.h"
PWMServo servos[18];
MPU6050 mpu (Wire);
dataStruct2 data;
void setup()
{
Serial.begin(115200);
Serial1.begin(115200);
// while (!Serial) ; // wait for arduino serial monitor
for (int i = 0; i < 18; i++)
servos[i].attach(pins[i], servoMin[i] + servoCallibration[i],
servoMax[i] + servoCallibration[i]); // 900-2100 for high torque servos
// while (true)
// {
for (int i = 0; i < 18; i++)
servos[i].write(90 + servoOffset[i]);
// }
Serial.println("Starting mpu6050");
// // Initialization
// Wire.begin();
// mpu.begin();
//
// mpu.calcGyroOffsets(true, 300, 1000);
//
// // Calibration
// Serial.println("=====================================");
// Serial.println("Starting calibration...");
// mpu.calcGyroOffsets();
// Serial.println("Calibration complete!");
Serial.println("Starting nrf");
NrfInit();
}
void STOP()
{
for (int i = 0; i < 18; i++)
pinMode(pins[i], INPUT);
while (true)
{}
}
int i = 0;
void loop()
{
network.update();
if (false)
{
mpu.update();
Serial.print("AngX = ");
Serial.print(mpu.getAngleX());
Serial.print(" / AngY = ");
Serial.print(mpu.getAngleY());
Serial.print(" / AngZ = ");
Serial.println(mpu.getAngleZ());
}
// Serial.print(" / AngX = ");
// Serial.print(mpu.getGyroAngleX());
// Serial.print(" / AngY = ");
// Serial.print(mpu.getGyroAngleY());
// Serial.print(" / AngZ = ");
// Serial.println(mpu.getGyroAngleZ());
data = NrfGetData(data, true);
// if (data.STOP)
// STOP();
// test
// data.servoPositions[0] = data.servoPositions[0] + 0.1f;
// data = NrfSendData(data, false);
if (data.remotePasstroughControl == true)
for (int i = 0; i < 18; i++)
servos[i].write(data.servoPositions[i] + servoOffset[i]);
delay(20);
}
-66
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@@ -1,66 +0,0 @@
#include <SPI.h>
#include "RF24.h"
#include <RF24Network.h>
#include "TransferDataStructure.h"
// Nrf24 settings
RF24 radio(39, 15); // CE, CSN
RF24Network network(radio);
const uint16_t this_node = 01; // Address of our node in Octal format
const uint16_t other_node = 00; // Address of the other node in Octal format
void NrfInit()
{
SPI.setSCK(14);
SPI.setMOSI(11);
SPI.setMISO(12);
SPI.begin();
radio.begin();
network.begin(/*channel*/ 90, /*node address*/ this_node);
// Set the PA Level low to prevent power supply related issues since this is a
// getting_started sketch, and the likelihood of close proximity of the devices. RF24_PA_MAX is default.
radio.setPALevel(RF24_PA_LOW);
}
dataStruct2 NrfGetData(dataStruct2 data, bool debug = false)
{
// network.update();
int timeout = millis() + 100;
while ( network.available() && timeout > millis() )
{
RF24NetworkHeader header;
network.read(header, &data, sizeof(data));
if (debug)
{
Serial.print("Received packet ");
Serial.println(data.servoPositions[0]);
}
}
return data;
}
dataStruct2 NrfSendData(dataStruct2 data, bool debug = false)
{
// network.update();
if (debug)
Serial.print("Sending...");
RF24NetworkHeader header(/*to node*/ other_node);
bool ok = network.write(header, &data, sizeof(data));
if (debug)
{
if (ok)
Serial.println("ok.");
else
Serial.println("failed.");
}
return data;
}
-226
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@@ -1,226 +0,0 @@
#include "Arduino.h"
#include "PWMServo.h"
/*
PWMServo.cpp - Hardware Servo Timer Library
http://arduiniana.org/libraries/pwmservo/
Author: Jim Studt, jim@federated.com
Copyright (c) 2007 David A. Mellis. All right reserved.
renamed to PWMServo by Mikal Hart
ported to other chips by Paul Stoffregen
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#define NO_ANGLE (0xff)
#if defined(__AVR__)
#include <avr/interrupt.h>
uint8_t PWMServo::attachedA = 0;
uint8_t PWMServo::attachedB = 0;
#ifdef SERVO_PIN_C
uint8_t PWMServo::attachedC = 0;
#endif
void PWMServo::seizeTimer1()
{
uint8_t oldSREG = SREG;
cli();
TCCR1A = _BV(WGM11); /* Fast PWM, ICR1 is top */
TCCR1B = _BV(WGM13) | _BV(WGM12) /* Fast PWM, ICR1 is top */
| _BV(CS11) /* div 8 clock prescaler */
;
OCR1A = 3000;
OCR1B = 3000;
ICR1 = clockCyclesPerMicrosecond() * (20000L / 8); // 20000 uS is a bit fast for the refresh, 20ms, but
// it keeps us from overflowing ICR1 at 20MHz clocks
// That "/8" at the end is the prescaler.
#if defined(__AVR_ATmega8__)
TIMSK &= ~(_BV(TICIE1) | _BV(OCIE1A) | _BV(OCIE1B) | _BV(TOIE1) );
#else
TIMSK1 &= ~(_BV(OCIE1A) | _BV(OCIE1B) | _BV(TOIE1) );
#endif
SREG = oldSREG; // undo cli()
}
void PWMServo::releaseTimer1() {}
PWMServo::PWMServo() : pin(0), angle(NO_ANGLE) {}
uint8_t PWMServo::attach(int pinArg, int min, int max)
{
#ifdef SERVO_PIN_C
if (pinArg != SERVO_PIN_A && pinArg != SERVO_PIN_B && pinArg != SERVO_PIN_C) return 0;
#else
if (pinArg != SERVO_PIN_A && pinArg != SERVO_PIN_B) return 0;
#endif
min16 = min / 16;
max16 = max / 16;
pin = pinArg;
angle = NO_ANGLE;
digitalWrite(pin, LOW);
pinMode(pin, OUTPUT);
#ifdef SERVO_PIN_C
if (!attachedA && !attachedB && !attachedC) seizeTimer1();
#else
if (!attachedA && !attachedB) seizeTimer1();
#endif
if (pin == SERVO_PIN_A) {
attachedA = 1;
TCCR1A = (TCCR1A & ~_BV(COM1A0)) | _BV(COM1A1);
}
if (pin == SERVO_PIN_B) {
attachedB = 1;
TCCR1A = (TCCR1A & ~_BV(COM1B0)) | _BV(COM1B1);
}
#ifdef SERVO_PIN_C
if (pin == SERVO_PIN_C) {
attachedC = 1;
TCCR1A = (TCCR1A & ~_BV(COM1C0)) | _BV(COM1C1);
}
#endif
return 1;
}
void PWMServo::detach()
{
// muck with timer flags
if (pin == SERVO_PIN_A) {
attachedA = 0;
TCCR1A = TCCR1A & ~_BV(COM1A0) & ~_BV(COM1A1);
pinMode(pin, INPUT);
}
if (pin == SERVO_PIN_B) {
attachedB = 0;
TCCR1A = TCCR1A & ~_BV(COM1B0) & ~_BV(COM1B1);
pinMode(pin, INPUT);
}
#ifdef SERVO_PIN_C
if (pin == SERVO_PIN_C) {
attachedC = 0;
TCCR1A = TCCR1A & ~_BV(COM1C0) & ~_BV(COM1C1);
pinMode(pin, INPUT);
}
#endif
#ifdef SERVO_PIN_C
if (!attachedA && !attachedB && !attachedC) releaseTimer1();
#else
if (!attachedA && !attachedB) releaseTimer1();
#endif
}
void PWMServo::write(int angleArg)
{
uint16_t p;
if (angleArg < 0) angleArg = 0;
if (angleArg > 180) angleArg = 180;
angle = angleArg;
// bleh, have to use longs to prevent overflow, could be tricky if always a 16MHz clock, but not true
// That 8L on the end is the TCNT1 prescaler, it will need to change if the clock's prescaler changes,
// but then there will likely be an overflow problem, so it will have to be handled by a human.
p = (min16 * 16L * clockCyclesPerMicrosecond() + (max16 - min16) * (16L * clockCyclesPerMicrosecond()) * angle / 180L) / 8L;
if (pin == SERVO_PIN_A) OCR1A = p;
if (pin == SERVO_PIN_B) OCR1B = p;
#ifdef SERVO_PIN_C
if (pin == SERVO_PIN_C) OCR1C = p;
#endif
}
uint8_t PWMServo::attached()
{
if (pin == SERVO_PIN_A && attachedA) return 1;
if (pin == SERVO_PIN_B && attachedB) return 1;
#ifdef SERVO_PIN_C
if (pin == SERVO_PIN_C && attachedC) return 1;
#endif
return 0;
}
#elif defined(__arm__) && defined(TEENSYDUINO)
uint32_t PWMServo::attachedpins[(NUM_DIGITAL_PINS + 31) / 32]; // 1 bit per digital pin
PWMServo::PWMServo() : pin(255), angle(NO_ANGLE) {}
uint8_t PWMServo::attach(int pinArg, int min, int max)
{
// Serial.printf("attach, pin=%d, min=%d, max=%d\n", pinArg, min, max);
if (pinArg < 0 || pinArg >= NUM_DIGITAL_PINS) return 0;
if (!digitalPinHasPWM(pinArg)) return 0;
pin = pinArg;
analogWriteFrequency(pin, 50);
min16 = min >> 4;
max16 = max >> 4;
angle = NO_ANGLE;
digitalWrite(pin, LOW);
pinMode(pin, OUTPUT);
attachedpins[pin >> 5] |= (1 << (pin & 31));
// Serial.println("Succes!");
return 1;
}
void PWMServo::write(float angleArg)
{
//Serial.printf("write, pin=%d, angle=%d\n", pin, angleArg);
if (pin >= NUM_DIGITAL_PINS) return;
if (angleArg < 0) angleArg = 0;
if (angleArg > 180) angleArg = 180;
angle = angleArg;
uint32_t us = (((max16 - min16) * 46603 * (uint8_t)angle) >> 11) + (min16 << 12); // us*256
//uint32_t duty = (us * 3355) >> 22;
float usec = (float)((max16 - min16) << 4) * ((float)angle / 180.0f) + (float)(min16 << 4);
uint32_t duty = (int)(usec / 20000.0f * 4096.0f);
if (false)
Serial.printf("pin=%d, angle=%.2f, usec=%.2f, us=%.2f, duty=%d, min=%d, max=%d\n",
pin, (float)angle, usec, (float)us / 256.0f, duty, min16 << 4, max16 << 4);
#if TEENSYDUINO >= 137
noInterrupts();
uint32_t oldres = analogWriteResolution(12);
analogWrite(pin, duty);
analogWriteResolution(oldres);
interrupts();
#else
analogWriteResolution(12);
analogWrite(pin, duty);
#endif
}
uint8_t PWMServo::attached()
{
if (pin >= NUM_DIGITAL_PINS) return 0;
return (attachedpins[pin >> 5] & (1 << (pin & 31))) ? 1 : 0;
}
#endif
-94
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@@ -1,94 +0,0 @@
#ifndef PWMServo_h
#define PWMServo_h
/*
PWMServo.h - Hardware Servo Timer Library
http://arduiniana.org/libraries/pwmservo/
Author: Jim Studt, jim@federated.com
Copyright (c) 2007 David A. Mellis. All right reserved.
renamed to PWMServo by Mikal Hart
ported to other chips by Paul Stoffregen
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <inttypes.h>
#if defined(__AVR_ATmega168__) || defined(__AVR_ATmega328P__) // Arduino
#define SERVO_PIN_A 9
#define SERVO_PIN_B 10
#elif defined(__AVR_ATmega1280__) || defined(__AVR_ATmega2560__) // Arduino Mega
#define SERVO_PIN_A 11
#define SERVO_PIN_B 12
#define SERVO_PIN_C 13
#elif defined(__AVR_ATmega644P__) || defined(__AVR_ATmega644__) // Sanguino
#define SERVO_PIN_A 13
#define SERVO_PIN_B 12
#elif defined(__AVR_AT90USB162__) // Teensy 1.0
#define SERVO_PIN_A 17
#define SERVO_PIN_B 18
#define SERVO_PIN_C 15
#elif defined(__AVR_ATmega32U4__) // Teensy 2.0
#define SERVO_PIN_A 14
#define SERVO_PIN_B 15
#define SERVO_PIN_C 4
#elif defined(__AVR_AT90USB646__) || defined(__AVR_AT90USB1286__) // Teensy++
#define SERVO_PIN_A 25
#define SERVO_PIN_B 26
#define SERVO_PIN_C 27
#elif defined(__arm__) && defined(TEENSYDUINO)
#define SERVO_PIN_A 9
#define SERVO_PIN_B 10
// all PWM pins supported, but names not defined here...
// just use the actual PWM pin number with attach()
#else
#define SERVO_PIN_A 9
#define SERVO_PIN_B 10
#endif
class PWMServo
{
private:
uint8_t pin;
float angle; // in degrees
uint8_t min16; // minimum pulse, 16uS units (default is 34)
uint8_t max16; // maximum pulse, 16uS units, 0-4ms range (default is 150)
#if defined(__AVR__)
static void seizeTimer1();
static void releaseTimer1();
static uint8_t attachedA;
static uint8_t attachedB;
#ifdef SERVO_PIN_C
static uint8_t attachedC;
#endif
#elif defined(__arm__) && defined(TEENSYDUINO)
static uint32_t attachedpins[]; // 1 bit per digital pin
#endif
public:
PWMServo();
uint8_t attach(int pinArg) { return attach(pinArg, 544, 2400); }
// pulse length for 0 degrees in microseconds, 544uS default
// pulse length for 180 degrees in microseconds, 2400uS default
uint8_t attach(int pinArg, int min, int max);
// attach to a pin, sets pinMode, returns 0 on failure, won't
// position the servo until a subsequent write() happens
// Only works for 9 and 10.
void detach();
void write(float angleArg); // specify the angle in degrees, 0 to 180
uint8_t read() { return angle; }
uint8_t attached();
};
#endif
@@ -1,29 +0,0 @@
#ifndef dataStruct
#define dataStruct
struct __attribute__((__packed__)) dataStruct2
{
bool STOP = false;
float walkSpeed = 10; //step size
float walkSpeed2 = 0; //gate speed
float walkRotation = 0 ;
float walkDirection = 0;
float tranform[3] = {0, 0, 0};
float tranform2[3] = {0, 0, 0};
float rotation[3] = {0, 0, 0};
bool remotePasstroughControl = true;
float servoPositions[18] = {
90, 90, 90,
90, 90, 90,
90, 90, 90,
90, 90, 90,
90, 90, 90,
90, 90, 90
};
} dataStruct;
#endif
-44
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@@ -1,44 +0,0 @@
byte pins[18] = {4, 3, 2,
7, 6, 5,
10, 9, 8,
23, 22, 21,
20, 36, 37,
17, 16, 38
};
int servoMin[18] = {553, 840, 553,
553, 840, 553,
553, 840, 553,
553, 840, 553,
553, 840, 553,
553, 840, 553
};
int servoMax[18] = {2425, 2050, 2425,
2425, 2050, 2425,
2425, 2050, 2425,
2425, 2050, 2425,
2425, 2050, 2425,
2425, 2050, 2425
};
int servoCallibration[18] = {0, 100, 0,
0, 100, -30,
0, 80, -50,
-120, 0, 0,
-10, 20, 0,
0, 20, -80
};
float servoOffset[18] = {0, 0, 0,
0, 0, 0,
0, 0, 0,
90, 0, 0,
0, 0, 0,
-90, 0, 0
};