FireFly 2011: Arduino Mega + SSC-32, Wii Nunchuk, preset walking sequences

From Electronics\Hexapod\Arduino sketches 2011-2012\hexapod_oud (banner 'Version 3.0').
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mangavalk committed 2011-10-09 15:56:03 +02:00
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@@ -0,0 +1,28 @@
#include "Data_Manager.h"
// Raw variable that must be send to the ssc32.
int RAW_2_SERVO[18];
// Angel to converter.
int DEG_2_CON[18];
// Coordinate to iverse kinematics.
int COR_2_IK[18];
// Orbit angles.
int ORBIT_X, ORBIT_Y, ORBIT_Z;
// Hight.
int HIGHT;
// Walk Direction relative from body.
int DIR_R_BODY;
// IK Legnth.
int l1, l2;
// Min and Max for SSC32.
int smin[3], smax[3];
// WalkTime
int walktime;
@@ -0,0 +1,20 @@
// Data_Manager.h
#ifndef DATA_MANAGER
#define DATA_MANAGER
extern int RAW_2_SERVO[18];
extern int DEG_2_CON[18];// int
extern int COR_2_IK[18];
extern int ORBIT_X, ORBIT_Y, ORBIT_Z;
extern int HIGHT;
extern int DIRECTION;
extern int l1, l2;
extern int smin[3], smax[3];
extern int walktime;
#endif
@@ -0,0 +1,50 @@
// Include.
#include <math.h>
#include "InverseKinemetics.h"
#include "SSC32.h"
#include "sequnces.h"
#include "Orbit.h"
#include "Data_Manager.h"
// Classes.
InverseKinemetics ik;
SSC32 body;
Orbit orbit;
// Nunchuck.
#include "WiiChuck.h"
#define MAXANGLE 90
#define MINANGLE -90
WiiChuck chuck = WiiChuck();
int angleStart, currentAngle;
int tillerStart = 100;
double angle;
// Functions.
void FireFly()
{
Serial.println("");
Serial.println(" ____ ____ ___ ");
Serial.println("/\\ _`\\ __ /\\ _`\\ /\\_ \\ ");
Serial.println("\\ \\ \\L\\_\\/\\_\\ _ __ __\\ \\ \\L\\_\\//\\ \\ __ __ ");
Serial.println(" \\ \\ _\\/\\/\\ \\/\\`'__\\/'__`\\ \\ _\\/ \\ \\ \\ /\\ \\/\\ \\ ");
Serial.println(" \\ \\ \\/ \\ \\ \\ \\ \\//\\ __/\\ \\ \\/ \\_\\ \\_\\ \\ \\_\\ \\ ");
Serial.println(" \\ \\_\\ \\ \\_\\ \\_\\\\ \\____\\\\ \\_\\ /\\____\\\\/`____ \\ ");
Serial.println(" \\/_/ \\/_/\\/_/ \\/____/ \\/_/ \\/____/ `/___/> \\");
Serial.println(" /\\___/");
Serial.println(" \\/__/ ");
Serial.println("");
Serial.println("Version 3.0");
delay(800);
}
void warning ()
{
digitalWrite(13, HIGH);
delay(100);
digitalWrite(13, LOW);
}
@@ -0,0 +1,153 @@
//#include "WProgram.h"
#include "InverseKinemetics.h"
void InverseKinemetics::RL3 (int i)
{
l3 = sqrt(pow(abs(COR_2_IK[0+(i*3)]), 2) + pow(abs(COR_2_IK[2+(i*3)]), 2));
}
float InverseKinemetics::ZX (int i)
{
RL3(i);
float temp = degrees(acos((float)COR_2_IK[2+(i*3)] / l3));
return temp;
}
float InverseKinemetics::TT (int i)
{
int x = pow(abs(COR_2_IK[0+(i*3)]), 2);
int y = pow(abs(COR_2_IK[1+(i*3)]), 2);
int z = pow(abs(COR_2_IK[2+(i*3)]), 2);
s = sqrt(x + y + z);
if (s > (l1 + l2) )
R[i] = 3;
float t1 = degrees(acos((pow(s, 2) + pow(COR_2_IK[1+(i*3)], 2) - pow(l3, 2))
/ (2 * s * COR_2_IK[1+(i*3)])));
float t2 = degrees(acos((pow(s, 2) + pow(l1, 2) - pow(l2, 2))
/ (2 * s * l1)));
float temp = (int)t1 + t2;
//Serial.print("DEBUG: "); Serial.print(t1); Serial.print(", "); Serial.print(t2); Serial.print(", "); Serial.println(temp);
return temp;
}
int InverseKinemetics::LL ()
{
int temp = degrees(acos((float)(pow(l1, 2) + pow(l2, 2) - pow(s, 2)) / (2 * l1 * l2)));
return temp;
}
void InverseKinemetics::setleg (int i)
{
Serial.print("Set Leg ");
Serial.println(i);
if (i >= 3)
{
//Error_Coordinate(i);
DEG_2_CON[0+(i*3)] = 180 - ZX(i);
DEG_2_CON[1+(i*3)] = 180 - TT(i);
DEG_2_CON[2+(i*3)] = LL();
Error_Angle(i);
}
else
{
//Error_Coordinate(i);
DEG_2_CON[0+(i*3)] = ZX(i);
DEG_2_CON[1+(i*3)] = TT(i);
DEG_2_CON[2+(i*3)] = 180 - LL();
Error_Angle(i);
}
}
void InverseKinemetics::setlegs ()
{
for (int i=0; i<6; i++)
{
setleg(i);
}
for (int i=0; i<6; i++)
{
if (i != 0)
Serial.print(", ");
else
Serial.print("Cor: ");
Serial.print(COR_2_IK[0+(i*3)]);
Serial.print(", ");
Serial.print(COR_2_IK[1+(i*3)]);
Serial.print(", ");
Serial.print(COR_2_IK[2+(i*3)]);
}
Serial.println(";");
}
void InverseKinemetics::Error_Angle (int i)
{
for (int i2=0; i2<3; i2++)
R[i2+(i*3)] = 0;
if (DEG_2_CON[0+(i*3)] < 0)
R[0+(i*3)] = 1;
if (DEG_2_CON[0+(i*3)] > 180)
R[0+(i*3)] = 2;
if (DEG_2_CON[1+(i*3)] < 0)
R[1+(i*3)] = 1;
if (DEG_2_CON[1+(i*3)] > 180)
R[1+(i*3)] = 2;
if (DEG_2_CON[2+(i*3)] < 0)
R[2+(i*3)] = 1;
if (DEG_2_CON[2+(i*3)] > 180)
R[2+(i*3)] = 2;
}
void InverseKinemetics::Error_Coordinate (int i)
{
Ra[i] = 0;
float temp = sqrt(pow(COR_2_IK[0+(i*3)], 2) + pow(COR_2_IK[1+(i*3)], 2) + pow(COR_2_IK[2+(i*3)], 2));
if (temp <= 5) {
Ra[i] = 1;
}
if (temp > l1 + l2) {
Ra[i] = 2;
}
}
int InverseKinemetics::CheckForErrorCor()
{
for (int i=1; i<19; i++)
if (R[i-1]!=0)
return i;
return 0;
}
String InverseKinemetics::CheckForErrorCor_print()
{
String temp = "Error Coordinate: ";
for (int i=0; i<18; i++)
{
temp = temp + (int)DEG_2_CON[i] + ", ";
}
temp = temp + "\nCheckForErrorCor returnd: " + CheckForErrorCor();
return temp;
}
int InverseKinemetics::CheckForErrorAng()
{
for (int i=0; i<6; i++)
if (Ra[i]!=0)
return i;
return 0;
}
@@ -0,0 +1,61 @@
#ifndef InverseKinemetics_H
#define InverseKinemetics_H
#include "WProgram.h"
#include <math.h>
#include "Data_Manager.h"
class InverseKinemetics
{
public:
//
void RL3(int i);
float ZX (int i);
float TT (int i);
int LL ();
void setlegs ();
void setleg (int i);
/* // Input
void setLeftFrontLeg (int ix, int iy, int iz); // clockwise, t3=clockwise, t3=counterclockwise
void setLeftMiddleLeg (int ix, int iy, int iz); // clockwise, t3=clockwise, t3=counterclockwise
void setLeftBackLeg (int ix, int iy, int iz); // clockwise, t3=clockwise, t3=counterclockwise
void setRightFrontLeg (int ix, int iy, int iz); // counterclockwise, t3=counterclockwise, t3=clockwise
void setRightMiddleLeg(int ix, int iy, int iz); // counterclockwise, t3=counterclockwise, t3=clockwise
void setRightBackLeg (int ix, int iy, int iz); // counterclockwise, t3=counterclockwise, t3=clockwise*/
// 0 | 3
// 1 | 4
// 2 | 5
//
void Error_Angle (int i);
void Error_Coordinate (int i);
int CheckForErrorCor();
String CheckForErrorCor_print();
int CheckForErrorAng();
// Variable's
int s;
float l3;
byte R[18];
byte Ra[6];
};
#endif
@@ -0,0 +1,91 @@
// Orbit.cpp
#include "Orbit.h"
void Orbit::getData(int iy[6], int ix[6], int iz[6])
{
for (int i=0; i<6; i++)
{
x[i] = ix[i];
y[i] = iy[i];
z[i] = iz[i];
}
lx[0] = 5;
lx[1] = 7;
lx[2] = 5;
lx[3] = 5;
lx[4] = 7;
lx[5] = 5;
ly[0] = 10;
ly[1] = 0;
ly[2] = 10;
ly[3] = 10;
ly[4] = 0;
ly[5] = 10;
}
void Orbit::getAngle (int ix, int iy)
{
oP = ix;
o2P = iy;
oN = 180 - ix;
o2N = 180 - iy;
}
void Orbit::calculate()
{
// X Size.
// Right side.
for (int i=3; i<6; i++)
{
float l1 = sqrt(pow(x[i], 2) + pow(y[i], 2));
float o1 = degrees(atan(y[i] / x[i]));
float o2 = oP - o1;
Ny[i] = sin(radians(o2)) * l1;
Nx[i] = (cos(radians(o2)) * l1) - lx[i];
Nz[i] = z[i];
}
// Left size;
for (int i=0; i<4; i++)
{
float l1 = sqrt(pow(x[i], 2) + pow(y[i], 2));
float o1 = degrees(atan(y[i] / x[i]));
float o2 = oN - o1;
Ny[i] = sin(radians(o2)) * l1;
Nx[i] = (cos(radians(o2)) * l1) - lx[i];
Nz[i] = z[i];
}
// Y Size.
// Right side.
/*for (int i=3; i<6; i++) WRong
{
float l1 = sqrt(pow(x[i], 2) + pow(y[i], 2));
float o1 = degrees(atan(y[i] / x[i]));
float o2 = o2P - o1;
Ny[i] = sin(radians(o2)) * l1;
Nx[i] = (cos(radians(o2)) * l1) - lx[i];
Nz[i] = z[i];
}
// Left size;
for (int i=0; i<4; i++) WRong
{
float l1 = sqrt(pow(x[i], 2) + pow(y[i], 2));
float o1 = degrees(atan(y[i] / x[i]));
float o2 = o2N - o1;
Ny[i] = sin(radians(o2)) * l1;
Nx[i] = (cos(radians(o2)) * l1) - lx[i];
Nz[i] = z[i];
}*/
}
@@ -0,0 +1,30 @@
// Orbit.h
#ifndef Orbit_H
#define Orbit_H
#include "WProgram.h"
class Orbit
{
public:
void getData(int ix[6], int iy[6], int iz[6]);
void getAngle (int ix, int iy);
void calculate();
int x[6], y[6], z[6];
int Nx[6], Ny[6], Nz[6];
int oP, o2P, oN, o2N;
int lx[6], ly[6];
};
#endif
@@ -0,0 +1,23 @@
// Rotation.cpp
#include "Rotation.h"
void Rotation::getData(int ix[6], int iy[6], int iz[6])
{
for (int i=0; i<6; i++)
{
x[i] = ix[i];
y[i] = iy[i];
z[i] = iz[i];
}
}
int NewX, NewY;
void rotate (int x, int y, int angel)
{
NewY = x * sin(radians(angel)) + y * cos(radians(angel));
NewX = x * cos(radians(angel)) - y * sin(radians(angel));
}
@@ -0,0 +1,24 @@
// Rotation.h
#ifndef Rotation_H
#define Rotation_H
#include "WProgram.h"
class Rotation
{
public:
void getData(int ix[6], int iy[6], int iz[6]);
int x[6], y[6], z[6];
};
#endif
@@ -0,0 +1,79 @@
#include "SSC32.h"
void SSC32::setup()
{
Serial1.begin(38400);
Serial.begin(38400);
time = 0;
walktime = 0;
}
void SSC32::MoveHead (int angel_from_mid)
{
Serial1.print(" #");
Serial1.print(9);
Serial1.print(" P");
Serial1.print(ConverttoMS((90 + angel_from_mid), smin[0], smax[0]));
Serial1.print(" T");
Serial1.println(100);
}
void SSC32::Render()
{
for (int i=0; i<6; i++)
{
RAW_2_SERVO[0+(i*3)] = ConverttoMS(DEG_2_CON[0+(i*3)], smin[0], smax[0]);
RAW_2_SERVO[1+(i*3)] = ConverttoMS(DEG_2_CON[1+(i*3)], smin[1], smax[1]);
RAW_2_SERVO[2+(i*3)] = ConverttoMS(DEG_2_CON[2+(i*3)], smin[2], smax[2]);
if (i != 0)
Serial.print(", ");
else
Serial.print("Ang: ");
Serial.print(DEG_2_CON[0+(i*3)]);
Serial.print(", ");
Serial.print(DEG_2_CON[1+(i*3)]);
Serial.print(", ");
Serial.print(DEG_2_CON[2+(i*3)]);
}
Serial.println(";");
}
int SSC32::ConverttoMS(int i, int low, int high)
{
int tmp = ( i * ( ( high - low ) / 180 ) );
return low + tmp;
}
void SSC32::toServos ()
{
// puss to servos
// var. SSC32.
// 0 | 3 // 16 | 0
// 1 | 4 // | | |
// 2 | 5 // 24 | 8
for (int i=0; i<9; i++)
{
Serial1.print(" #");
Serial1.print(16+i);// 18 22
Serial1.print(" P");
Serial1.print(RAW_2_SERVO[9+i]);
}
for (int i=0; i<9; i++)
{
Serial1.print(" #");
Serial1.print(i);
Serial1.print(" P");
Serial1.print(RAW_2_SERVO[i]);
}
Serial1.print(" T");
Serial1.println(walktime);
}
@@ -0,0 +1,34 @@
// SSC32.h
#ifndef SSC32_H
#define SSC32_H
#include "WProgram.h"
#include "Data_Manager.h"
class SSC32
{
public:
void setup();
void Render();
void toServos ();
void MoveHead (int angel_from_mid);
int ConverttoMS(int i, int low, int high);
// 0 | 3
// 1 | 4
// 2 | 5
int time;
};
#endif
@@ -0,0 +1,210 @@
/*
* Nunchuck -- Use a Wii Nunchuck
* Tim Hirzel http://www.growdown.com
*
notes on Wii Nunchuck Behavior.
This library provides an improved derivation of rotation angles from the nunchuck accelerometer data.
The biggest different over existing libraries (that I know of ) is the full 360 degrees of Roll data
from teh combination of the x and z axis accelerometer data using the math library atan2.
It is accurate with 360 degrees of roll (rotation around axis coming out of the c button, the front of the wii),
and about 180 degrees of pitch (rotation about the axis coming out of the side of the wii). (read more below)
In terms of mapping the wii position to angles, its important to note that while the Nunchuck
sense Pitch, and Roll, it does not sense Yaw, or the compass direction. This creates an important
disparity where the nunchuck only works within one hemisphere. At a result, when the pitch values are
less than about 10, and greater than about 170, the Roll data gets very unstable. essentially, the roll
data flips over 180 degrees very quickly. To understand this property better, rotate the wii around the
axis of the joystick. You see the sensor data stays constant (with noise). Because of this, it cant know
the difference between arriving upside via 180 degree Roll, or 180 degree pitch. It just assumes its always
180 roll.
*
* This file is an adaptation of the code by these authors:
* Tod E. Kurt, http://todbot.com/blog/
*
* The Wii Nunchuck reading code is taken from Windmeadow Labs
* http://www.windmeadow.com/node/42
*/
#ifndef WiiChuck_h
#define WiiChuck_h
#include "WProgram.h"
#include <Wire.h>
#include <math.h>
// these may need to be adjusted for each nunchuck for calibration
#define ZEROX 510
#define ZEROY 490
#define ZEROZ 460
#define RADIUS 180 // probably pretty universal
#define DEFAULT_ZERO_JOY_X 124
#define DEFAULT_ZERO_JOY_Y 132
class WiiChuck {
private:
byte cnt;
uint8_t status[6]; // array to store wiichuck output
byte averageCounter;
//int accelArray[3][AVERAGE_N]; // X,Y,Z
int i;
int total;
uint8_t zeroJoyX; // these are about where mine are
uint8_t zeroJoyY; // use calibrateJoy when the stick is at zero to correct
int lastJoyX;
int lastJoyY;
int angles[3];
boolean lastZ, lastC;
public:
byte joyX;
byte joyY;
boolean buttonZ;
boolean buttonC;
void begin()
{
Wire.begin();
cnt = 0;
averageCounter = 0;
Wire.beginTransmission (0x52); // transmit to device 0x52
Wire.send (0x40); // sends memory address
Wire.send (0x00); // sends memory address
Wire.endTransmission (); // stop transmitting
update();
for (i = 0; i<3;i++) {
angles[i] = 0;
}
zeroJoyX = DEFAULT_ZERO_JOY_X;
zeroJoyY = DEFAULT_ZERO_JOY_Y;
}
void calibrateJoy() {
zeroJoyX = joyX;
zeroJoyY = joyY;
}
void update() {
Wire.requestFrom (0x52, 6); // request data from nunchuck
while (Wire.available ()) {
// receive byte as an integer
status[cnt] = _nunchuk_decode_byte (Wire.receive()); //
cnt++;
}
if (cnt > 5) {
lastZ = buttonZ;
lastC = buttonC;
lastJoyX = readJoyX();
lastJoyY = readJoyY();
//averageCounter ++;
//if (averageCounter >= AVERAGE_N)
// averageCounter = 0;
cnt = 0;
joyX = (status[0]);
joyY = (status[1]);
for (i = 0; i < 3; i++)
//accelArray[i][averageCounter] = ((int)status[i+2] << 2) + ((status[5] & (B00000011 << ((i+1)*2) ) >> ((i+1)*2)));
angles[i] = (status[i+2] << 2) + ((status[5] & (B00000011 << ((i+1)*2) ) >> ((i+1)*2)));
//accelYArray[averageCounter] = ((int)status[3] << 2) + ((status[5] & B00110000) >> 4);
//accelZArray[averageCounter] = ((int)status[4] << 2) + ((status[5] & B11000000) >> 6);
buttonZ = !( status[5] & B00000001);
buttonC = !((status[5] & B00000010) >> 1);
_send_zero(); // send the request for next bytes
}
}
// UNCOMMENT FOR DEBUGGING
//byte * getStatus() {
// return status;
//}
float readAccelX() {
// total = 0; // accelArray[xyz][averageCounter] * FAST_WEIGHT;
return (float)angles[0] - ZEROX;
}
float readAccelY() {
// total = 0; // accelArray[xyz][averageCounter] * FAST_WEIGHT;
return (float)angles[1] - ZEROY;
}
float readAccelZ() {
// total = 0; // accelArray[xyz][averageCounter] * FAST_WEIGHT;
return (float)angles[2] - ZEROZ;
}
boolean zPressed() {
return (buttonZ && ! lastZ);
}
boolean cPressed() {
return (buttonC && ! lastC);
}
// for using the joystick like a directional button
boolean rightJoy(int thresh=60) {
return (readJoyX() > thresh and lastJoyX <= thresh);
}
// for using the joystick like a directional button
boolean leftJoy(int thresh=60) {
return (readJoyX() < -thresh and lastJoyX >= -thresh);
}
int readJoyX() {
return (int) joyX - zeroJoyX;
}
int readJoyY() {
return (int)joyY - zeroJoyY;
}
// R, the radius, generally hovers around 210 (at least it does with mine)
// int R() {
// return sqrt(readAccelX() * readAccelX() +readAccelY() * readAccelY() + readAccelZ() * readAccelZ());
// }
// returns roll degrees
int readRoll() {
return (int)(atan2(readAccelX(),readAccelZ())/ M_PI * 180.0);
}
// returns pitch in degrees
int readPitch() {
return (int) (acos(readAccelY()/RADIUS)/ M_PI * 180.0); // optionally swap 'RADIUS' for 'R()'
}
private:
byte _nunchuk_decode_byte (byte x)
{
x = (x ^ 0x17) + 0x17;
return x;
}
void _send_zero()
{
Wire.beginTransmission (0x52); // transmit to device 0x52
Wire.send (0x00); // sends one byte
Wire.endTransmission (); // stop transmitting
}
};
#endif
@@ -0,0 +1,15 @@
// atan2.cpp
#include "atan2.h"
void joy::JoyToDegAndDis (int x, int y)
{
deg = !(90 + degrees(atan2(y, x)));
distance = sqrt(y^2 + x^2);
}
int joy::JoyToDeg (int x, int y)
{ // watchout 90 + does not work good
return !(degrees(atan2(y, x)));
}
@@ -0,0 +1,26 @@
// atan2.h
#ifndef joy_H
#define joy_H
#include "WProgram.h"
class joy
{
public:
void JoyToDegAndDis (int x, int y);
int JoyToDeg (int x, int y);
int deg, distance;
};
#endif
@@ -0,0 +1,196 @@
// Hexapod FireFly
#include "Header.h"
#include "Wire.h" // Just dont work's, if you put it in the Header file.
// Setup.
void setup()
{
chuck.begin();
chuck.update();
smin[0] = 600;
smin[1] = 960;
smin[2] = 600;
smax[0] = 2400;
smax[1] = 2100;
smax[2] = 2400;
l1 = 10;
l2 = 15;
pinMode(13, OUTPUT); // Led L
Serial.begin(38400);
body.setup();
FireFly();
}
// Position.
int Position=1;
int PosMax=15;
int BeginPos=0;
int Directory=0;
void UpdatePosition(int i=0)
{
if (i == 0)
{
if ((Position < PosMax) && (Directory == 0))
Position++;
else if (Directory == 0)
Directory=1;
else if ((Position > 1) && (Directory == 1))
Position--;
else
Directory=0;
}
else
{
if (Position < PosMax)
Position++;
else
Position = BeginPos;
if (Directory == 1)
{
Directory = 2;
Position = BeginPos;
}
}
}
/*==============================================/
Go Use Class::operator=, To give Data From IK Class To Rotation or SSC32 Class.
/==============================================*/
// Variables.
double past = millis();
int Watchdog=0;
// Main loop.
void loop()
{
if (millis() < past) // to handle te exception of 50 day overflow of millis()
past = millis();
while ( ((millis() - past) < walktime) || (Watchdog == 0))
{
/* chuck.update();
ojx = chuck.readJoyX();
ojy = chuck.readJoyY();
oax = chuck.readAccelX();
oay = chuck.readAccelY();
// Mode Head Servo.
body.MoveHead(chuck.readRoll());*/
if (Watchdog == 0)
{
walktime = 300;
if (Directory==0)
{
UpdatePosition();
for (int i=0; i<6; i++)
{
COR_2_IK[0+(i*3)] = 10; //x
COR_2_IK[1+(i*3)] = Position; //y
COR_2_IK[2+(i*3)] = 0; //z
}
COR_2_IK[2+(0*3)] = -10;// x side body
COR_2_IK[2+(2*3)] = 10;///
COR_2_IK[2+(3*3)] = -10;//
COR_2_IK[2+(5*3)] = 10;///
COR_2_IK[0+(1*3)] = 15;// z side body
COR_2_IK[0+(4*3)] = 15;
}
else
{
PosMax = 7;
UpdatePosition(1);
for (int i2=0; i2<18; i2++)
{
COR_2_IK[i2] = TriPoD[Position][i2];
COR_2_IK[i2] = TriPoD[Position][i2];
}
for(int i=0; i<6; i++)
{
// zij, laag, achter
// 10, 15, -10, 15, 15, 0, 10, 15, 10, 10, 15, -10, 15, 15, 0, 10, 15, 10;
int cor[6] = { -5, 0, 5, -5, 0, 5 };
COR_2_IK[2+(i*3)] += cor[i];
}
}
/* orbit.getAngle(90 + (chuck.readRoll()/3), 90);// 90 + (chuck.readPitch()/3));
orbit.getData(x, y, z);
orbit.calculate();*/
// x, y, z
// x, z is above the leg, z is depth
// y, l3 is side leg, y is height
ik.setlegs();
body.Render();
Serial.println("Done Rendering");
/*if (ik.CheckForErrorCor() != 0)
{
warning();
Serial.println("Coordinate Error. ");
Serial.println(ik.CheckForErrorCor_print());
}
else*/
Watchdog = 1;
}
}
past = millis(); // gifs an overflow after 50 day run.
Serial.println("Out of loop");
if (Watchdog == 1)
{
if (ik.CheckForErrorAng() == 0) // check if there is no error.
{
Serial.println("Sending");
body.toServos();
}
else
{
warning();
Serial.println("Axis Error.");
}
Watchdog = 0;
}
}
@@ -0,0 +1,39 @@
// sequnces
// Hexapod seqencer.
int TriPoD_Size = 8;
// zij, laag, achter
// 15, 15, -15, 15, 15, 0, 15, 15, 15, 15, 15, -15, 15, 15, 0, 15, 15, 15;
int TriPoD[8][18] = {
{// -15 is voor
15, 2, 0, 15, 15, 0, 15, 2, 0, 15, 15, 0,15, 2, 0, 15, 15, 0 }//miden*hoog, miden*laag
,
{
15, 2, -2, 15, 15, 2, 15, 2, -2, 15, 15, 2,15, 2, -2, 15, 15, 2 }// voor*hoog, achter*laag
,
{
15, 15, -2, 15, 15, 2, 15, 15, -2, 15, 15, 2,15, 15, -2, 15, 15, 2 }// laag, niks
,
{
15, 15, -2, 15, 2, 2, 15, 15, -2, 15, 2, 2,15, 15, -2, 15, 2, 2 }// niks, hoog
,
{
15, 15, 0, 15, 2, 0, 15, 15, 0, 15, 2, 0,15, 15, 0, 15, 2, 0 }//midden*laag, miden*hoog
,
{
15, 15, 2, 15, 2, -2, 15, 15, 2, 15, 2, -2,15, 15, 2, 15, 2, -2 }//voor-laag, achter/hoog
,
{
15, 15, 2, 15, 15, -2, 15, 15, 2, 15, 15, -2,15, 15, 2, 15, 15, -2 }// niks, laag
,
{
15, 2, 2, 15, 15, -2, 15, 2, 2, 15, 15, -2,15, 2, 2, 15, 15, -2 }// hoog, niks
};