Clean up main sketch

Imported from 'hexapod 2.rar'.
This commit is contained in:
mangavalk committed 2014-10-06 22:39:00 +02:00
1 parent 78c5c11d41
commit c977b3acab
1 file changed
+31 -79
@@ -42,7 +42,7 @@ void draw()
translate(width/2, height/2, 0);
switch(/*i5*/2)
switch(i5)
{
case 0:
rotateX(-1*(PI/10));
@@ -61,9 +61,9 @@ void draw()
float rotationRange = 8;
//rotationX = ( i3%(rotationRange*4) < (rotationRange*2) ? -rotationRange+i3%(rotationRange*2) : rotationRange+(-1*(i3%(rotationRange*2))) );
rotationX = ( i3%(rotationRange*4) < (rotationRange*2) ? -rotationRange+i3%(rotationRange*2) : rotationRange+(-1*(i3%(rotationRange*2))) );
rotationY = ( i4%(rotationRange*4) < (rotationRange*2) ? -rotationRange+i4%(rotationRange*2) : rotationRange+(-1*(i4%(rotationRange*2))) );
//rotationZ = ( i2%(rotationRange*4) < (rotationRange*2) ? -rotationRange+i2%(rotationRange*2) : rotationRange+(-1*(i2%(rotationRange*2))) );
rotationZ = ( i2%(rotationRange*4) < (rotationRange*2) ? -rotationRange+i2%(rotationRange*2) : rotationRange+(-1*(i2%(rotationRange*2))) );
if (c2.delay(25))
{
@@ -146,8 +146,6 @@ void draw()
animationSubStep++;
}
animationSubStep = 0; // REMOVE
foot1.SetFootCoordinates(Animation(2));
foot2.SetFootCoordinates(Animation(3));
foot3.SetFootCoordinates(Animation(4));//
@@ -348,86 +346,20 @@ class Foot
void RotateX()
{
if (leftLegorRight)
{
double yt = Y + TranslateY;
double zt = Z + TranslateZ;
double NY = yt * cos(radians(rotationX)) - zt * sin(radians(rotationX));
double NZ = yt * sin(radians(rotationX)) + zt * cos(radians(rotationX));
Y = NY - TranslateY;
Z = NZ - TranslateZ;
} else
{
double yt = Yi + TranslateY;
double zt = Zi + TranslateZ;
double NY = yt * cos(radians(rotationX)) - zt * sin(radians(rotationX));
double NZ = yt * sin(radians(rotationX)) + zt * cos(radians(rotationX));
Y = NY - TranslateY;
Z = NZ - TranslateZ;
}
Y = Y * cos(radians(rotationX)) - Z * sin(radians(rotationX));
Z = Y * sin(radians(rotationX)) + Z * cos(radians(rotationX));
}
void RotateY()
{
if (leftLegorRight)
{ // Right
/*double xt = (-1*X) + TranslateX;
double zt = -1*(Z + TranslateZ);
double NZ = zt * cos(radians(rotationY)) - xt * sin(radians(rotationY));
double NX = zt * sin(radians(rotationY)) + xt * cos(radians(rotationY));
X = -1 * (NX - TranslateX);
Z = -1*(NZ + TranslateZ);*/
double xt = (-1*X) + TranslateX;
double zt = (-1*Z) + TranslateZ;
double NZ = zt * cos(radians(rotationY)) - xt * sin(radians(rotationY));
double NX = zt * sin(radians(rotationY)) + xt * cos(radians(rotationY));
X = -1 * (NX - TranslateX);
Z = -1 * (NZ - TranslateZ);
} else
{
double xt = X + TranslateX;
double zt = Z + TranslateZ;
double NZ = zt * cos(radians(rotationY)) - xt * sin(radians(rotationY));
double NX = zt * sin(radians(rotationY)) + xt * cos(radians(rotationY));
X = NX - TranslateX;
Z = NZ - TranslateZ;
}
Z = Z * cos(radians(rotationY)) - X * sin(radians(rotationY));
X = Z * sin(radians(rotationY)) + X * cos(radians(rotationY));
}
void RotateZ()
{
if (leftLegorRight)
{
double xt = (-1*X) + TranslateX;
double yt = Y + TranslateY;
double NX = xt * cos(radians(rotationZ)) - yt * sin(radians(rotationZ));
double NY = xt * sin(radians(rotationZ)) + yt * cos(radians(rotationZ));
X = -1 * (NX - TranslateX);
Y = NY - TranslateY;
} else
{
double xt = X + TranslateX;
double yt = Y + TranslateY;
double NX = xt * cos(radians(rotationZ)) - yt * sin(radians(rotationZ));
double NY = xt * sin(radians(rotationZ)) + yt * cos(radians(rotationZ));
X = NX - TranslateX;
Y = NY - TranslateY;
Z = Zi;
}
X = X * cos(radians(rotationZ)) - Y * sin(radians(rotationZ));
Y = X * sin(radians(rotationZ)) + Y * cos(radians(rotationZ));
}
void RL3 ()
@@ -503,9 +435,29 @@ class Foot
Y = Yi;
Z = Zi;
if (leftLegorRight)
{ // Right
X = (-1*X) + TranslateX;
Z = (-1*Z) + TranslateZ;
} else
{
X = Xi + TranslateX;
Z = (-1*Z) + TranslateZ;
}
RotateY();
//RotateX();
//RotateZ();
RotateX();
RotateZ();
if (leftLegorRight)
{ // Right
X = -1 * (X - TranslateX);
Z = -1 * (Z - TranslateZ);
} else
{
X -= TranslateX;
Z = -1 * (Z - TranslateZ);
}
double a = (90 - degrees((float)(O1())));
double b = (180 - degrees((float)(T1())));