Firmware simulation, Unity project, and sim-verified robot fixes
Simulation - sim/: the unchanged robot firmware compiled into hexapod_sim.dll against PC stand-ins (Arduino, Servo, Wire + register-level MPU6050, RF24 with matching-config radio), a kinematic body model (support plane + planted-foot odometry) that also drives the simulated IMU, and a headless smoke test (sim_smoke). build.ps1 builds and tests. - Hexapod_Simulation_Unity/ folded in (history kept in a bundle outside the repo). Assets/HexapodSim loads the DLL, drives the existing leg rig, and offers joystick / keyboard / robot-serial input plus a test panel. Robot (all found or confirmed in the simulation) - Config.h geometry taken from the Unity model. - IK femur elevation sign, gait stance direction, body pose rotation direction, yaw lever arm. - Stance feet integrated from the current command; gait restarts at mid-stance; heading integrates the applied turn rate, only while walking. - Leg clearance and reach checks (Limits::feetFeasible); walk command and body pose scaled as a whole, pose scale rate-limited, planted feet guarded so the body never snaps or legs collide. - Robot-gyro self-leveling as an integrator. - Heading mode: steering relative to the body; S walks backward. - Standing height from the remote (STANCE_HEIGHT_RANGE_MM). Protocol v3 (reflash both boards) - CmdPacket gains body_height (22 bytes). Remote - Height slider (Nextion hHeight/nHeight, serial [ ]). - Fixed unspecified I2C read order in RemoteIMU. LEGACY/: owner's old Nextion HMI and remote hardware assets. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -39,8 +39,9 @@ JointAngles Kinematics::solve(int i, const FootTarget& target) {
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cos_tibia = constrain(cos_tibia, -1.0f, 1.0f);
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float tibia_rad = -(PI - acos(cos_tibia)); // knee-down convention; flip sign if yours mounts the other way
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// Femur angle: elevation to the foot, plus the triangle's femur-side angle.
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float elevation = atan2(-local_z, horiz);
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// Femur angle: elevation to the foot (Z up, so a foot below the hip gives a
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// negative elevation), plus the triangle's femur-side angle.
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float elevation = atan2(local_z, horiz);
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float cos_femur_tri = (FEMUR_LEN_MM * FEMUR_LEN_MM + dist * dist - TIBIA_LEN_MM * TIBIA_LEN_MM)
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/ (2.0f * FEMUR_LEN_MM * dist);
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cos_femur_tri = constrain(cos_femur_tri, -1.0f, 1.0f);
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@@ -57,11 +58,32 @@ JointAngles Kinematics::solve(int i, const FootTarget& target) {
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return out;
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}
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void Kinematics::jointPositions(int i, const JointAngles& a, FootTarget out[4]) {
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float yaw = radians(LEG_MOUNT_ANGLE_DEG[i] + a.coxa_deg);
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float femur = radians(a.femur_deg);
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float tibia = radians(a.femur_deg + a.tibia_deg); // tibia angle is relative to the femur
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float cx = cos(yaw), cy = sin(yaw);
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float r_knee = COXA_LEN_MM + FEMUR_LEN_MM * cos(femur);
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float z_knee = FEMUR_LEN_MM * sin(femur);
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float r_foot = r_knee + TIBIA_LEN_MM * cos(tibia);
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float z_foot = z_knee + TIBIA_LEN_MM * sin(tibia);
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float mx = LEG_MOUNT_X_MM[i], my = LEG_MOUNT_Y_MM[i];
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out[0] = { mx, my, 0 };
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out[1] = { mx + cx * COXA_LEN_MM, my + cy * COXA_LEN_MM, 0 };
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out[2] = { mx + cx * r_knee, my + cy * r_knee, z_knee };
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out[3] = { mx + cx * r_foot, my + cy * r_foot, z_foot };
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}
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static float g_stance_height_mm = STANCE_HEIGHT_MM;
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void Kinematics::setStanceHeight(float mm) { g_stance_height_mm = mm; }
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float Kinematics::stanceHeight() { return g_stance_height_mm; }
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FootTarget Kinematics::neutralStance(int i) {
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float a = radians(LEG_MOUNT_ANGLE_DEG[i]);
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FootTarget t;
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t.x = LEG_MOUNT_X_MM[i] + cos(a) * (COXA_LEN_MM + STANCE_RADIUS_MM);
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t.y = LEG_MOUNT_Y_MM[i] + sin(a) * (COXA_LEN_MM + STANCE_RADIUS_MM);
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t.z = -STANCE_HEIGHT_MM;
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t.z = -g_stance_height_mm;
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return t;
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}
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