Firmware simulation, Unity project, and sim-verified robot fixes
Simulation - sim/: the unchanged robot firmware compiled into hexapod_sim.dll against PC stand-ins (Arduino, Servo, Wire + register-level MPU6050, RF24 with matching-config radio), a kinematic body model (support plane + planted-foot odometry) that also drives the simulated IMU, and a headless smoke test (sim_smoke). build.ps1 builds and tests. - Hexapod_Simulation_Unity/ folded in (history kept in a bundle outside the repo). Assets/HexapodSim loads the DLL, drives the existing leg rig, and offers joystick / keyboard / robot-serial input plus a test panel. Robot (all found or confirmed in the simulation) - Config.h geometry taken from the Unity model. - IK femur elevation sign, gait stance direction, body pose rotation direction, yaw lever arm. - Stance feet integrated from the current command; gait restarts at mid-stance; heading integrates the applied turn rate, only while walking. - Leg clearance and reach checks (Limits::feetFeasible); walk command and body pose scaled as a whole, pose scale rate-limited, planted feet guarded so the body never snaps or legs collide. - Robot-gyro self-leveling as an integrator. - Heading mode: steering relative to the body; S walks backward. - Standing height from the remote (STANCE_HEIGHT_RANGE_MM). Protocol v3 (reflash both boards) - CmdPacket gains body_height (22 bytes). Remote - Height slider (Nextion hHeight/nHeight, serial [ ]). - Fixed unspecified I2C read order in RemoteIMU. LEGACY/: owner's old Nextion HMI and remote hardware assets. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -30,17 +30,33 @@ MapperOutput InputMapper::map(const CmdPacket& p, float heading_deg, float dt) {
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out.twist.vx = raw_vx * MAX_LINEAR_MM_S;
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out.twist.vy = raw_vy * MAX_LINEAR_MM_S;
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out.twist.omega = radians(raw_yaw_in * MAX_TURN_RATE_DEG_S);
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// Hold the current heading, so switching to mode B doesn't turn the
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// robot toward some old target.
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heading_target_deg_ = heading_deg;
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stick_active_ = false;
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} else {
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// Mode B: heading-hold. Stick angle becomes a target heading; forward
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// speed comes from stick magnitude. yaw_rate is unused here.
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// Mode B: steering, relative to where the body faces right now. The
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// stick's forward/back component sets the walking direction, its sideways
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// component steers: forward walks straight on, back walks straight back,
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// forward+left or back+left walk while turning left, left alone turns on
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// the spot (for as long as it's held). Let go and the robot holds the
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// heading it has at that moment. yaw_rate is unused here.
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float mag = sqrt(raw_vx * raw_vx + raw_vy * raw_vy);
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float direction = raw_vx < 0 ? -1.0f : 1.0f;
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if (mag > 0.05f) {
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heading_target_deg_ = degrees(atan2(raw_vy, raw_vx));
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stick_active_ = true;
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heading_target_deg_ = wrapDeg(heading_deg + degrees(atan2(raw_vy, fabs(raw_vx))));
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} else if (stick_active_) {
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stick_active_ = false;
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heading_target_deg_ = heading_deg; // released: hold this heading
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}
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float heading_error = wrapDeg(heading_target_deg_ - heading_deg);
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float omega_deg_s = constrain(HEADING_KP * heading_error, -MAX_TURN_RATE_DEG_S, MAX_TURN_RATE_DEG_S);
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out.twist.omega = radians(omega_deg_s);
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out.twist.vx = mag * MAX_LINEAR_MM_S; // forward-only in the robot's current facing
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// Along the robot's current facing (forward or back), scaled by how well
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// it already faces the target: a hard turn happens mostly on the spot.
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float facing = max(0.0f, cos(radians(heading_error)));
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out.twist.vx = direction * mag * facing * MAX_LINEAR_MM_S;
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out.twist.vy = 0;
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}
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@@ -66,5 +82,7 @@ MapperOutput InputMapper::map(const CmdPacket& p, float heading_deg, float dt) {
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-MAX_TILT_DEG, MAX_TILT_DEG);
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}
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out.stance_height_mm = STANCE_HEIGHT_MM + normalize(p.body_height) * STANCE_HEIGHT_RANGE_MM;
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return out;
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}
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