Firmware simulation, Unity project, and sim-verified robot fixes
Simulation - sim/: the unchanged robot firmware compiled into hexapod_sim.dll against PC stand-ins (Arduino, Servo, Wire + register-level MPU6050, RF24 with matching-config radio), a kinematic body model (support plane + planted-foot odometry) that also drives the simulated IMU, and a headless smoke test (sim_smoke). build.ps1 builds and tests. - Hexapod_Simulation_Unity/ folded in (history kept in a bundle outside the repo). Assets/HexapodSim loads the DLL, drives the existing leg rig, and offers joystick / keyboard / robot-serial input plus a test panel. Robot (all found or confirmed in the simulation) - Config.h geometry taken from the Unity model. - IK femur elevation sign, gait stance direction, body pose rotation direction, yaw lever arm. - Stance feet integrated from the current command; gait restarts at mid-stance; heading integrates the applied turn rate, only while walking. - Leg clearance and reach checks (Limits::feetFeasible); walk command and body pose scaled as a whole, pose scale rate-limited, planted feet guarded so the body never snaps or legs collide. - Robot-gyro self-leveling as an integrator. - Heading mode: steering relative to the body; S walks backward. - Standing height from the remote (STANCE_HEIGHT_RANGE_MM). Protocol v3 (reflash both boards) - CmdPacket gains body_height (22 bytes). Remote - Height slider (Nextion hHeight/nHeight, serial [ ]). - Fixed unspecified I2C read order in RemoteIMU. LEGACY/: owner's old Nextion HMI and remote hardware assets. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -20,12 +20,35 @@ public:
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void update(float dt);
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// Applies the current (smoothed) pose transform to a body-frame foot target.
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// Scales the whole pose down (one factor for all six legs) until every set
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// of six feet in `sets` is still physically possible with the pose applied
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// (reachable, no colliding legs). Pass the stride envelope while walking,
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// so the pose fits the whole stride rather than this tick's feet, or the
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// stand targets otherwise. Call after update() and before apply().
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void fitToReach(const FootTarget sets[][6], int count, float dt);
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float reachScale() const { return reach_scale_; } // 1 = full commanded pose
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// The operator's tilt as actually applied (smoothed and reach-scaled),
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// without the gyro correction - what self-leveling should keep.
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float commandRollDeg() const { return s_roll_.current * reach_scale_; }
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float commandPitchDeg() const { return s_pitch_.current * reach_scale_; }
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// Applies the current (smoothed, reach-scaled) pose transform to a body-frame foot target.
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FootTarget apply(const FootTarget& in) const;
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// True if these (un-posed) feet are physically possible with the current
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// pose applied - see Limits::feetFeasible.
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bool feasible(const FootTarget feet[6]) const;
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private:
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PoseCommand command_;
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float correction_roll_ = 0, correction_pitch_ = 0;
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float reach_scale_ = 1.0f;
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static constexpr float REACH_RECOVER_PER_SEC = 1.0f;
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static constexpr float REACH_DROP_PER_SEC = 3.0f;
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FootTarget applyScaled(const FootTarget& in, float scale) const;
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bool reachable(const FootTarget sets[][6], int count, float scale) const;
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SmoothedValue s_roll_{POSE_TILT_MAX_RATE_DEG};
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SmoothedValue s_pitch_{POSE_TILT_MAX_RATE_DEG};
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