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mangavalk committed 2014-02-16 00:13:50 +01:00
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#ifndef INVERSEKINEMETICS
#define INVERSEKINEMETICS
#include <math.h>
#include <D3DX9.h>
#include "DataLine.h"
class InverseKinemetics
{
public:
bool error;
int l1;
int l2;
InverseKinemetics()
{
error = 0;
l1 = 10;
l2 = 15;
}
int degrees( float I )
{
return I * ( 180 / 3.14 );
}
void RL3 (Data *DataLine);
float O1 (Data *DataLine);
float T1 (Data *DataLine);
float T3 (Data *DataLine);
void setleg (bool Side, Data *DataLine);
};
#endif