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hexapod-robot/2026-current/robot/Kinematics.h
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#pragma once
#include <Arduino.h>
struct JointAngles {
float coxa_deg;
float femur_deg;
float tibia_deg;
bool valid; // false if the target was unreachable or outside joint limits
};
struct FootTarget {
float x, y, z; // body-frame mm, relative to body center
};
class Kinematics {
public:
// Solves leg i's joint angles for a body-frame foot target.
static JointAngles solve(int leg_index, const FootTarget& target);
// The leg's resting/neutral foot target, in body frame, at the current
// stance height.
static FootTarget neutralStance(int leg_index);
// Standing height: how far below the hips the neutral feet sit (starts at
// STANCE_HEIGHT_MM). Everything built on neutralStance() - gait, sit/stand,
// workspace limits - follows it.
static void setStanceHeight(float mm);
static float stanceHeight();
// Forward kinematics: the leg's joint positions for the given angles, body
// frame - [0] coxa pivot (hip), [1] femur pivot, [2] knee, [3] foot.
static void jointPositions(int leg_index, const JointAngles& a, FootTarget out[4]);
};