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#pragma once
#include "Kinematics.h"
#include "BodyPose.h"
#include "Config.h"
struct GaitPattern {
float duty_factor; // fraction of the cycle each leg spends in stance
float leg_phase_offset[6]; // each leg's phase offset within the cycle, 0..1
};
extern const GaitPattern GAIT_TRIPOD;
extern const GaitPattern GAIT_WAVE;
struct Twist {
float vx = 0, vy = 0; // mm/s, body frame
float omega = 0; // rad/s, body frame
};
class GaitEngine {
public:
void begin();
void setRequestedPattern(const GaitPattern* p) { requested_pattern_ = p; }
void setCycleDuration(float sec) { cycle_sec_ = sec; }
// Advances every leg by dt under the current twist and pattern, writing each
// leg's target foot position (body frame, before the body pose) into out[6].
// `pose` is the body pose that will be applied on top: planted feet only
// move as far as stays physically possible with it.
void update(float dt, const Twist& twist, const BodyPose& pose, FootTarget out[6]);
// Puts every foot back at its neutral stance position and restarts the
// cycle to match. Call when walking starts, since the stand pose holds the
// feet at neutral in between.
void resetFeet();
bool legInStance(int i) const { return leg_phase_[i] < legs_pattern_[i]->duty_factor; }
// The extreme foot positions a stride at this twist reaches:
// [0] even legs at the leading end of their stride, odd legs at the trailing end,
// [1] the other way round (tripod legs alternate even/odd, so neighbours are
// always in opposite phases - this is when they come closest),
// [2] every foot at neutral, lifted by SWING_LIFT_MM (mid-swing).
static constexpr int ENVELOPE_SETS = 3;
void strideEnvelope(const Twist& twist, FootTarget sets[ENVELOPE_SETS][6]) const;
// Scales the twist down (all components together) until that envelope,
// with `pose` applied, is physically possible: every foot reachable and no
// legs colliding. Pass GaitEngine::NO_POSE for the stride alone.
// twistScale() reports the factor applied (1 = as commanded); with
// `chained`, this call's factor multiplies onto the previous call's, for a
// second limit applied to an already-limited twist.
Twist limitTwist(const Twist& twist, const BodyPose& pose, bool chained = false);
float twistScale() const { return twist_scale_; }
static const BodyPose NO_POSE;
// The twist the planted feet actually carried out in the last update()
// (it can be less than asked when a stride change runs a foot out of reach).
const Twist& appliedTwist() const { return applied_twist_; }
// Current foot targets (body frame, before the body pose).
const FootTarget* feet() const { return foot_; }
private:
Twist applied_twist_;
bool envelopeFeasible(const Twist& twist, const BodyPose& pose) const;
float twist_scale_ = 1.0f;
float leg_phase_[6];
const GaitPattern* legs_pattern_[6];
FootTarget foot_[6]; // current foot target, body frame (stance feet are integrated)
FootTarget liftoff_[6]; // where each swing started
float swing_start_[6]; // phase at which each swing started (duty factor, except right after resetFeet)
const GaitPattern* requested_pattern_ = &GAIT_TRIPOD;
float cycle_sec_ = DEFAULT_CYCLE_SEC;
};