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#pragma once
#include "SmoothedValue.h"
#include "Kinematics.h"
#include "Config.h"
struct PoseCommand {
float roll_deg = 0, pitch_deg = 0, yaw_deg = 0;
float x_mm = 0, y_mm = 0, z_mm = 0;
};
class BodyPose {
public:
void begin();
void setCommand(const PoseCommand& c) { command_ = c; }
// From RobotIMU stabilization; pass 0,0 when the robot-gyro toggle is off.
void setCorrection(float roll_deg, float pitch_deg) {
correction_roll_ = roll_deg;
correction_pitch_ = pitch_deg;
}
void update(float dt);
// Scales the whole pose down (one factor for all six legs) until every set
// of six feet in `sets` is still physically possible with the pose applied
// (reachable, no colliding legs). Pass the stride envelope while walking,
// so the pose fits the whole stride rather than this tick's feet, or the
// stand targets otherwise. Call after update() and before apply().
void fitToReach(const FootTarget sets[][6], int count, float dt);
float reachScale() const { return reach_scale_; } // 1 = full commanded pose
// The operator's tilt as actually applied (smoothed and reach-scaled),
// without the gyro correction - what self-leveling should keep.
float commandRollDeg() const { return s_roll_.current * reach_scale_; }
float commandPitchDeg() const { return s_pitch_.current * reach_scale_; }
// Applies the current (smoothed, reach-scaled) pose transform to a body-frame foot target.
FootTarget apply(const FootTarget& in) const;
// True if these (un-posed) feet are physically possible with the current
// pose applied - see Limits::feetFeasible.
bool feasible(const FootTarget feet[6]) const;
private:
PoseCommand command_;
float correction_roll_ = 0, correction_pitch_ = 0;
float reach_scale_ = 1.0f;
static constexpr float REACH_RECOVER_PER_SEC = 1.0f;
static constexpr float REACH_DROP_PER_SEC = 3.0f;
FootTarget applyScaled(const FootTarget& in, float scale) const;
bool reachable(const FootTarget sets[][6], int count, float scale) const;
SmoothedValue s_roll_{POSE_TILT_MAX_RATE_DEG};
SmoothedValue s_pitch_{POSE_TILT_MAX_RATE_DEG};
SmoothedValue s_yaw_{POSE_TILT_MAX_RATE_DEG};
SmoothedValue s_x_{POSE_OFFSET_MAX_RATE_MM};
SmoothedValue s_y_{POSE_OFFSET_MAX_RATE_MM};
SmoothedValue s_z_{POSE_OFFSET_MAX_RATE_MM};
};